How to Use S20 Palettes

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Revision as of 19:28, 26 March 2023

The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus. The original refernce material for this document can be found at WikiLink.PNG Surveyor 2.0 Overview

      Next Down Bottom

Contents

S20 Palettes.png


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The Surveyor 2.0 World

When you start Trainz in Surveyor 2.0 the world presented will look something like the following image, but what you actually see can be highly customised to your own preferences.


S20 SurveyorScreen.png

The dark grey strips on the left and right of the screen contain Palettes that have been Docked into the positions shown. Palettes are where selections can be made, information displayed and controls set.


Shown in the image above are 5 Palettes from top left to bottom right:-
DotPoint.JPG Assets
DotPoint.JPG Layers
DotPoint.JPG Info
DotPoint.JPG Tools
DotPoint.JPG Tool Options
Not shown are 3 more Palettes that have been hidden from view:-
DotPointBlueSquare.png Scrapbook
DotPointBlueSquare.png Asset Preview
DotPointBlueSquare.png Content Packages


Hiding and Showing Palettes

Palettes are hidden and revealed using the Surveyor Window Menu.
PencilTips.PNG Trainz will save the visible/hidden state of each palette when you close the program. When you restart each palette will be returned to that last saved state.


The 5 visible and 3 hidden Palettes in the screenshot image shown have had their visibility set by:-

Windows Menu
Steps: To Hide or Show a palette:-
DotPoint1.JPG Left click on the SurveyorWindowIcon.png Surveyor Window Menu
 
  The popup menu will show:-
BulletTick.png visible palettes have ticks next to their names - this includes palettes that are visible but minimised
BulletNoTick.png invisible (hidden) palettes have no ticks next to their names
  minimised palettes and other windows (e.g. the Mini Map) are also listed below the bottom dividing line
DotPoint2.JPG To hide a visible palette or to reveal an invisible one simply Left click on its name OR on the BulletTick.png BulletNoTick.png icon next to its name
DotPoint3.JPG To maximise a minimised palette or window (e.g. the Mini Map) Left click on its name


See also PageLink.PNG Minimise Maximise Close below.


Docking and Undocking Palettes

Palettes are normally Docked, locked into fixed positions on both sides of the Surveyor Screen. They can be Undocked and freed to move anywhere on the screen.
PencilTips.PNG Trainz will save the docked/undocked state of each palette when you close the program. When you restart each palette will be returned to that last saved state.


PalettesUndocking1 S20.png
Steps: To Undock a palette from its docked position on either side of the screen:-
DotPoint1.JPG Move the mouse pointer onto the Title Bar of the palette to be undocked. The pointer will take the shape of a 4 headed arrow
PalettesUndocking2 S20.png DotPoint2.JPG Left Click and Drag the palette to any position on the screen
DotPoint3.JPG Release the mouse button
NotePad.PNG If an Undocked palette is Hidden and then made Visible again, it will be returned to its original Docked position.


PencilTips.PNG To hide an Undocked palette and later return it to the same Undocked state, Left click on its Minimise  -  icon on its top menu bar. To restore it to the screen see PageLink.PNG Minimise Maximise Close below.


PalettesDocking S20.png
Steps: To reverse the process and dock a palette:-
DotPoint1.JPG Move the mouse pointer onto the Title Bar of the free palette that is to be docked
 
DotPoint2.JPG Left Click and Drag the palette to the desired position in a docking area. A light grey area will show the palettes docking position
 
DotPoint3.JPG Release the mouse button and the palette
 
The palette does not have to be returned to its original position.


PencilTips.PNG Free floating (Undocked) palettes can be docked together to form a docked group that is still free floating



Resizing Palettes

Only palettes that are Undocked can be resized. Some palettes have to be resized to display all their available information.
PencilTips.PNG Trainz will save the size and screen position of each palette when you close the program. When you restart each palette will be returned to that last saved state.


PalettesResizing S20.png
Steps: To resize a palette:-
DotPoint1.JPG Move the mouse pointer onto a corner or an edge of the palette
 
DotPoint2.JPG Left Click and Drag the pointer to expand or reduce the size of the palette
 
DotPoint3.JPG Release the mouse button when the palette has reached the required size


NotePad.PNG If a resized palette is returned to a docking area, or is hidden and then made visible again, its dimensions will return to its default (original) values


PencilTips.PNG To hide an Resized palette and later return it to the same Undocked and Resized state, Left click on its Minimise  -  icon on its top menu bar. To restore it to the screen see the next section PageLink.PNG Minimise Maximise Close.


Minimise Maximise Close

Minimising will hide a palette or window but retain its size and position data. Maximising will return it to the screen using that data. Closing will hide it but will lose that data so it cannot be returned to its last size and position.

The image below shows a Surveyor 2.0 screen with an open window box (the Find Object Tool) and two Undocked palettes (Info and Layers)

PalettesWindowsOpen S20.png
Each of the windows and palettes shown can be:-
DotPoint.JPG individually Minimised by Left clicking on the  -  icon in each of their top menu bars
DotPoint.JPG individually Closed by Left clicking on the  x  icon in each of their top menu bars
WindowsMenuMinimise S20.png DotPoint.JPG simultaneously Minimised in a single action from the SurveyorWindowIcon.png Surveyor Window Menu by selecting  Minimise All Windows 
NotePad.PNG The difference between Minimising and Closing is that minimising will "remember" the size and position of the palette or window while closing will not.
PalettesWindowsMenu S20.png
A Left click on the SurveyorWindowIcon.png Surveyor Window Menu will list all the palettes, visible and hidden, plus any minimised palettes and windows.
DotPoint.JPG In the image shown on the left the minimised windows are listed at the bottom of the menu list in the Minimised Windows Area as Find Object, Info and Layers. Layers is also shown with the name of the currently selected layer.
DotPoint.JPG Note that the Layers and Info palettes are listed twice - once with a BulletTick.png icon in the Palette Area, which indicates that they are "active", and again in the Minimised Windows Area at the bottom, which indicates that they are "active" but "minimised".
To Maximise a palette or window:-
DotPoint.JPG Left click on its name or title in the Minimised Windows Area at the bottom of the list.
DotPoint.JPG DO NOT click on the name of the palette shown with the BulletTick.png icon - this will reset it so it will become hidden (not just minimised) and it will lose its size and position data.


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The Info Palette

If the Info Palette is not visible on the screen then refer to PageLink.PNG Hiding and Showing Palettes at the top of this document. Some Info Palette functions will also require the Assets Palette and the Tool Options Palette.


S20 PaletteInfo.png
This palette can be easily overlooked but it has some very useful features:-
DotPoint.JPG providing precise data and control over the "focus" - the position of the cursor
DotPoint.JPG providing precise data and control over the position and orientation of objects (it can be used instead of the Free Move Tool and the Fine Adjustment Tool)
DotPoint.JPG identifying and setting the "home" layer and binding layer of a selected object
DotPoint.JPG used for locking and unlocking a selected objects layer

The components of the Info Palette are identified in the image below.

InfoPalette S20.png Each of the small arrowhead icons will open the palette to display more information and some controls.


