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  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • This tutorial looks at making a transparent window in Blender for use in Trainz assets. :* Blender 2.69 or later. Earlier versions may work.
    2 KB (378 words) - 12:50, 2 August 2018
  • == Using Blender for Making Trainz Content == ...rnation.com/ |BlenderNation}} and {{plain link|http://blenderartists.org/ |Blender Artists}}. A search of the web will reveal many others.
    6 KB (1,054 words) - 05:35, 27 June 2022
  • '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.
    5 KB (862 words) - 10:47, 16 January 2018
  • This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>
    23 KB (3,851 words) - 05:09, 10 January 2024
  • == Prequel to Andi Smith's wiki tutorial shed house Blender to Trainz == ...utorial shed house Blender to Trainz.zip|Engineshed Tutorial Asset Prequel Blender: files.zip ]]
    33 KB (5,439 words) - 09:27, 19 August 2023

Page text matches

  • # [[Prequel Blender to Trainz|'''NEW: Prequel for this tutorial series: Blender to Trainz (with the full script)''']]
    4 KB (664 words) - 18:32, 13 August 2023
  • * By using a texture generated in Max or Blender from a highly detailed model. A texture produced by this means can be appli [[Category:Blender]]
    7 KB (1,319 words) - 01:49, 5 September 2011
  • ... this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' == Blender ==
    14 KB (2,244 words) - 05:09, 14 January 2021
  • ...nimated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]] * [[/Export from Blender using FBX/|Export from Blender using FBX (Rocks with PBRMetal material)]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • ... files]] or [[trainzmesh file]]s only (exported from [[Autodesk 3DS Max]], Blender, etc.) ...il, append "''':Cull'''" to the bogey attachment point name in 3DSMax, or Blender. (ie "a.bog0:Cull" ). This can apply to any attachment eg passenger or dri
    7 KB (1,100 words) - 01:20, 19 March 2022
  • =Blender= ==Blender Settings==
    2 KB (256 words) - 21:07, 15 September 2017
  • =Blender= ==Blender Material Settings==
    2 KB (372 words) - 21:07, 15 September 2017
  • =Setting up m.reflect in Blender= A reflective effect using an env_metal image can also be achieved in [[Blender]].
    3 KB (455 words) - 06:09, 10 October 2018
  • =Blender Material Configuration (2.7x)= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    4 KB (623 words) - 08:11, 3 February 2021
  • =Blender Material Configuration V2.79= You must use the Blender Render option in Blender as the Cycles Render in V2.79 doesn't export the texture names associated w
    2 KB (323 words) - 00:13, 28 April 2020
  • A normal map used for a 3D model is created in a 3D editing program such as Blender or 3D Studio Max using the 3D information in the mesh. This is known as Bak
    7 KB (1,205 words) - 05:39, 22 August 2019
  • ...hard drive, add your .txt and .gs files and drop the folder into CMP. For Blender users, you can find the equivalent file [[Media:Tutorial_Blender.zip|here]]
    7 KB (1,042 words) - 18:57, 4 August 2023
  • * '''[http://www.blender.org Blender]''' - A free [[Modeling]] tool with similar functionality to the commercial ...ality|virtual}} 3D object, built in a special [[modeling]] package such as Blender or Max. The word ''model'' is often used to describe the concept of a three
    14 KB (2,189 words) - 00:00, 19 February 2022
  • ...y for the generation of shadow meshes without having to use 3DMax, Gmax or Blender. Many rolling stock items
    5 KB (852 words) - 22:28, 3 February 2017
  • ...o be built in the the free 3D Blender application. See [[HowTo/Export from Blender]] for the export process. N3V's 'TrainzMeshImporter' is used, in this case [[Category:Blender]]
    3 KB (407 words) - 10:20, 12 September 2017
  • ...r plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. So what is 3dsmax or Blender? These are 3D modeling programs that enable you to make things such as loco
    9 KB (1,494 words) - 23:50, 16 January 2018
  • ...ometry is created in 3DS MAX which is supported by the Trainz exporter, or Blender. Note that GMax is not supported.
    14 KB (2,247 words) - 05:11, 17 January 2018
  • Then in our modelling program (3DSMax, Blender, or even GMax) attach the texture to a plane and adjust the size so the the
    5 KB (764 words) - 22:57, 16 January 2018
  • ...t (part of the mesh). The attachment point must be orientated correctly in Blender, 3dsmax and gmax and the attachment points aligned with the correct axis us ...px">Note that there is a axes/orientation ''usages discontinuity'' between Blender, and 3dsMax or GMAX.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • '''Note:''' Bogey animations (exported from Blender or 3DSMax) must be called "anim.kin". Trainz then automatically recognises
    3 KB (399 words) - 11:23, 2 June 2011

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