https://online.ts2009.com/mediaWiki/index.php?title=HowTo/Adjust_Post-Processing_Effects&feed=atom&action=historyHowTo/Adjust Post-Processing Effects - Revision history2024-03-29T09:21:21ZRevision history for this page on the wikiMediaWiki 1.19.1https://online.ts2009.com/mediaWiki/index.php?title=HowTo/Adjust_Post-Processing_Effects&diff=15850&oldid=prevS301: /* Depth of Field */2018-08-02T12:48:20Z<p><span dir="auto"><span class="autocomment">Depth of Field</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 + d2 = 100%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 + d2 = 100%</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td></tr>
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</table>S301https://online.ts2009.com/mediaWiki/index.php?title=HowTo/Adjust_Post-Processing_Effects&diff=13370&oldid=prevTonyhilliam at 04:41, 13 June 20182018-06-13T04:41:40Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 + d2 = 100%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 + d2 = 100%</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td></tr>
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</table>Tonyhilliamhttps://online.ts2009.com/mediaWiki/index.php?title=HowTo/Adjust_Post-Processing_Effects&diff=8326&oldid=prevTonyhilliam at 12:26, 15 May 20152015-05-15T12:26:18Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is safe to enter any values and experiment with the limits, and settings that do have a maximum will override attempts to exceed those limits.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>It is safe to enter any values and experiment with the limits, and settings that do have a maximum will override attempts to exceed those limits.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div><br></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Sun Shafts=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Sun Shafts=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp sun.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp sun.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Sun Only:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Sun Only: <ins class="diffchange diffchange-inline">On = render sun only (interacts with clouds), better performance ; Off = render sun and sun shafts, better visuals</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Downsample:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Downsample: <ins class="diffchange diffchange-inline">whether to process the sun shafts at half the screen resolution (better performance, slightly diminished quality)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Intensity: <del class="diffchange diffchange-inline">Increase </del>the <del class="diffchange diffchange-inline">radius </del>of the sun</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Intensity: <ins class="diffchange diffchange-inline">determines </ins>the <ins class="diffchange diffchange-inline">visible strength </ins>of the sun</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Alpha Mask:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Alpha Mask: <ins class="diffchange diffchange-inline">multiplier applied to the sky luminosity before comparing it to the alpha channel. Impacts how the strong the sun is behind clouds when the skybox texture is setup appropriately (with cloud intensity in alpha channel).</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Distance falloff:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Distance falloff: <ins class="diffchange diffchange-inline">radius of the sun</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Sample Count:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* Blur Passes: number of blur passes - will affect the length and appearance of the sun shafts</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Blur size:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Sample Count: <ins class="diffchange diffchange-inline">number of samples taken per pixel for each blur pass (recommended to leave as default) </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Blur radius:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Blur size: <ins class="diffchange diffchange-inline">affects the spread of each blur pass (recommended to leave as default)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Blur radius: <ins class="diffchange diffchange-inline">directly affects the size of the sun rays (recommended to leave as default)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Bloom=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Bloom=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp bloom.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp bloom.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Threshold:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Threshold: <ins class="diffchange diffchange-inline">only portions of the image that are brighter than this value will be bloomed</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Intensity:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Intensity: <ins class="diffchange diffchange-inline">intensity of added brightness </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Blur Passes:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Blur Passes: <ins class="diffchange diffchange-inline">defines the number of blur passes to create a “halo†effect around bright areas</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* Downsample: determines whether to run the blur passes at half-resolution</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* Sample count: width of the blur kernel in pixels</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* Blur spread: space in pixels between blur samples (recommended to leave as default)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* Blur offset: recommended to leave as default</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Convolution=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Convolution=</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=HDR Tonemapping=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=HDR Tonemapping=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp HDR Tonemapping.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp HDR Tonemapping.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Method: We use Reinhard as this provides the best night lighting solution</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Method: <ins class="diffchange diffchange-inline">Determines the tone mapping method. </ins>We use Reinhard as this provides the best night lighting solution<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Exposure Adjustment:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Exposure Adjustment: <ins class="diffchange diffchange-inline">determines the overall brightness of the image</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Strength:  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Strength: <ins class="diffchange diffchange-inline">percentage of the tone mapped image to use, blended in with the original</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Greyscale and Sepia=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Greyscale and Sepia=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp Other.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp Other.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Greyscale simply provides a "black and white" image (great for steam era "photos")</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Greyscale<ins class="diffchange diffchange-inline">: </ins>simply provides a "black and white" image (great for steam era "photos")</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Sepia<del class="diffchange diffchange-inline">; </del>creates a sepia tone (great for wild west images)</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Sepia<ins class="diffchange diffchange-inline">: </ins>creates a sepia tone (great for wild west images)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=SSAO=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=SSAO=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp ssao.