NotePad.PNG Notes:

All the positional data and controls in the Info Palette are defined in the following ways:-

 x  is ALWAYS the  North-South  compass direction regardless of the direction that an object is facing
 y  is ALWAYS the  East-West  compass direction regardless of the direction that an object is facing
 z  is ALWAYS the  Vertical  direction (perpendicular to the compass directions) regardless of how an object has been rolled or tilted

DotPoint.JPG distances are measured in metres from the North-West corner of the first baseboard. If that baseboard is later deleted then distances will still be measured from its original and now "virtual" North-West corner.
DotPoint.JPG  +  positive distances are in the  South  and  East  directions
DotPoint.JPG  -  negative distances are in the  North  and  West  directions
DotPoint.JPG New boards added to the North of the first baseboard will have negative x coordinates and new boards added to the West of the first baseboard will have negative y coordinates.


Focus Info and Controls

The Focus shows the current position and height of the Cursor object.

Open up the Focus by Left clicking on its arrowhead icon.

PencilTips.PNG Before changing the cursor position with the Focus controls, set a Bookmark at its current position.


InfoPaletteFocus S20.png


The current cursor position is shown in the x, y and z text boxes. These values can be edited to move the cursor to a new position but CARE will be needed.

PencilTips.PNG On the right of each data entry box is a pair of Up/Down arrow controls. Left Click and Drag up or down on these to adjust the position in smaller increments down to centimetres


NotePad.PNG Notes:

If you enter an x or y value that is "out in empty space" (beyond the edge of a boundary baseboard) then the cursor will be refocused at a point on the baseboard edge that is the closest to the entered co-ordinates.


PencilTips.PNG Assuming that the original (first) baseboard has not been deleted, you can identify this baseboard by entering 0 as the Focus  x:  and  y;  co-ordinates


Next to the z co-ordinate is a small white down arrowhead. Left click on the arrowhead to open its menu.

InfoPaletteFocusMenu S20.png There is only one item in the sub-menu.  Use Height for Brush 
Left click on the option to copy the current cursor height (z) value from the Info Palette to the Tool Options Palette  Height  entry.


Asset Name Menu

You must have an object (or objects) selected for a name to be shown and for this menu to be available.

InfoPaletteMulti S20.png If more than one object has been selected then the name and position data shown will be for the last selected object. If different objects (with different kuid codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects.


Next to the objects name is a small white Down Arrowhead. Left click on the arrowhead to open its menu.

InfoPaletteMenu S20.png The menu options are:-
 Copy  NOT WORKING (a known bug) - copies the objects text details into the OS Clipboard for pasting into a text editor
 Show Asset Details  opens a new window showing the image and description of the selected object
 List Assets in New Window  opens up Content Manager and lists all the selected objects
 Add to Picklist  adds selected objects to a Picklist
 Remove from Picklist  removes selected objects from a Picklist (objects must already be in a Picklist)
 Select in Assets Palette  highlights the selected object in the Assets Palette


Position Info and Controls

You must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by Left clicking on its Pos: arrowhead icon.

InfoPalettePos S20.png The position of the selected object (or the last object if more than one is selected) is shown in the x, y and z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.


PencilTips.PNG On the right of each data entry box is a pair of Up/Down arrow controls. Left Click and Drag up or down on these to adjust the position in smaller increments down to centimetres


NotePad.PNG Notes:

If you enter an x or y value that is "out in empty space" (beyond the edge of a boundary baseboard) then the objects will be moved to that position and may vanish from view. The Undo command can be used to reverse the move or the Marquee Tool can be used to add a baseboard under the "floating" objects.


Next to the z co-ordinate is a small white down arrowhead. Left click on the arrowhead to open its menu.

InfoPalettePosMenu S20.png There is only one item in the sub-menu.  Use Height for Brush 
Left click on the option to copy the height (z) value for the selected object from the Info Palette to the Tool Options Palette  Height  entry.


Rotation Info and Controls

You must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by Left clicking on its Rot: arrowhead icon.

InfoPaletteRot S20.png The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the r, p and y text boxes (the letters stand for Roll, Pitch and Yaw). These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions.

PencilTips.PNG On the right of each box is a pair of Up/Down arrow controls. Left Click and Drag up or down on these to adjust the rotation angle in increments of 1°.


NotePad.PNG Notes:

The rotation data and controls are defined in the following ways:-

 r  ALWAYS rotates in the vertical plane around the selected objects main axis of orientation (the direction given by its  y  value)
 p  ALWAYS rotates in the vertical plane at an angle of 90° to the selected objects main axis of orientation (the direction given by its  y  value)
 y  ALWAYS rotates in the horizontal plane around the  Vertical  direction (perpendicular to the compass directions) regardless of how the object has been rolled or pitched
Original
RotationAxis S20.png
Roll:  r = 45 
RotationAxisRoll S20.png
Pitch:  p = 45 
RotationAxisPitch S20.png
Yaw:  y = 45 
RotationAxisYaw S20.png

DotPoint.JPG all angles are measured in degrees
DotPoint.JPG  +  positive angles are anticlockwise when viewed facing the rotation axis direction
DotPoint.JPG  -  negative angles are clockwise when viewed facing the rotation axis direction
DotPoint.JPG angles greater than 360° can be entered but will give the same result as the angle minus 360°. For example: 450° is exactly the same angle as 90° (450°-360°=90°)
DotPoint.JPG clockwise and anti-clockwise angles are complementary. For example: entering -270° (clockwise) will give the same angle as entering +90° (anticlockwise)


Layer Info and Controls

You must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by Left clicking on its Layer: arrowhead icon.

NotePad.PNG Notes:

DotPoint.JPG the Info Palette is best used to show and edit the layer and binding layer assignments of individual selected objects
DotPoint.JPG operations such as creating, deleting, merging, renaming, moving and hiding layers are performed using the Layers Palette
DotPoint.JPG layers can be Locked and Unlocked using the Info Palette or the Layers Palette but the Layers Palette is often the better choice for these tasks


InfoPaletteLayer S20.png This will show the:-
DotPoint.JPG current layer assigned to the selected object
DotPoint.JPG its assigned Binding Layer (if any)
DotPoint.JPG the Locked/Unlocked state of the assigned layer
  InfoPaletteLockedLayerBtn S20.png Layer is currently Unlocked. Click this button to Lock the layer
  InfoPaletteUnlockedLayerBtn S20.png Layer is currently Locked. Click this button to Unlock the layer
  Using this button will also change the Locked/Unlocked padlock icon shown next to the layer name in the Layers Palette
AssetsPaletteLockedUnlockedLayers S20.png
NotePad.PNG Notes:

DotPoint.JPG Objects in a Locked Layer cannot be deleted or moved
DotPoint.JPG Locked Layers can be deleted, moved and merged with other layers


InfoPaletteLayersMulti S20.png If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left.

Both boxes can still be opened to assign layers to objects.

Stop.PNG WARNING:
Setting a layer for multiple objects that are in different layers will move ALL those objects to that layer. If this moves any of them from one layer group to another (such as from the Route Layers to the Session Layers) then it will change where those objects are saved (in the Route or in the Session)


Assigning Objects to a Different Layer

A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.

