KIND Texture-group

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[[Image:Example.jpg]]Defines a group of textures as an asset that can be referenced from another asset or via scripting.
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[[KIND Texture-group]] defines a group of textures as an asset that can be referenced from another asset or via scripting.
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[[Image:Example.jpg]]
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==KIND Hierarchy==
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===Parent Classes===
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* [[KIND TrainzBaseSpec]]
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===Child Classes===
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* ''none.''
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==Supported Tags==
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''TBD''
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==Example Config.txt==
  
Sample config.txt:
 
  
 
  kuid <kuid:171456:100034>
 
  kuid <kuid:171456:100034>
  trainz-build 2.5
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  trainz-build 3.5
 
  category-class "JO"
 
  category-class "JO"
 
  category-region "AU"
 
  category-region "AU"
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  textures
 
  textures
 
  {
 
  {
   0 "1.bmp"
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   0 "1.texture"
   1 "2.bmp"
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   1 "2.texture"
   2 "3.bmp"
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   2 "3.texture"
 
  }
 
  }
 
  thumbnails
 
  thumbnails
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   }
 
   }
 
  }
 
  }
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An example for the use of "texture-group" is a destination  board system. See [[HowTo/Implement_a_Destination_Sign_System|How to Implement a Destination Sign System]].
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Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself.
  
 
==Categories==
 
==Categories==
[[Category:Asset KIND]]
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[[Category:Asset KIND|T]]
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[[Category:TBD]]

Latest revision as of 01:19, 23 June 2015

KIND Texture-group defines a group of textures as an asset that can be referenced from another asset or via scripting.

Example.jpg

Contents

[edit] KIND Hierarchy

[edit] Parent Classes

[edit] Child Classes

  • none.

[edit] Supported Tags

TBD

[edit] Example Config.txt

kuid <kuid:171456:100034>
trainz-build 3.5
category-class "JO"
category-region "AU"
category-era "1810s"
username "testTextureGroup"
kind "texture-group"
description "Test texture group."
textures
{
  0 "1.texture"
  1 "2.texture"
  2 "3.texture"
}
thumbnails
{
  0
  {
    image "thumb.jpg"
    width 240
    height 180
  }
}

An example for the use of "texture-group" is a destination board system. See How to Implement a Destination Sign System.

Note that as of TANE, all textures must be referenced as .texture files, not the image file (.bmp, .tga, etc) itself.

[edit] Categories

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