Help:Surveyor Track Tools

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Tracks (F4) allows you to place tracks on the baseboard. Select a suitable track type from the Track Tab Window, then move over to the baseboard and place (LMB).
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Tracks (F4) allows you to place tracks on the baseboard.  
  
Track sections in TS12 are
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Track sections in Trainz are made up of flexible length track pieces created by placing two spline points to define the two ends of a section. Sections are strung together to create the track network.
made up of flexible length
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track pieces created by placing
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2 spline points. It is called
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“flexi-track” and it makes laying
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any lengths of track extremely
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simple. Select the Track Menu
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(F4) and the default selection
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will be Track Mode (T).
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 +
Select the Track Menu (F4) in Surveyor and the Tracks flyout will open. The default mode will be Add Track (A).
 +
will be Track Mode (T).
  
 
=Track mode=
 
=Track mode=
[[File:Tracks1.jpg|400px]]
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[[File:Tracks1.jpg]]
{{clear}}
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=== [[File:Object add.jpg]] Add Track ===
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=== [[File:Track list.jpg|90px]] Track selection ===
{{clear}}
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To choose a track use the slider to the right of the list to navigate to the required track. Or, type a name for a track in the text box and the list will scroll to the first matching track. Click LMB on a track in the list and it will become the current selected track. The selected track will be displayed in the pane below the list.
Click on the Add Track (A)
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tool and then Click on
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=== [[File:TRS19 Object add.jpg]] Add Track ===
the left or right arrows of the track selection dialogue to
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Click on the Add Track (A) tool and then Click LMB on the baseboard where you want to anchor your starting point. Click LMB again some distance away to place another spline point. The current selected track will be laid between the points. To extend the track further, click LMB again on the last spline point (the white circle), then click LMB to extend the track to the next point.  
select the type of track you wish to lay, then Click LMB on
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the baseboard where you want to anchor your starting point.
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To extend a section automatically with each mouse click, hold the Ctrl key while clicking to place each point.
Click LMB again a short distance away to place another spline
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point.  
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If track is laid close to an existing track it will join to form a track junction.  If this is not what is wanted then hold the Shift key down while clicking to place the point, and the points will not be joined.
To extend the track further, Click LMB again on the last spline
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point (the white circle), then Click LMB once more nearby to
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=== [[File:TRS19 Object move.jpg]] Move Track ===
extend the track. Unless all three spline points are exactly in
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To adjust the track path, select the Move Track (M) tool and then Click LMB-h on one of the white spline point circles and drag it to move the point. The track will be adjusted to form a smooth curve through the new position. If the point that is being moved is an end point then if it is moved to a position close to existing track it will join to form a track junction. If this is not what is wanted then hold the Shift key down when releasing the mouse button and the points will not be joined.
a straight line, the track will be curved. To
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connect two sections of track, drag the end spline point
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=== [[File:TRS19 Split spline.jpg]] Split Spline ===
of one on top of the end spline point of another and they will
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automatically connect.
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=== [[File:Object move.jpg]] Move Track ===
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{{clear}}
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To bend the track in any direction, select the Move
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Track (M) tool and then Click LMB and hold on one
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of the white spline point circles and drag it so it'll bend. The
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shape of the curve is  affected by how close the spline
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point you are pulling is to the next spline points.
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=== [[File:Split spline.jpg]] Split Spline ===
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{{clear}}
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Click on the Split Spline tool (Q) and click on a
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middle spline point (white circle) in the track. The
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track breaks in two at that point.
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=== [[File:object get.jpg]] Get Track ===
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{{clear}}
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Click on Get Track (G) and then Click LMB on a track. Its image will appear on the Selection Window. Press “A” to change
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the mode to Add Track and you will be able to lay the same one.
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=== [[File:Area cancel.jpg]] Delete Track ===
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{{clear}}
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Click on Delete Track (D) then click on the bridge
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section to delete it. If there are any objects on the track, they will also be deleted.
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=== [[File:Straighten spline.jpg]] Straighten Track ===
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{{clear}}
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Click on Straighten Track (B) and then Click LMB on a
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bent section of laid track. The section of
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track will straight between the two spline points,
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the next track segment will also affected (Double track cannot be straightened.
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Click again on the straightened track and it will return to a curved
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track.
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=== [[File:Edit properties.jpg]] Edit properties ===
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This can be used to name the track section and also
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set its layer.
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{{clear}}
 