InfoPaletteLayerDropBoxList S20.png
Steps: To change the assigned layer of an object or group of objects:-
DotPoint1.JPG Left click on the Layer drop down box. The layer containing the object (for a single selected object only) will be shown with a BulletTick.png in front of its name
DotPoint2.JPG Select the destination layer name from the drop down list
The layer reassignment will start the instant the destination layer is selected
DotPoint3.JPG If you see a Debugging Window on the screen as the task is processed, it will inform you when the task has been completed. You can then close the window


Once a target layer has been selected then the  Select Layer  button, which sets the Active Layer, may become active.

The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional.


PencilTips.PNG You can also set the Active Layer by selecting its name from the list in the Layers Palette.


Ablue.png If the  Select Layer  button is greyed out
InfoPaletteLayerSelectBtnOff S20.png then the selected object is now assigned to the current Active Layer so there is no need to use this option
Bblue.png If it is NOT greyed out
InfoPaletteLayerSelectBtnOn S20.png then the selected object is now assigned to a layer that is not the current Active Layer. You have the option to Left click on this button to switch the Active Layer to the same layer as the object


Assigning Objects to a Binding Layer

The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
Assigned
Layer
Binding
Layer
Object
Status
LayerUnLocked S20.png Unlocked LayerUnLocked S20.png or None LayerUnLocked S20.png Unlocked
LayerLocked S20.png LOCKED LayerLocked S20.png or LayerUnLocked S20.png or None LayerLocked S20.png LOCKED
LayerUnLocked S20.png Unlocked LayerLocked S20.png LOCKED LayerLocked S20.png LOCKED
LayerEyeOpen S20.png Visible LayerEyeOpen S20.png or None LayerEyeOpen S20.png Visible
LayerEyeClosed S20.png HIDDEN LayerEyeOpen S20.png or LayerEyeClosed S20.png or None LayerEyeClosed S20.png HIDDEN
LayerEyeOpen S20.png Visible LayerEyeClosed S20.png HIDDEN LayerEyeClosed S20.png HIDDEN
In Summary:-
DotPoint.JPG If the Assigned Layer or the Binding Layer of an object is Locked then the object will be Locked
DotPoint.JPG If the Assigned Layer or the Binding Layer of an object is Hidden then the object will be Hidden
NotePad.PNG Objects in a Hidden Layer cannot be seen and therefore, cannot be selected, deleted or moved


PencilTips.PNG The Layers Palette is the best choice for the creation, naming, locking, hiding and deletion of layers


Some examples of using the Binding Layer:-
 Example 1: 
The problem: You need to stop an object from being selected so that you can you move other objects on or around it
The solution: The easiest solution is to use the Layers Palette to create a new empty layer and lock it. Set the Binding Layer of the object to the new locked layer. The object will then be locked so it cannot be selected or moved even though its original layer is unlocked. When the edit has been completed delete the empty locked layer you just created to unlock all its bound objects and remove all their bindings
 Example 2: 
The problem: A group of objects (e.g trees) are blocking access to another object.
The solution: The easiest solution is to use the Layers Palette to create a new empty layer and hide it. Set the Binding Layer of the blocking objects to the new hidden layer. The blocking objects will no longer be visible and cannot be selected even though their original layer is still visible. When the edit has been completed delete the empty hidden layer you just created to make all its bound objects visible and remove all their bindings


InfoPaletteBindingDropBox S20.png
Steps: To change the assigned binding layer of an object or group of objects:-
DotPoint1.JPG Left click on the Binding drop down box. If the object is already bound to a layer (for a single selected object only) the binding layer will be shown with a BulletTick.png in front of its name
DotPoint2.JPG Select the Binding layer name from the drop down list
The layer reassignment will start the instant the layer is selected
DotPoint3.JPG If you see a Debugging Window on the screen as the task is processed, it will inform you when the task has been completed. You can then close the window


As an example, the image below shows what you will see for a single object that has had:-
InfoPaletteLayerSetBindingSet S20.png
DotPoint.JPG its assigned layer changed (in the example from "route-layer" to "Station Buildings")
DotPoint.JPG its binding layer set (in the example to "Multi Industries")
DotPoint.JPG the newly assigned layer is not locked so you have the option to lock it
DotPoint.JPG the newly assigned layer is not the Active Layer so you have the option to make it the Active Layer


LinkWiki.PNG

More information on creating, editing and using Layers can be found on the Trainz Wiki at:-


  Top Next Up Next Down Bottom

The Tools Palette

If the Tools Palette is not visible on the screen then refer to PageLink.PNG Hiding and Showing Palettes at the top of this document


S20 PaletteTools.png
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. The tools manipulate the Surveyor World you see in many different ways.


Tools and keymap for S20 The  Context Tool  is attached as an icon to a selected or newly placed object. The icon and its Context menu will vary according to the type of object.


Various brush tools make use of the Tool Options Palette, the Assets Palette, the Info Palette, the Layers Palette and the Scrapbook Palette. If a palette required by one of the brush tools is not visible on the screen then refer to PageLink.PNG Hiding and Showing Palettes at the top of this document.


The Brush Tool

S20 BrushToolIcon.png Keyboard Shortcut:  W  The  Brush Tool  "paints" the ground height, ground textures, effect layers and scrapbook scenes in a route
Brush Tools
The Brush Tool has two drop down menu lists.

The first drop down menu will set the "Brush Target" which is the type of brush.

The Targets are:-
BulletTick.png Ground Height
BulletTick.png Ground Texture
BulletTick.png Scrapbook Data
BulletTick.png <List of Effect Layers>
BulletTick.png Edit Effect Layers
BrushToolsGroundOptions S20.png
NotePad.PNG If you have any Effect Layers then they will appear as Targets in this drop down list. Select an Effect Layer to use the brush to paint with that layer.
The Brush Targets  Ground Height ,  Scrapbook Data  and  Effect Layers  have a second drop down menu that controls the Brush Action.
For more detailed information on using the Brush Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


The Placement Tool

S20 PlacementToolIcon.png Keyboard Shortcut:  E  The  Placement Tool  adds objects to a route
Placement Tools
The Placement Tool places all types of objects except ground textures and effect layers. Use the Brush Tool to add ground textures and effect layers.
SceneryMeshFilter S20.png all non-spline scenery assets   ScenerySplineFilter S20.png all spline scenery assets
TrackSplineFilter S20.png all track spline assets   TrackMeshFilter S20.png all track (non spline) assets (signals, etc)
TrainFilter S20.png all rolling stock assets  


For more detailed information on using the Placement Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


The Eyedropper Tool

S20 DropperToolIcon.png Keyboard Shortcut:  R  The  Eyedropper Tool  identifies and selects objects in a route
EyedropperTools S20.png
PencilTips.PNG The Eyedropper is also inside all the tools in this palette so you can quickly identify any object without having to switch to the Eyedropper Tool and back again.


For more detailed information on using the Eyedropper Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


The Free Move Tool

S20 FreeMoveToolIcon.png Keyboard Shortcut:  S  The  Free Move Tool  moves objects around a route
FreeMoveTools S20.png
NotePad.PNG Notes:

The Free Move Tool can move any selected object or objects (except Ground Textures and Effect Layers) in any direction horizontally. Vertical movements can be achieved by using the Height control in the Tool Options Palette.


