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  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.
    2 KB (378 words) - 12:50, 2 August 2018
  • == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.
    6 KB (1,054 words) - 05:35, 27 June 2022
  • '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.
    5 KB (862 words) - 10:47, 16 January 2018
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024
  • == Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz == ...utorial shed house Blender to Trainz.zip|Engineshed Tutorial Asset Prequel Blender: files.zip ]]
    33 KB (5,439 words) - 09:27, 19 August 2023

Page text matches

  • # [[Prequel Blender to Trainz|'''NEW: Prequel for this tutorial series: Blender to Trainz (with the full script)''']]
    4 KB (664 words) - 18:32, 13 August 2023
  • * By using a texture generated in Max or Blender from a highly detailed model. A texture produced by this means can be appli [[Category:Blender]]
    7 KB (1,319 words) - 01:49, 5 September 2011
  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • ...nimated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]] * [[/Export from Blender using FBX/|Export from Blender using FBX (Rocks with PBRMetal material)]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • ... files]] or [[trainzmesh file]]s only (exported from [[Autodesk 3DS Max]], Blender, etc.) ...il, append "''':Cull'''" to the bogey attachment point name in 3DSMax, or Blender. (ie "a.bog0:Cull" ). This can apply to any attachment eg passenger or dri
    7 KB (1,100 words) - 01:20, 19 March 2022
  • =Blender= ==Blender Settings==
    2 KB (256 words) - 21:07, 15 September 2017
  • =Blender= ==Blender Material Settings==
    2 KB (372 words) - 21:07, 15 September 2017
  • =Setting up m.reflect in Blender= A reflective effect using an env_metal image can also be achieved in [[Blender]].
    3 KB (455 words) - 06:09, 10 October 2018
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    4 KB (623 words) - 08:11, 3 February 2021
  • =Blender Material Configuration V2.79= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    2 KB (323 words) - 00:13, 28 April 2020
  • A normal map used for a 3D model is created in a 3D editing program such as Blender or 3D Studio Max using the 3D information in the mesh. This is known as Bak
    7 KB (1,205 words) - 05:39, 22 August 2019
  • ...hard drive, add your .txt and .gs files and drop the folder into CMP. For Blender users, you can find the equivalent file [[Media:Tutorial_Blender.zip|here]]
    7 KB (1,042 words) - 18:57, 4 August 2023
  • * '''[http://www.blender.org Blender]''' - A free [[Modeling]] tool with similar functionality to the commercial ...ality|virtual}} 3D object, built in a special [[modeling]] package such as Blender or Max. The word ''model'' is often used to describe the concept of a three
    14 KB (2,189 words) - 00:00, 19 February 2022
  • ...y for the generation of shadow meshes without having to use 3DMax, Gmax or Blender. Many rolling stock items
    5 KB (852 words) - 22:28, 3 February 2017
  • ...o be built in the the free 3D Blender application. See [[HowTo/Export from Blender]] for the export process. N3V's 'TrainzMeshImporter' is used, in this case [[Category:Blender]]
    3 KB (407 words) - 10:20, 12 September 2017
  • ...r plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. So what is 3dsmax or Blender? These are 3D modeling programs that enable you to make things such as loco
    9 KB (1,494 words) - 23:50, 16 January 2018
  • ...ometry is created in 3DS MAX which is supported by the Trainz exporter, or Blender. Note that GMax is not supported.
    14 KB (2,247 words) - 05:11, 17 January 2018
  • Then in our modelling program (3DSMax, Blender, or even GMax) attach the texture to a plane and adjust the size so the the
    5 KB (764 words) - 22:57, 16 January 2018
  • ...t (part of the mesh). The attachment point must be orientated correctly in Blender, 3dsmax and gmax and the attachment points aligned with the correct axis us ...px">Note that there is a axes/orientation ''usages discontinuity'' between Blender, and 3dsMax or GMAX.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • '''Note:''' Bogey animations (exported from Blender or 3DSMax) must be called "anim.kin". Trainz then automatically recognises
    3 KB (399 words) - 11:23, 2 June 2011
  • ...ss the attachment point for the bogey is also rotated 180 degrees in 3dmax/Blender.
    8 KB (1,133 words) - 02:20, 6 July 2013
  • ...very simple. You will need the Trainz Exporter Plugin for 3DSMax, GMax (or Blender)
    14 KB (2,357 words) - 23:14, 19 July 2012
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • ...k for Blender models and probably GMax and 3DS Max as well. Note that the Blender exporter will warn that the texture characteristics match the ''onetex'' no
    4 KB (732 words) - 11:24, 10 July 2013
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render doesn't export the texture names associated with the m
    8 KB (1,214 words) - 05:42, 28 July 2023
  • This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.
    2 KB (378 words) - 12:50, 2 August 2018
  • == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.
    6 KB (1,054 words) - 05:35, 27 June 2022
  • ..., if you do not know any of the basics shown here, learn its basics first. Blender and GMax users can most likely work out how to do similar in their own 3D p
    14 KB (2,649 words) - 21:56, 15 November 2014
  • '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.
    5 KB (862 words) - 10:47, 16 January 2018
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ... Autodesk's 3DS Max], or the [https://www.blender.org Blender Foundation's Blender]. Export instructions for these software packages can be found here: * [[HowTo/Export from Blender using FBX]]
    9 KB (1,505 words) - 06:09, 14 January 2021
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024
  • =Blender Material Configuration V2.79b= You must use the Blender Render option in Blender as the Cycles Render in V2.79b doesn't export the texture names associated
    11 KB (1,754 words) - 00:37, 16 February 2023
  • =Blender Material Configuration= Unlike Max, Blender does not offer all the slots needed to directly create pbrmetaldetail mater
    12 KB (1,814 words) - 10:05, 1 August 2022
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render doesn't export the texture names associated with the m
    8 KB (1,197 words) - 06:43, 3 February 2021
  • =Blender Material Configuration=
    16 KB (2,525 words) - 09:37, 5 March 2018
  • *Blender [[https://forums.auran.com/trainz/showthread.php?115013-Blender-Tutorials-to-Model-Mechanical-Objects&highlight=tutorials: Forum post with *Blender [[https://en.wikibooks.org/wiki/Trainz/Tutorial_for_Blender#Newcomers_start
    2 KB (289 words) - 05:18, 23 February 2020
  • Imagine a house you have just modeled with DSMax or Blender. It's a single object. To texture it, you will apply a 'roof tiles' materia
    1 KB (251 words) - 14:15, 9 December 2019
  • ...at which the original animation exported from the asset creation software (blender, gmax etc.) will play at in trainz. 1.0 represent it will play at the origi
    539 B (96 words) - 11:00, 5 February 2022
  • Note: Bogey animations (exported from gmax or 3dsmax or blender) are called “anim.kin”.
    1,012 B (167 words) - 04:27, 6 February 2022
  • ...nt as I am learning as I go. This guide is using Blender, version 3.5.1 as Blender is free and Multiplatform. ...ry Sapling Tree Gen] - Nothing needs to be downloaded as it is built in to Blender. Just needs to be enabled.This link goes to the help page, with enabling, a
    4 KB (632 words) - 21:46, 21 May 2023
  • == Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz == ...utorial shed house Blender to Trainz.zip|Engineshed Tutorial Asset Prequel Blender: files.zip ]]
    33 KB (5,439 words) - 09:27, 19 August 2023
  • username "Engineshed Tutorial Asset Prequel Blender"
    3 KB (154 words) - 08:23, 19 August 2023
  • Engineshed Tutorial Asset Prequel Blender
    20 KB (2,628 words) - 08:41, 19 August 2023

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