{{clear}}
 +
Select the Split Spline (Q) tool and then click LMB on a spline point (other than an end point) to split the track at that point. Two end spline points will be created at the same location, and the two portions of the track will become separate splines.
 +
 +
=== [[File:TRS19 object get.jpg]] Get Track ===
 +
Click on Get Track (G) and then Click LMB on a track. The track that is clicked will become the current selected track and the mode will be changed to Add Track (A).
 +
 +
=== [[File:Misc_tools_area_get.jpg]] Get to Pick List ===
 +
To access the Get to Pick List function, Right Click on the Get button, and the icon will then change to the Get to Pick List button. Now Left Click this button to select the Get to Pick List tool.
 +
 +
The Get to Pick List tool allows you to 'get' any object on a route, and then add it to a [[Help/Content_Search_Filter#Pick_List|Pick List]]. The Pick List that the item is added to is the current Pick List in the Content Search Filter window: be sure that the correct Pick List is the current Pick List before selecting the spline object with the Get to Pick List Tool.
 +
 +
=== [[File:TRS19 object delete.jpg]] Delete Track ===
 +
Click on Delete Track (D) then click on a section of track to delete it. If there are any track objects or track markers on the track, they will also be deleted. If there are traincars on the track it cannot be deleted - move or delete the traincars before deleting the track.
 +
 +
=== [[File:TRS19 Straighten spline.jpg]] Straighten Track ===
 +
Select the Straighten Track tool (B) then click LMB on a section of track to straighten that section. The curvature of adjacent sections will be adjusted to maintain a smooth track path, but spline points will not be moved. Click LMB on a straightened section of track to remove the straightening.
 +
 +
Note that the exact effect of straightening a section depends on whether adjacent sections have already been straightened. For instance, two adjacent sections of track cannot both be straightened if the spline points that define them are not in a straight line. Correct use of the straighten track tool is very important in sections immediately adjacent to junctions.
 +
 +
=== [[File:TRS19 Edit properties.jpg]] Edit properties ===
 +
Select the Edit Properties (P) tool and then click LMB on any track in your route. A pane will open up allowing you to edit the properties of the track. This can be used to name the track section, assign it to a layer, and modify the [[Help:Track_Condition|Track Condition]].
 +
 
== Advanced ==
 
== Advanced ==
Click LMB on the Advanced button(Shift F4) to drop down the
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Click LMB on the Advanced button(Shift F4) to drop down the Advanced Track Menu.
Advanced Track Menu.
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==== [[File:Spline height.jpg]] Spline Height ====
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==== [[File:TRS19 Spline height.jpg]] Spline Height ====
{{clear}}
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Click LMB the Adjust Spline Height (H) and Click LMB-h on a track spline point. Drag your mouse up or down to raise or lower the height of the spline point. The adjacent sections of the track will be adjusted to maintain a smooth gradient.  The rotating circle marking the spline point will be changed from white to yellow, indicating that the height is now absolute, not relative to the local ground level. Note that the spline point height will become an absolute height even if the height doesn't actually change.
Click LMB the Adjust Spline
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Height (H) and Click LMB and hold on a track spline
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The height of the spline point will be displayed as it is adjusted. Press and hold the Ctrl key to adjust the height in smaller increments.
point. Drag your mouse forward and back to raise and lower
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the spline point.  
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==== [[File:TRS19 Spline point delete.jpg]] Delete Spline Point ====
==== [[File:Spline point delete.jpg]] Delete Spline Point ====
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Click LMB the Delete Spline Point (X) tool and then click LMB on a spline point to delete that point. The two adjacent track segments will become a single segment, and the track path and gradient will be adjusted. You cannot delete an end spline point but you can delete an end section using the Delete Spline (D) tool. You cannot delete a spline point that is a junction.
{{clear}}
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Click LMB on the Delete Spline Point (X) and Click
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==== [[File:TRS19 Spline point insert.jpg]] Insert Spline Point ====
LMB on a track spline point . When a spline is removed the curvature of a track can be affected.
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Click LMB the Insert Spline Point (I) tool then click LMB between two existing spline points. A new spline point will be created at the click location, and the track path will be adjusted. The height of the new spline point will be calculated from the slope of the existing section. If the section had been straightened it may be necessary to re-do the straightening.
==== [[File:Spline point insert.jpg]] Insert Spline Point ====
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{{clear}}
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==== [[File:TRS19 Spline smooth.jpg]] Smooth Spline ====
Click on Insert Spline Point (I) to add a new spline
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Click LMB the Smooth Spline (S) tool then click LMB on a section of spline to adjust the ground level to the height of the track. Multiple clicks (up to about 6) will increase the smoothness of the adjacent terrain.
point.  
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==== [[File:Spline smooth.jpg]] Smooth Spline ====
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=== [[File:TRS19 Gradient get.jpg]] Get Gradient ===
{{clear}}
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Click LMB the Get Gradient (J) tool and Click LMB on a track section between two track spline points. The gradient between those points is displayed in the Gradient Value box as a percentage slope.  
Smooth Spline (S) levels the track between two spline points,
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bringing the land up or down to match the leveled track.
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===[[File:TRS19 Track Condition value.jpg]] Gradient Value===
=== [[File:Gradient get.jpg]] Get Gradient ===
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The Gradient obtained from the Get Gradient tool is displayed in the Gradient box. You can manually enter a Gradient value (-50 to +50), and then use the Apply Gradient tool to apply the Gradient to the section of track. Positive gradient values are used for an ascending slope, and negative gradient values are used for a descending slope.
{{clear}}
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Click Get Gradient (J) and Click LMB on
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=== [[File:TRS19 Gradient apply.jpg]] Apply Gradient ===
a raised track section between two track spline
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Click LMB the Apply Gradient (K) tool and Click LMB on a track section between two track spline points. The percentage gradient in the Gradient Value text box will be applied to the section of track.  Note that the gradient is applied away from the spline point that is nearest the click point, towards the spline point that is further from the click point. The height of that further spline point will be adjusted as required. 
points. The gradient between those points is shown
+
 