For more detailed information on using the Free Move Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


The Fine Adjustment Tool

S20 FineAdjustmentToolIcon.png Keyboard Shortcut:  D  The  Fine Adjustment Tool  makes 3D adjustments (XYZ position and rotations) to objects in a route
Fine Adjustment Tools
The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines, called Anchors, which control position and orientation.
FineAdjust3DFrame S20.png The Anchor controls are:-
 The Horizontal and Vertical Anchors 
 Red   Green   Blue  move the object (forward and back) in the direction of the Anchor line
 The Rotational Anchors 
 Red   Green   Blue  rotate the object (clockwise and anti-clockwise) along the Anchor arc line
 The Object Anchor 
     (black central dot) moves the object in any horizontal direction


For more detailed information on using the Fine Adjustment Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


The Marquee Tool

S20 MarqueeToolIcon.png Keyboard Shortcut:  F  The  Marquee Tool  selects the content in areas of a route, creates and deletes baseboards and sets their properties. It can also be used in creating Scrapbooks
MarqueeTools S20.png
The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including Ground Heights, Ground Textures and Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected. The contents of the area can then be moved, rotated, deleted or copied to a Scrapbook.

The Marquee Tool can also draw an area outside the boundaries of a route to add new baseboards.


For more detailed information on using the Marquee Tool see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools


  Top Next Up Next Down Bottom

The Tool Options Palette

This palette is used by various tools to set controls and parameters. For a detailed description of all the options presented by the Tools Palette for the different tools, see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools
ToolOptionsPaletteNone S20.png All the Tool Options controls and settings are shown in the image on the left. The controls are shown as being "inactive".

Some examples of when the controls will become active are:-

Ablue.png If a Brush Tool is selected then certain painting controls will become active. They will be shown in the palette with  Gold  icons. The exact controls that will be active will vary between the different brushes and brush actions. For example, selecting a specific type of brush and brush action as shown below.
BrushToolsHeightSet S20.png  Ground Height Brush  and  Set Height  action selected

In this example, only 3 of the controls will be active. They will set the terrain height under the brush to the value shown in the height setting. The controls are:-

 Radius  the brush radius (metres)
Range:  5m and above
 Height  the brush height (metres)
Range:  -3000m to 3000m
 Sensitivity  the rate at which the height changes
Range:  1% (very slowly) to 100% (very quickly)


Bblue.png If a Track Spline Object is selected with the Free Move Tool or the Fine Adjustment Tool then certain controls that will affect the placement of the track will become active.
PlacementSplineTools S20.png
 Grade  spline gradient. The finishing endpoint of each spline segment will be set higher (for a positive grade) or lower (for a negative grade) than the starting endpoint
Range:  0% (flat) to ±100% (steep but not vertical)
 Condition  this applies to Track Spline objects and sets the track condition (or "ride comfort") for each segment
Range:  1% (terrible track condition) to 100% (perfect track condition)
PencilTips.PNG The Track Condition can also be set for each track segment in its Context Menu  Edit Properties  option


Cblue.png If the Scrapbook Data Brush is selected to paint the current Scrapbook into the route then certain controls that will affect the painting of the Scrapbook will, depending on the brush action selected, become active.
 Scrapbook Brush 
Brush options
 Scrapbook Clone 
Clone options

 Radius  the brush radius (metres)
Range:  5m and above
 Sensitivity  the rate at which the height changes
Range:  1% (very slowly) to 100% (very quickly)
 Rotation  initial rotation angle (degrees)
Range:  0° to ±360° (larger angles can be entered)
 Scale  the scrapbook scaling factor
Range:  0.01% = smallest to 100% = full size
 Shape  brush shape
Options:  BrushToolsScrapShapes S20.png Circle and Square will set the brush to the selected shape
  Natural will set the brush to the same shape as the Marquee that created the scrapbook, which may be rectangular. The Radius setting will set the relative brush dimensions


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The Assets Palette

This palette is used by various tools and other palettes to select and identify assets and objects. It includes a filter function to narrow down the search and selection process.

Using the Asset Filters

The Assets Palette provides filter options that can be used with the Placement Tool, Free Move Tool, Fine Adjustment Tool, Marquee Tool and the Eyedropper Tool.
S20 PaletteAssets.png
Ablue.png The first filter option controls where the filters are applied.
The top drop down box will provide three actions:-
BulletTick.png Filter List
BulletTick.png Filter Selection
BulletTick.png Filter Visibility
AssetsPaletteFilterOptions S20.png
These actions can affect the display and selection of objects in the Trainz World
 Filter List  this action will have no effect on the operation of the tool selected in the Tool Palette or on the objects displayed on the screen in the Trainz World. It is the default setting and the search results of the entered filters will be shown in the Assets Palette asset name list below the filters.
 Filter Selection  this action will restrict the selected tool (e.g. The Placement Tool) to only working on those objects that are in the filtered list. Objects that are not in the filtered list will still be visible in the Trainz World but cannot be selected.
 Filter Visibility  this action will hide all objects in the Trainz World that are not in the filtered list. The only exceptions are Ground Textures and Effect Layers which will be visible but, unless they are also in the filtered list, cannot be selected.


Bblue.png The second filter is optional and identifies the type of asset that will be selected by the filter. This option can be selected by either clicking a icon that represents the different types of assets or selecting the type of asset from a drop down list.


Left click on an asset selection icon

Filter Icons

GroundTextureFilter S20.png all ground textures
SceneryMeshFilter S20.png all non-spline scenery assets
ScenerySplineFilter S20.png all spline scenery assets
TrackSplineFilter S20.png all track spline assets
TrackMeshFilter S20.png all track (non spline) assets (signals, etc)
TrainFilter S20.png all rolling stock assets
PresetFilter S20.png all Effect Layer presets
OR
Left click the Content Drop-down Box

Filter List
Then select the asset type you want
Scenery Objects


Cblue.png The third filter is also optional. You can enter a string of text characters that will be used to search the asset names and their descriptions for a match. Those assets that return a positive match, together with a positive asset type, will be shown in the filter name list.
PencilTips.PNG The String Search will accept a list of <kuid> codes seperated by commas. This list can be created by Content Manager by selecting the assets followed by a List Assets in New Window command. Copy the assets list into your clipboard and past it into the Assets Palette search box


An example: To search for all Scenery Objects that have the text string "barn" in their name or description:-

Text search DotPoint1.JPG Left click the SceneryMeshFilter S20.png icon OR select the Scenery Objects option from the  Content  drop down box
DotPoint2.JPG Type the text barn (UPPER/lower case is not important) in the  Search  text box and press the  Enter  key.
This will list all the Scenery Objects containing the text "barn" in their name or description.
Filtered list DotPoint3.JPG Left click on the required item in the list (e.g. "wooden barn").

When selected the object will be highlighted on a blue background and its name will appear in the Assets Palette title bar.


If you are not sure about an object then:-
DotPointBlueSquare.png Double-Left click on the name to bring up its image and description, OR
DotPointBlueSquare.png view its rotating and resizeable 3D image in the Preview Palette, OR
DotPointBlueSquare.png switch the asset list to Thumbnail View (best used when the palette is undocked and enlarged). See the Thumbnail View below

Left clicking an object in the Assets Palette filter list will automatically activate the Placement Tool so the next Left click in the route will place that object in the route.


