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  • ...ss the attachment point for the bogey is also rotated 180 degrees in 3dmax/Blender.
    8 KB (1,133 words) - 02:20, 6 July 2013
  • ...very simple. You will need the Trainz Exporter Plugin for 3DSMax, GMax (or Blender)
    14 KB (2,357 words) - 23:14, 19 July 2012
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • ...k for Blender models and probably GMax and 3DS Max as well. Note that the Blender exporter will warn that the texture characteristics match the ''onetex'' no
    4 KB (732 words) - 11:24, 10 July 2013
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render doesn't export the texture names associated with the m
    8 KB (1,214 words) - 05:42, 28 July 2023
  • This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.
    2 KB (378 words) - 12:50, 2 August 2018
  • == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.
    6 KB (1,054 words) - 05:35, 27 June 2022
  • ..., if you do not know any of the basics shown here, learn its basics first. Blender and GMax users can most likely work out how to do similar in their own 3D p
    14 KB (2,649 words) - 21:56, 15 November 2014
  • '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.
    5 KB (862 words) - 10:47, 16 January 2018
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ... Autodesk's 3DS Max], or the [https://www.blender.org Blender Foundation's Blender]. Export instructions for these software packages can be found here: * [[HowTo/Export from Blender using FBX]]
    9 KB (1,505 words) - 06:09, 14 January 2021
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024
  • =Blender Material Configuration V2.79b= You must use the Blender Render option in Blender as the Cycles Render in V2.79b doesn't export the texture names associated
    11 KB (1,754 words) - 00:37, 16 February 2023
  • =Blender Material Configuration= Unlike Max, Blender does not offer all the slots needed to directly create pbrmetaldetail mater
    12 KB (1,814 words) - 10:05, 1 August 2022
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render doesn't export the texture names associated with the m
    8 KB (1,197 words) - 06:43, 3 February 2021
  • =Blender Material Configuration=
    16 KB (2,525 words) - 09:37, 5 March 2018
  • *Blender [[https://forums.auran.com/trainz/showthread.php?115013-Blender-Tutorials-to-Model-Mechanical-Objects&highlight=tutorials: Forum post with *Blender [[https://en.wikibooks.org/wiki/Trainz/Tutorial_for_Blender#Newcomers_start
    2 KB (289 words) - 05:18, 23 February 2020
  • Imagine a house you have just modeled with DSMax or Blender. It's a single object. To texture it, you will apply a 'roof tiles' materia
    1 KB (251 words) - 14:15, 9 December 2019
  • ...at which the original animation exported from the asset creation software (blender, gmax etc.) will play at in trainz. 1.0 represent it will play at the origi
    539 B (96 words) - 11:00, 5 February 2022
  • Note: Bogey animations (exported from gmax or 3dsmax or blender) are called “anim.kin”.
    1,012 B (167 words) - 04:27, 6 February 2022

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