in the Gradient Value box as a percentage slope.  
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=== [[File:TRS19 Gradient remove.jpg]] Remove Gradient ===
=== [[File:Gradient apply.jpg]] Apply Gradient ===
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Click LMB the Remove Gradient tool and then Click LMB on a spline point to reset the height of the spline.
{{clear}}
+
 
Enter a new gradient value in the Gradient Value
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When a spline point is first added its height is zero relative to the ground at the point at which it is located, and its height follows any changes in the ground height. This is indicated by a white rotating circle. If the height is adjusted it becomes an absolute height, so that the height does not change with subsequent changes in ground height, and this is indicated by a yellow rotating circle. The Remove Gradient tool reverts the spline point height to its original state - zero relative to the ground and a white rotating circle.
text box, then click on Apply Gradient (K).  
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=== [[File:Gradient remove.jpg]] Remove Gradient ===
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If a spline point height is already zero relative to the ground (white rotating circle) then this tool has no effect.
{{clear}}
+
 
Click LMB on remove Gradient and then Click on a
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===[[File:TRS19 Track Condition get.jpg]] Get Track Condition===
track section to remove the gradient between two
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Click LMB the Get Track Condition tool and Click LMB on a track section between two track spline points. The track condition for that section of track is displayed in the Track Condition box as a percentage.
track points.
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=== [[File:vertex height get.jpg]] Get Vertex Height ===
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===[[File:TRS19 Track Condition value.jpg]] Track Condition Value===
{{clear}}
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The Track Condition obtained from the Get Track Condition tool is displayed in the Track Condition box. You can manually enter a Track Condition value (between 0 and 100), and then use the Apply Track Condition tool to apply the Track Condition to the track splines.
Click LMB on the Get Vertex Height and Click LMB
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on the highest spline point on your track. The height
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===[[File:TRS19 Track Condition apply.jpg]] Track Condition Apply===
is displayed in the Height Value box.
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Click LMB the Apply Track Condition tool and Click LMB on a track section between two track spline points. The track condition value in the Track Condition box will be applied to that section of track.
=== [[File:vertex height apply.jpg]] Apply Vertex Height ===
+
 
{{clear}}
+
See [[Help:Track_Condition|Track Condition]] for further information.
Click on Apply Vertex Height then Click LMB on
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another spline point. The spline point is raised to
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===[[File:TRS19 Track Condition default.jpg]] Track Condition Default===
the same height as you first vertex.  
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Click LMB the Default Track Condition tool and Click LMB on a track section between two track spline points.   The track condition of the section is reset to the track spline's default value (generally 50%).
=== [[File:curve radius get.jpg]] Show Curve Radius ===
+
 
Click on Show Curve Radius then move your
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=== [[File:TRS19 vertex height get.jpg]] Get Vertex Height ===
mouse along a track segment. The curve radius is
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Click LMB the Get Vertex Height and Click LMB on a spline point on your track. The height of the spline point is displayed in the Height Value box.
shown next to your mouse cursor. The number is
+
 
the radius measured in meters so a low number means a
+
=== [[File:TRS19 vertex height edit.jpg]] Get Vertex Height ===
tight curve and a high number means a straighter track.
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The Vertex Height obtained with the Get Vertex Height tool is displayed in the Vertex Height box. You can manually enter a Vertex Height value and then use the Vertex Height Apply tool to apply the Vertex Height to the track vertex (spline point).
 +
 
 +
=== [[File:TRS19 vertex height apply.jpg]] Apply Vertex Height ===
 +
Click LMB the Apply Vertex Height tool then Click LMB on a spline point. The spline point is raised to the height displayed in the Vertex Height box.  
 +
 
 +
=== [[File:TRS19 curve radius get.jpg]] Show Curve Radius ===
 +
Click LMB the Show Curve Radius tool then move the mouse to any place on the track.   The curve radius at that point is displayed alongside the mouse cursor. The value is the radius measured in meters: a low value indicates a tight curve and a high value indicates a wider curve. Straight track has a curve value of zero.
 +
 
 +
===[[File:TRS19 Track Vertex Properties.jpg]] Track Vertex Properties===
 +
The Track Vertex Properties allows you to access the properties for each track vertex (spline point). To use this tool, select the Track Vertex Properties tool, then click on a Track Vertex (Spline Point).
 +
 
 +
Currently, the Track Vertex Properties are used to configure the [[HowTo/Use_Superelevation|Superelevation]] of track on curves.
  