PencilTips.PNG You can enter a search text string without selecting an asset type. The filter will search through all assets types to find matches with your entered search string.
In the Content Drop Down box select the option  All Content  then enter your search text string and press the  Enter  key.


Expanding the Assets Name List View

The list of asset names shown below the filter controls can be expanded to provide more information about each asset.

AssetsPaletteListExtended S20.png

Steps: To move and resize columns:-
Ablue.png To Move: Left Click and Drag the column heading left or right to a new position
Bblue.png To Resize: Left Click and Drag the dividing line between two column headings left or right to a reduce or increase the column width
Steps:
DotPoint1.JPG undock the palette and move it away from the edges of the screen
DotPoint2.JPG resize the palette by dragging its right edge further out to the right. This will reveal additional columns of information in an identical display to what you would see in Content Manager
DotPoint3.JPG to sort the data in a column, Left click on the column heading. Additional Left clicks will cycle through different sorting options

Just like in Content Manager, additional columns can be added, removed, resized and moved to a different position.

Steps: To add new columns
DotPoint1.JPG Right click on a column heading where you want to insert a new column
AssetsPaletteListAddColumn S20.png
DotPoint2.JPG Select the option  Insert Column  and then select the column to be added


PencilTips.PNG If you hide or dock the Assets Palette after resizing, then it will return to its original dimensions. To hide the palette so that its new size and position will be restored when it is made visible again, Left click on its Minimise  -  icon on its top menu bar. See the PageLink.PNG Minimise Maximise Close at the top of this document.


Thumbnail View

As an alternative to the list view of filtered assets, there is a thumbnail view option. Again this works best when the Assets Palette has been undocked.

AssetsPaletteThumbnailsExtended S20.png
Steps: To switch to the thumbnail view:-
DotPoint1.JPG undock and resize the Assets Palette as described in PageLink.PNG Docking and Undocking Palettes and Resizing Palettes above.
DotPoint2.JPG Left click the Thumbnail icon AssetsPaletteListToggleViewIcon S20.png at the end of the  Name Search  box
DotPoint3.JPG Left click on a Thumbnail to select the asset. It will be displayed with a blue border
To switch back to the list view:-
DotPoint4.JPG Left click the Thumbnail icon AssetsPaletteListToggleViewIcon S20.png at the end of the  Name Search  box


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The Layers Palette

This palette is used to manage layers, both object (route and session) and effect (TurfFX, clutter and water) layers. It can create, rename, merge, delete, move, hide/show and lock/unlock layers and set the Active Layer.
Layers Palette in S20 The Layers Palette will show all the layers in their groups (Effect, Route and Session) plus the Ground Height and Ground Textures special "layers". In the image on the left all the layer groups have been minimised (the arrowhead symbol to the left of each group name is pointing to the right).
DotPoint.JPG The Route Layers group, along with the Ground Height, Ground Textures and Effect Layers, are saved and loaded with the Route
DotPoint.JPG The Session Layers group is saved and loaded with the Session. A Session Layers group, but one without any stored objects, will be present in all routes


Lock the Route Layer Group

All the Route Layers can be locked against accidental alteration.

The Route Layers group has a open padlock icon next to its name - shown as LayerUnLocked S20.png (unlocked).

Steps: To lock/unlock all the route layers:-
DotPoint1.JPG Left click on the unlocked (open padlock) icon to lock ALL the route layers
The icon will change to LayerLocked S20.png (locked)
DotPoint2.JPG Left click on the locked (closed padlock) icon to unlock ALL the route layers
The icon will change to LayerUnLocked S20.png (unlocked)


Open a Layer Group

To the left of each group name is a small arrowhead pointing to the right. Left click on the arrowhead to open up the group.

Layers palette with session layers open The image on the left shows that the Session Layers is open and its individual layers are now displayed. To close or minimise the group Left click on the arrowhead again.

The image shows that the Session Layers contains 3 individual layers:-

DotPoint.JPG the top layer in the Session Layers group is always named session-layer. It is possible to rename this layer and move it to a new position but those actions are NOT recommended for the session-layer.
DotPoint.JPG likewise, the top layer in the Route Layers group is always named route-layer. It is also possible to rename this layer and move it to a new position but again those actions are NOT recommended for the route-layer.
DotPoint.JPG there are two additional user created layers in the Session Layers group. They are named Track Markers and Rail Workers - layer names are chosen by the creator and do not necessarily indicate their contents or purpose
DotPoint.JPG the Rail Workers layer is highlighted in blue which means that it has been selected by a Left click and is now the Active Layer where any newly placed assets will be added


Add a New Layer

You cannot create new layer groups but you can add new layers to a existing group.
Each layer group has a LayerAdd S20.png icon next to its name. Left click on the icon to add and name a new layer to that group. If you are adding a new Effect Layer then you will also have to identify the type of effect - TurfFX, Clutter or Water.


Renaming a Layer

LayerRename S20.png
Steps: To rename a layer:-
DotPoint1.JPG Right click on a layer name and select  Rename Layer..  from the popup menu. You cannot rename a Layer Group.
DotPoint2.JPG You will be asked to enter a new name for the layer.


PencilTips.PNG While you are free to rename any layers (but not the Layer Groups), it is recommended that you do not rename two specific layers:-

DotPoint.JPG route-layer
DotPoint.JPG session-layer
These layers are used to store critical objects (track and track objects in the case of the route-layer and rolling stock in the case of the session-layer). Using these two layer names in every route and session can make it easier (and less confusing) to manage those assets. But this is a recommendation only.


Deleting a Layer

Deleting a layer will also delete every object that has been assigned to that layer.
LayerDelete S20.png
Steps: To delete a layer:-
DotPoint1.JPG Right click on a layer name and select  Delete Layer  from the popup menu. You cannot select a Layer Group name to be deleted.
You will be given a warning that you are about to delete a layer.
DotPoint2.JPG if you confirm the delete order then the layer and ALL of its contents will be deleted
DotPoint3.JPG depending on the contents of the layer and the size of the route, the process may take some time. You will be shown a progress bar in a message window during the delete operation
  LayersDelete S20.png
DotPoint4.JPG when the message  Operation complete, layers updated successfully  appears close the message window
The deleted layer and its contents can be restored (after the delete has completed) using the  Ctrl   Z  keys


Moving a Layer

Layers can be individually moved up and down within the same layer group or between the Route Layers and the Session Layers groups.

NotePad.PNG Notes:

DotPoint.JPG moving a layer between the Session Layers and the Route Layers groups will move the layer and its contents from one group to the other and this will change where the layer and its contents are saved (in the route or in the session)
DotPoint.JPG there is no advantage in moving a layer within the same layer group except if you are preparing for a layer merge operation (see Merging a Layer below)
DotPoint.JPG layers in the Effect Layers group cannot be moved
DotPoint.JPG layers from the other groups cannot be moved into the Effect Layers group
DotPoint.JPG the Ground Height and Texture layers are special single layers, not groups of layers, and cannot be moved or have other layers added to them


LayersMove1 S20.png
Moving the Rail Workers layer up one level
Steps: To move a layer:-
DotPoint1.JPG Left Click and Drag the layer name up or down to its new position. You cannot move a Layer Group.
DotPoint2.JPG release the layer in its new position.
DotPoint3.JPG depending on the contents of the layer and the size of the route, the process may take some time. You will be shown a progress bar in a message window during the move operation
DotPoint4.JPG at the conclusion, hopefully, you will be shown a message "Operation complete"
LayersMoveSuccess S20.png
DotPoint5.JPG close the progress message window
The move can be reversed (after it has completed) by using the  Ctrl   Z  keys


NotePad.PNG Notes: Moving Layers - What Could Possibly Go Wrong?