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp ssao.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Downsample:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Downsample: <ins class="diffchange diffchange-inline">determines whether to run the effect at half-resolution (recommended)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* <del class="diffchange diffchange-inline">Sampe </del>Count:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* <ins class="diffchange diffchange-inline">Sample </ins>Count: <ins class="diffchange diffchange-inline">impacts the overall quality of the effect</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Normal Offest:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Normal Offest: <ins class="diffchange diffchange-inline">unused</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Total Strength:  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Total Strength: <ins class="diffchange diffchange-inline">strength of the effect</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Base:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Base: <ins class="diffchange diffchange-inline">recommended to leave as default</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Min Z difference:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Min Z difference: <ins class="diffchange diffchange-inline">recommended to leave as default</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Min Z difference:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Min Z difference: <ins class="diffchange diffchange-inline">recommended to leave as default</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Radius:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Radius: <ins class="diffchange diffchange-inline">recommended to leave as default</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Depth of Field=</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=Depth of Field=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp depth.png]]<br></div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:Pp depth.png]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Blur Foreground:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Blur Foreground: <ins class="diffchange diffchange-inline">determines whether to defocus the foreground or not (additional performance cost)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Blur Sky:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Blur Sky: <ins class="diffchange diffchange-inline">determines whether to blur the sky as part of the background or not (no performance cost)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Near Focus distance:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Near Focus distance: <ins class="diffchange diffchange-inline">when “blur foreground†is enabled, determines the distance from the camera that </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Far "out of focus" start:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Far "out of focus" start: <ins class="diffchange diffchange-inline">distance at which the background starts to be out of focus</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Far "out of focus" end:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Far "out of focus" end: <ins class="diffchange diffchange-inline">distance at which the background is completely out of focus</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Far blur amount:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Far blur amount: <ins class="diffchange diffchange-inline">quantity of blur to apply to the background</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* d0:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* d0: <ins class="diffchange diffchange-inline">determines the portion of out-of-focus foreground that uses a small blur (furthest from camera)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* d1:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* d1: <ins class="diffchange diffchange-inline">determines the portion of out-of-focus foreground that uses a medium blur</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* d2:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* d2: <ins class="diffchange diffchange-inline">determines the portion of out-of-focus foreground that uses a large blur (closest to camera)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Note that d0 + d1 + d2 = 100%</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Note that d0 + d1 +d2 = 100%</div></td></tr>
</table>Tonyhilliamhttps://online.ts2009.com/mediaWiki/index.php?title=HowTo/Adjust_Post-Processing_Effects&diff=8266&oldid=prevTonyhilliam: Created page with "This page provides information for users to make their own adjustments to the post-processing effects that are included in T:ANE =Post-processing Overview= T:ANE introduces a..."2015-05-07T01:49:09Z<p>Created page with "This page provides information for users to make their own adjustments to the post-processing effects that are included in T:ANE =Post-processing Overview= T:ANE introduces a..."</p>
<p><b>New page</b></p><div>This page provides information for users to make their own adjustments to the post-processing effects that are included in T:ANE<br />
<br />
=Post-processing Overview=<br />
T:ANE introduces a range of new features enabled by using graphic shaders to create post-processing effects similar to those used by photographers. These effects take data from a scene, modify it, and then renderer those modifications to the screen. A large range of effects are possible and the current range in T:ANE will be expanded over time.<br />
<br />
We provide three options for post-processing in the Video Settings in-game, and an additional option to manually update the settings by activating the Advanced Tools<br />
<br />
1. Launcher > Trainz Settings > Developer > Tick "Enable Advanced Debug Tools"<br><br />
2. Restart the game<br><br />
3. Launcher > Developer > Show Post-processing Effects<br><br />
4. In the new window, choose Mode > Manual<br><br />
<br />
[[File:Pp manual.png]]<br><br />
The "daytime high" settings are loaded by default for the manual settings (there are different defaults for nighttime). Note also that currently your changes are not saved after you exit the game.<br><br />
It is safe to enter any values and experiment with the limits, and settings that do have a maximum will override attempts to exceed those limits.<br />
<br><br />
=Sun Shafts=<br />
[[File:Pp sun.png]]<br><br />
* Sun Only:<br />
* Downsample:<br />
* Intensity: Increase the radius of the sun<br />
* Alpha Mask:<br />
* Distance falloff:<br />
* Sample Count:<br />
* Blur size:<br />
* Blur radius:<br />
=Bloom=<br />
[[File:Pp bloom.png]]<br><br />
* Threshold:<br />
* Intensity:<br />
* Blur Passes:<br />
<br />
=Convolution=<br />
Not currently used<br><br />
<br />
=HDR Tonemapping=<br />
[[File:Pp HDR Tonemapping.png]]<br><br />
* Method: We use Reinhard as this provides the best night lighting solution<br />
* Exposure Adjustment:<br />
* Strength: <br />
<br />
=Greyscale and Sepia=<br />
[[File:Pp Other.png]]<br><br />
* Greyscale simply provides a "black and white" image (great for steam era "photos")<br />
* Sepia; creates a sepia tone (great for wild west images)<br />
<br />
=SSAO=<br />
[[File:Pp ssao.png]]<br><br />
* Downsample:<br />
* Sampe Count:<br />
* Normal Offest:<br />
* Total Strength: <br />
* Base:<br />
* Min Z difference:<br />
* Min Z difference:<br />
* Radius:<br />
<br />
=Depth of Field=<br />
[[File:Pp depth.png]]<br><br />
* Blur Foreground:<br />
* Blur Sky:<br />
* Near Focus distance:<br />
* Far "out of focus" start:<br />
* Far "out of focus" end:<br />
* Far blur amount:<br />
* d0:<br />
* d1:<br />
* d2:<br />
Note that d0 + d1 +d2 = 100%</div>Tonyhilliam