HowTo

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Revision as of 17:45, 19 July 2016

This page lists available "How To" Guides which describe how to achieve certain tasks related to Trainz.

Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern "How to X", as in "How to place signals". Pages and topics which cannot be phrased in this manner do not belong on this page.


Contents

The Trainz Channel

There are many tutorial videos that have been recorded for Trainz users to watch and learn from. Below are some of the videos which you might find interesting. To keep up to date with all streams and videos visit TheTrainzChannel on Twitch TV.


Trainz - Content Creation - #16.1 - Materials - Rust (using tbumpgloss) - Video

This is a sequel of tutorials that show how to create certain types of materials in Trainz. This material is a "Rust" style material. You can use these materials on your content creations in the hope that you might achieve a better look using all the available material variables in Trainz.

Download the Material Rust Asset Here


Trainz - Content Creation - #15 - Advanced Track Laying Tools - Video

This tutorial explains how to easily create smooth prototypical track using the advanced track laying tools.


Trainz - Content Creation - #14 - Driver Commands - Video

This tutorial explains how to use Driver Commands in your session creation and also to drive your trains in Driver.


Trainz - Content Creation - #13 - Creating / Saving Consists - Video

This tutorial explains how to create your own Consists in Trainz so that you can avoid having to place individual vehicles down over and over again to make up your Train.


Trainz - Content Creation - #12 - Portals - Video

This tutorial explains how to use Portals to spawn trains into your sessions. The portals explained are the built-in portals, central control rule and the un-portal 2 rule. We also show how the CPC Emit Trigger rule works to emit trains when a trigger is hit. <kuid:-25:1070> Portal, <kuid2:30501:22006:3> Portal Basic, <kuid2:96914:22000:1> Portal Basic Short, <kuid2:117746:1013:9> Central Portal Control, <kuid2:400260:100645:2> Un-Portal 2, <kuid2:117746:1044:11> CPC: Emit Train On Trigger


Trainz - Content Creation - #11 - Creating Speedtrees Assets for Trainz - Video

This tutorial is a long one but goes into all aspects of creating Speedtrees for Trainz. From setting up your tree lighting, materials, color sets, LOD and wind to creating single trees or trees from a Speedtree library where each new tree references the same textures saving on performance and memory. All config.txt setup is explained and also full seasonal support.

Speedtree Tutorial Files are HERE. Please not they are the tree assets referencing a tree library as that is the best way to create your Speedtree Assets for Trainz.


Trainz - Content Creation - #10 - Introduction into Interlocking Towers - Video

This tutorial gives you an introduction into how to set up an Interlocking Tower Path.


Trainz - Content Creation - #9 - Understanding trainz settings & Level of Detail on assets - Video

This tutorial gives you an understanding on what the Trainz Settings do and how to configure them. The video also (in the beginning) talks about Level of Detail (LOD).


Trainz - Content Creation - #8 - How to use triggers, change and lock junctions and change signals via rules in your sessions - Video

This tutorial shows you how to find out how to use Triggers in Trainz to add great gameplay to your sessions!


Trainz - Content Creation - #7 - Understanding Layers in Surveyor and what to use them for - Video

This tutorial shows you how to use layers in Surveyor and the benefits of setting them up correctly to get the most out of your route and session creation.


Trainz - Content Creation - #6 - How to update color, lighting and fog in a route or session - Video

This tutorial shows you how to update the color, lighting and fog for certain times of the day within your route or session. We also show you how to change your water effects and date for seasonal change to.

This video should help you tweak your route or session to represent the look and feel you're going for with color, lighting, fog, water and day/night cycle for your route.


Trainz - Content Creation - #5 - Bulk replace assets in surveyor to save hours of time! - Video

Got an old route you want to update but think “There is no way I’m replacing 20,000 trees, that is going to take me a lifetime!” Never fear, we will show you some time saving ways to update your route in this video!


Trainz - Content Creation - #4 - Part 1 - HTML Assets - Text - String Table Entries - Video

Trainz - Content Creation - #4 - Part 2 - HTML Assets - Pages with Images and Sounds - Video


Trainz - Content Creation - #3 - Finding Content on the Download Station - Video

This video explains the process of using TrainzContent to find assets on the Download Station.


Trainz - Content Creation - #2 - Part 1 - Turning an old track asset into a procedural track asset - Video

Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset - Video

Trainz - Content Creation - #2 - Part 3 - Turning an old track asset into a procedural track asset - Video


Trainz - Content Creation - #1 - Create a ground texture to match a track spline - Video

Using "Manage Content" in TANE

Content Creation: Routes

Content Creation: Assets

Content Creation: Scripting

Creating and Configuring Content In-game

Documentation Suggestions

See Also

Personal tools