Well, a great deal it seems. You may get a different message during the layer move operation.
LayersMoveFailure S20.png
The most common error when moving layers is, as the message above states, an invalid hierarchy. This occurs when a layer is moved to an incorrect level for the type of objects it contains. It is Track Splines and Track Objects (e.g. signals, switches, speed signs, etc) that cause this problem.
The situation that created the error messages shown above is shown in the image below left:-
LayersMoveFail S20.png
DotPoint.JPG all the track splines, the  parent track  identified in the error messages, are in the route-layer
DotPoint.JPG track objects, in this case signals but any track objects could have been used, have been placed in the Signals layer. This layer, according to the order of the layers from the top to the bottom, is one layer below the route-layer that contains the track where the signals are attached. In this position, physically below the route-layer, the Signals layer and the track objects it contains will cause no problems
DotPoint.JPG the Signals layer is being moved up to a position shown by the dashed red line. The new position, again according to the order of the layers from the top to the bottom, is one layer above the route-layer.
PencilTips.PNG The final error message shown is confusing and, from a commonsense point of view, incorrect.

 Trackside objects cannot be in a layer below the layer their track is in. 
Best Advice: Ignore the word below and replace it with the word above so the message reads
 Trackside objects cannot be in a layer above the layer their track is in. 

Solutions to This Problem:

Ablue.png use the route-layer to hold the track splines and never move any layer containing track objects, or any layer at all to be absolutely safe, above this layer OR
Bblue.png use the route-layer to hold the track splines and ALL track objects
Track objects such as Trackmarks and Triggers that are needed for a session but not the route can still be placed in the Session Layers group as long as the layer used remains in the Session Layers group


Merging a Layer

LayerMerge S20.png Right click on a layer name and select  Merge Layer Up  from the popup menu.
DotPoint.JPG the selected layer will be merged with the layer immediately above it
DotPoint.JPG you may need to move the layer being merged into the correct position before the merge (see Moving a Layer above)
DotPoint.JPG depending on the contents of the layer, the process may take some time. You will be shown a progress bar in a message window during the merge operation
DotPoint.JPG the merged layers and their contents can be restored (after the merge has completed) back into two separate layers by using the  Ctrl   Z  keys
DotPoint.JPG layers in the Effect Layers Group cannot be merged. In place of  Merge Layer Up  the Effect Layers will have an  Edit Layer  command


Hiding Layers

Each individual layer has an Eye icon that controls the state (visible or hidden) of that layer. Left click on the icon to toggle its state between visible and hidden.

If the Eye icon is:-
LayerEyeOpen S20.png Open then layer is visible in both Surveyor and Driver
LayerEyeClosed S20.png Closed then layer is hidden in both Surveyor and Driver
NotePad.PNG
DotPoint.JPG Hiding a layer will protect its objects from being selected, deleted and moved
DotPoint.JPG New assets can be added to a hidden layer by confirming the action in a dialogue window which will make the layer visible
DotPoint.JPG Objects can be assigned to a hidden layer using the Info Palette
DotPoint.JPG Hidden layers can still be deleted, renamed, moved and merged


Locking Layers

Each individual layer has a Padlock icon that controls the state (locked or unlocked) of that layer. Left click on the icon to toggle its state between locked and unlocked.

If the Padlock icon is:-
LayerUnLocked S20.png Open then layer is unlocked
LayerLocked S20.png Closed then layer is locked
NotePad.PNG
DotPoint.JPG Locking a layer will protect its objects from being deleted and moved
DotPoint.JPG New assets can be added to a locked layer by confirming the action in a dialogue window which will unlock the layer
DotPoint.JPG Objects can be assigned to a locked layer using the Info Palette
DotPoint.JPG Locked layers can still be deleted, renamed, moved and merged


Setting the Active Layer

The Active Layer is the layer where new objects will be automatically added when using the Placement Tool. The active layer is set by a Left click on a layer name.
Active layer selected The active layer is shown in the palette with its name on a blue background. In the image on the left the Rail Workers layer is the current Active Layer.

The name of the current Active Layer is also shown in the Layer Palette Title Bar.

To set a new Active Layer, Left click on the layer name.


Move an Object to Another Layer

Use the Info Palette to move objects to another layer.
The Info Palette will show the layer assigned to the currently selected object. An object is selected by using the Free Move Tool (the  S  key) or the Fine Adjustment Tool (the  D  key) found in the Tools Palette.

Info palette

Layer control

Steps: To assign a selected object to a layer:-
DotPoint1.JPG Switch to the Info Palette. If this palette is not visible then refer to PageLink.PNG Hiding and Showing Palettes at the top of this document
DotPoint2.JPG Left click the small arrowhead next to the layer name. This will open the layer properties for the selected object
DotPoint3.JPG Left click the Layer drop down box to select a new layer for the object
DotPoint4.JPG if required, Left click the Binding drop down box to select a new binding layer for the object. See the section PageLink.PNG Assigning Objects to a Binding Layer for more information on Binding objects to layers
DotPoint5.JPG if required, Left click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


PencilTips.PNG Multiple objects from the same layer or from different layers can be selected and assigned to a layer


Stop.PNG WARNING:
Setting a layer for multiple objects that are in different layers will move ALL those objects to that layer. If this moves any of them from one layer group to another (such as from the Route Layers to the Session Layers) then it will change where those objects are saved (in the Route or in the Session)
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The Scrapbook Palette

If the Scrapbook Palette is not visible on the screen then refer to PageLink.PNG Hiding and Showing Palettes at the top of this document.


This palette manages the Scrapbooks that you have created yourself, installed from other sources (such as the DLS) or came installed with Trainz. It also controls which parts of a scrapbook are pasted or painted into a route.
NotePad.PNG Notes:

Scrapbooks, when created, will contain:-
DotPoint.JPG Ground Heights
DotPoint.JPG Ground Textures
DotPoint.JPG Effect Layers - if present
DotPoint.JPG Selected Objects - scenery items, splines, track, signals, etc
 But NOT Rolling Stock (Trains) 
Ground heights, textures and effect layers are always included in a scrapbook but you can control which visible objects are added by manually selecting them or using the filter controls in the Assets Palette
NotePad.PNG Notes:

Scrapbooks, when painted or pasted, can contain any combinations of:-
DotPoint.JPG Ground Heights
DotPoint.JPG Ground Textures
DotPoint.JPG Effect Layers
DotPoint.JPG Scenery Objects (Meshes) - individual buildings, trees, signals, etc
DotPoint.JPG Scenery Splines - roads, track, fences, etc
You have options that will control which of these data categories are transferred and how they are transferred from the scrapbook into a route.


ScrapbookToolsTop S20.png
ScrapbookPinnedIcon S20.pngScrapbookUnPinnedIcon S20.png Left click on the pin icon to Lock (blue pin) and Unlock (white pin) the scrapbook. Locked scrapbooks are permanent (but can still be deleted). Unlocked scrapbooks will "expire" (self delete) after 5 days
DeleteIcon S20.png Left click on the delete icon to delete the current scrapbook - most scrapbooks can be deleted (see Notes: Deleting Built-in Scrapbooks below for the exceptions to this)
ScrapbookCounter S20.png Identifies the currently displayed scrapbook (the first number) and the total number of stored scrapbooks (the second number)
ScrapbookLeftRight S20.png Left click on the  <  or  >  to move forwards or backwards through the stored scrapbooks to select the scrapbook that will be added to the route
  The scrapbook name can be edited. Simply Left click inside the name box to edit or replace the current name. Left click on the image to make the name change permanent and pin (lock) the scrapbook


NotePad.PNG Notes: Deleting Built-in Scrapbooks

Some scrapbooks are installed with Trainz and cannot be deleted. These scrapbooks have the label Prefab at the front of their names (you may have to scroll to the front of the name to see it). While they cannot be deleted they can be "disabled" so that they won't appear as an installed scrapbook. Unlocking them will not cause them to "expire" - after 5 days they will just become locked again.
Steps:
DotPoint1.JPG Open Content Manager and locate the "permanent" scrapbook or scrapbooks.
Search Tips: Name: starts with "Prefab"; Status: is Built-in; Type: is Misc
DotPoint2.JPG Highlight (select) the Scrapbook assets
DotPoint3.JPG Open the Content menu and select Disable
You can reverse this and Enable any or all of these scrapbooks later if you need them.


Creating a New Scrapbook

A new scrapbook can be created by:-
Ablue.png Selecting one or more objects and:-
DotPoint.JPG press  Ctrl   C  to copy the selection to a new scrapbook OR
DotPoint.JPG press  Ctrl   X  to cut the selection to a new scrapbook - the object or objects will be removed from the route OR
DotPoint.JPG open the SurveyorEditIcon.png Surveyor Edit Menu and select  Cut  or  Copy 
Bblue.png Drawing a Marquee Selection Area around one or more objects and:-
DotPoint.JPG press  Ctrl   C  to copy the selection to a new scrapbook OR
DotPoint.JPG press  Ctrl   X  to cut the selection to a new scrapbook - the object or objects will be removed from the route OR
DotPoint.JPG open the SurveyorEditIcon.png Surveyor Edit Menu and select  Cut  or  Copy 


PencilTips.PNG You don't have to use the Marquee Tool to create a new Scrapbook. You can use the Free Move Tool or the Fine Adjustment Tool to select any number of objects and then press  Ctrl   C . The selected objects, along with the ground height, ground textures, and any effect layers, will be copied into a new Scrapbook


When a new Scrapbook is created by a  Cut  or  Copy , it will appear in the Scrapbook palette with some basic details.

ScrapbookNew S20.png
The newly created scrapbook will be given:-
DotPoint.JPG a name consisting of the date and time of its creation
DotPoint.JPG a thumbnail
PencilTips.PNG The thumbnail image will be taken using the current camera POV (point of view). Move the cursor position and zoom in/out to get the best possible shot of the Scrapbook objects before giving the  Cut  or  Copy  command
DotPoint.JPG a scrapbook number (it will be inserted as №1 scrapbook)
DotPoint.JPG an expiry date which will be set 5 days after its creation - this will countdown each day until 0 when the new scrapbook will be deleted


NotePad.PNG Scrapbooks use very little memory (they only store the objects kuid codes and position data) so there is no real limit to how many you can store in the palette but finding the one you want will be more difficult as the list grows longer


PencilTips.PNG
DotPoint.JPG Most scrapbooks, old and new, can be deleted at any time by clicking the Delete DeleteIcon S20.png icon. See Notes: Deleting Built-in Scrapbooks in the section above for the exceptions
DotPoint.JPG Deleting a Scrapbook after it has been pasted does not delete the objects that it pasted into the route


There are two changes that can be made to the new scrapbook:-
DotPoint.JPG Give it a name - Left click inside the Name Text Box and type a new name. To set its new name Left click on the image (pressing  Enter  does not work - a known bug)
DotPoint.JPG Make it permanent - Left click the white Pin icon (ScrapbookUnPinnedIcon S20.png) to change it to blue. The scrapbook will no longer expire but it can still be deleted at any time
Pinned scrapbooks are always shown with a blue pin icon ScrapbookPinnedIcon S20.png and the words "pinned, no expiry" displayed next to their scrapbook №
PencilTips.PNG The Pinning of any scrapbook can be reversed so that it will expire in 5 days time. Simply Left click the blue pin icon to change it back to white.
ScrapbookNewNamedPinned S20.png


Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager

ScrapbookEntryCM S20.png

The scrapbook can be uploaded to the DLS and saved as a CDP file.

PencilTips.PNG You can archive your scrapbooks as CDP files to keep the number of installed scrapbooks to a minimum. If an archived scrapbook is needed then you can use the Import Content Files option in Content Manager to add it to the Scrapbook Palette. It can be deleted from the palette later, when no longer needed.


Painting or Pasting a Scrapbook

Existing Scrapbooks can be painted into a route using the Brush Tool (see the Trainz Wiki page WikiLink.PNG How to Use the Surveyor 2.0 Tools) or Pasted into a route.

The current Scrapbook can be Pasted into a route at the cursor (the Compass Rose) position by:-
Ablue.png pressing  Ctrl   V , OR
Bblue.png selecting  Paste  from the Context Menu of a selected object
In both cases the scrapbook contents will be pasted using the original scrapbooks size. It will be pasted inside a Marquee Selection Area that can be moved and resized. The objects that are pasted and how they are pasted is controlled by the current Scrapbook Palette filter settings


Left click on the arrowhead next to the  Filters:  label below the scrapbook image to open the scrapbook filter controls. These filters will control which elements in the scrapbook will be added to the route and how thay will be added.


ScrapbookToolsBottom S20.png


For example: To paint/paste a scrapbook asset onto a route with certain conditions set:-
 Ground Height:   None  ground height data will not be pasted and the ground heights already in the target area will be used
 Ground Texture:  Overwrite  textures present in the scrapbook will replace those already in the target area
 Meshes:  Add  scenery objects in the scrapbook will be added to those already in the target area
 Splines:  Add  scenery splines in the scrapbook will be added to those already in the target area
 Effect Layers:   None  effect layers in the scrapbook will not be pasted and any already in the target area will be used
 Scrapbook Painting/Pasting Options 
 What Data to Transfer 
    Ground Height  terrain height(s) used in the scrapbook
    Texture  textures used in the scrapbook
    Meshes  scenery objects (e.g. trees, buildings) used in the scrapbook
    Splines  spline objects used in the scrapbook
    Effect Layers  effect layers (TurfFX, Clutter) used in the scrapbook
 How to Transfer the Data
    None  do not paste this feature
    Add  add this feature to those already present
    Overwrite  use this feature to replace those already present
For the Ground Height:-
    Absolute  use the ground heights in the scrapbook to replace the existing ground heights
    Relative  modify the existing ground heights according to those used in the scrapbook (to ignore the scrapbook ground heights completely select the option None)


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The Asset Preview Palette

This palette gives a rotating 3D view of an asset that has been selected in the Assets Palette. It works with all assets except effect layers.
AssetPreviewPalette S20.png The Asset Preview Palette can be enlarged once it has been undocked.

The current Surveyor 2.0 version has no display or control options and lacks the "zoom" and other features found in the Preview function of Content Manager.


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The Content Packages Palette

This palette is mainly intended for content creators, particularly MPS content. It helps manage, prepare and upload to the MPS Server a user created "Content Package".


For a more technical description of using the Content Packages Palette see the Trainz Wiki page WikiLink.PNG Content Packages


NotePad.PNG Notes:

DotPoint.JPG The Content Packages Palette is intended for use by  Content Creators , particularly those creating  MPS (Multi Player Surveyor) routes . But it can be used by anyone to help manage installed packages and identify their details and contents.
DotPoint.JPG Its content creation function does not support session data - it is for routes only


The palette lists all the installed Content Packages that have assets available for use. Two special packages are included in the list:-

DotPoint.JPG All Installed Content which covers all offline (non-MPS) content, and
DotPoint.JPG multiplayersurveyor which includes all the default content on the live MPS Server
S20 PalettePackages.png
Each package in the list can be individually:-
DotPoint.JPG Enabled - which means its assets will be available for use in a new user created package OR
DotPoint.JPG Disabled - which means its assets will NOT be available for use in a new user created package
The top package. All Installed Content is enabled by default but it can be disabled


Steps: To Enable a package:-
DotPoint1.JPG Left click on the S20 PalettePackagesDisabled.png (Disabled icon) after the name of the package
To Disable a package:-
DotPoint2.JPG Left click on the S20 PalettePackagesEnabled.png (Enabled icon) after the name of the package


PencilTips.PNG Once you have enabled a package, the  Revert  button will become active. Click it to Disable all enabled packages except the All Installed Content package (which can be disabled manually).


NotePad.PNG Enabling packages in an MPS route will prompt other users who download the route to install the same packages


Content Package Details

S20 PalettePackagesViewDetails.png
Steps: To view the details of a package:-
DotPoint1.JPG Right click on the package name
DotPoint2.JPG Select the option  View Details 


Some packages will display the message S20 PalettePackagesNoDetails.png

If details are available then something like the following example will be shown.

S20 PalettePackagesDetailWindow.png
Details:
DotPoint.JPG description
DotPoint.JPG status e.g. Purchased (installed), Purchased (update available)
DotPoint.JPG ID code
DotPoint.JPG version - packages that have been Uninstalled will show (not installed)


Options:
S20 PalettePackagesUninstall.png
Left click to uninstall the package but first read the Warning below
S20 PalettePackagesListFeatured.png
Left click to open a Content Manager window listing the contents of this package


NotePad.PNG If you  Uninstall  a package it will still appear in the palette content package list until the palette is either Hidden or Closed. Uninstalled packages can be reinstalled later using the Content Store


Stop.PNG WARNING:

If you Uninstall a package you will also delete any Packaged assets it contains that may be needed by other assets on your system, such as routes. Packaged assets are found on the DLS (but there have been "exceptions") and also come as part of an installed package. Trainz has no way of knowing if a "packaged" asset it is about to delete had previously been "Installed from the DLS", and could therefore be needed elsewhere, or was only installed with the package.

Uninstalling a package can leave you will some (or many) "Missing dependency" error messages.

The remedy is to use Content Manager to first perform a DBR (database repair) and then download the missing dependencies from the DLS.


Testing the Packages

While you can manually select the packages to be enabled, an easier option may be to let the program perform that task.


With or without any packages enabled, Left click on the icon showing 3 horizontal bars (bottom right) to open a menu.
S20 PalettePackagesMenu.png

 Automatically Enable Required Packages  attempts to automatically identify and enable the minimum number of packages required by the current route. This only affects the packages listed in the palette and nothing else
 List Assets Unsupported by Enabled Packages  this will either:-
Ablue.png open Content Manager with a window displaying all the assets (objects) used in the current route that are not found in the enabled packages, OR
Bblue.png give the preferred result as shown in the following message
S20 PalettePackagesAllSupported.png


Steps: To identify the assets that are required by the current route that are not supported by the enabled packages:-
DotPoint1.JPG Disable all packages - the  Revert  button will reset any enabled packages leaving only the top package enabled
DotPoint2.JPG Select the menu option  Automatically Enable Required Packages . There may be a delay of a few seconds.
DotPoint3.JPG Select the menu option  List Assets Unsupported by Enabled Packages 


Dealing with Unsupported Assets

Ablue.png If you have manually selected and enabled the packages you want to include and have been shown a list of assets that are not supported by your selection, then you will need to identify the missing packages (if any) and add them manually.
Steps: To identify and add missing packages:-
DotPoint1.JPG Left click on the first asset in the Content Manager window
DotPoint2.JPG open the Content Menu and select the option Report Containing Packages
DotPoint3.JPG note the ID of the package. If no ID is shown then the asset does not belong to an installed package (see option Bblue.png below for dealing with these assets)
DotPoint4.JPG repeat for each asset in the Content Manager list
DotPoint5.JPG Enable the identified missing packages. The IDs of all the installed packages can be found by using the steps described in PageLink.PNG Content Package Details above
Bblue.png If you have used the Automatically Enable Required Packages option then any unsupported assets found will not belong to any installed packages. In this case you will need to create a new package using TCCP and add them to that package - see the Trainz Wiki Page at WikiLink.PNG TCCP Content Creation. If that is not a suitable option then you will need to either remove the unsupported assets from the route or replace them with supported assets.


Apply and Upload

Once you have enabled the required packages, you need to prepare the route for uploading to the live MPS Server

Steps:
DotPoint1.JPG Left click the  Apply  button at the bottom of the palette window.
  You may be shown an error report which will list the assets, by their kuids, that have failed a compliance test. In this case the package creation will not proceed. You will need to identify each asset listed in the report and take any necessary action, such as replacing the assets or removing them from the route.
If there is no error report then you will be shown the following message:-
S20 PalettePackagesApplyConfirm.png
NotePad.PNG Note:

If you have NOT already saved this route then it will be saved using "New Route" as its name. Left click  Cancel , save using your preferred route name and then return to the Content Packages Palette.

DotPoint2.JPG To accept the changes, Left click  OK 


The next step is to upload the new package to the live MPS Server.

Steps:
SocialMenu.png
DotPoint1.JPG Open the Sharing Menu from the Surveyor Menu icons
DotPoint2.JPG Select the option  Share Route . You will receive a warning that Session Data is not supported.
DotPoint3.JPG To proceed Left click  OK 
To cancel the upload Left click  Cancel 
DotPoint4.JPG Assuming that you selected  OK  then the route will be packaged and uploaded to the live MPS Server. A successful upload will be indicated by the final message as shown below:-
S20 PalettePackagesUploadCompleted.png A route that has been uploaded to the MPS Server will appear with a              colour band in the Surveyor Select a Route/Session window.


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This page was created by Trainz user pware in February 2023 and was last updated as shown below.


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