 
= Trackside Mode =
 
= Trackside Mode =
[[File:Tracks2.jpg|400px]]
+
[[File:Tracks2.jpg]]
 
{{clear}}
 
{{clear}}
 
The second mode in the Track Menu is Trackside
 
The second mode in the Track Menu is Trackside
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change the Track Tab menu to the Trackside
 
change the Track Tab menu to the Trackside
 
Mode menu.
 
Mode menu.
=== [[File:Object add.jpg]] Add Object ===
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=== [[File:TRS19 Object add.jpg]] Add Object ===
 
{{clear}}
 
{{clear}}
 
To add a trackside object Click LMB on the Add
 
To add a trackside object Click LMB on the Add
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beside the track and will be “attached” to it. So if you move
 
beside the track and will be “attached” to it. So if you move
 
the track it will move with it.
 
the track it will move with it.
=== [[File:Object move.jpg]] Move Object ===
+
=== [[File:TRS19 Object move.jpg]] Move Object ===
 
{{clear}}
 
{{clear}}
 
Click LMB on Move Object (M). Then Click LMB+H on
 
Click LMB on Move Object (M). Then Click LMB+H on
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along the track to move the object to a different
 
along the track to move the object to a different
 
position.
 
position.
=== [[File:Reload page.jpg]] Rotate ===
+
=== [[File:TRS19 TSide Rotate.jpg]] Rotate ===
 
{{clear}}
 
{{clear}}
Click on the Rotate tool (R) and Click LMB
+
Select the Rotate Object tool (R) and click LMB on the object. It will switch sides of the track and rotate 180 degrees. The direction that a trackside object faces is controlled by the direction in which the track was laid.
on the object. It will switch sides of the track and
+
 
rotate 180 degrees. The direction that a trackside object
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=== [[File:TRS19 object get.jpg]] Get Object ===
faces is controlled by the selection of Geographic region for
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the route.
+
=== [[File:object get.jpg]] Get Object ===
+
 
{{clear}}
 
{{clear}}
 
Click on the Get Object (G) tool and then Click
 
Click on the Get Object (G) tool and then Click
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another point on the track where you wish to place another
 
another point on the track where you wish to place another
 
copy of the newly selected object.
 
copy of the newly selected object.
=== [[File:Area cancel.jpg]] Delete Object ===
+
=== [[File:TRS19 object delete.jpg]] Delete Object ===
 
{{clear}}
 
{{clear}}
 
Select Delete Object (D) then Click LMB to delete a
 
Select Delete Object (D) then Click LMB to delete a
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You can also make 3-way turnouts by simply adding a third
 
You can also make 3-way turnouts by simply adding a third
 
track to the turnout. There are now three direction arrows.
 
track to the turnout. There are now three direction arrows.
=== [[File:Edit properties.jpg]] Define Name ===
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=== [[File:TRS19 Edit properties.jpg]] Define Name ===
 
{{clear}}
 
{{clear}}
 
Click the Define Name (N) tool and click again
 
Click the Define Name (N) tool and click again
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= Trackmark Mode =  
 
= Trackmark Mode =  
[[File:Tracks3.jpg|400px]]
+
[[File:Tracks3.jpg]]
 
{{clear}}
 
{{clear}}
 
The third mode in the Track Menu is Trackmark
 
The third mode in the Track Menu is Trackmark
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Click LMB on the Trackmark Mode (V) to change the Track
 
Click LMB on the Trackmark Mode (V) to change the Track
 
Tab menu to the Trackmark Mode menu.
 
Tab menu to the Trackmark Mode menu.
=== [[File:Object add.jpg]] Add Trackmark ===
+
=== [[File:TRS19 Object add.jpg]] Add Trackmark ===
 
{{clear}}
 
{{clear}}
 
To add a Trackmark, Click LMB on the Add Trackmark
 
To add a Trackmark, Click LMB on the Add Trackmark
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“attached” to it. So if you move the track it will move with
 
“attached” to it. So if you move the track it will move with
 
it.
 
it.
=== [[File:Object move.jpg]] Move Trackmark ===
+
=== [[File:TRS19 Object move.jpg]] Move Trackmark ===
 
{{clear}}
 
{{clear}}
 
Click LMB on Move Trackmark (M). Then Click
 
Click LMB on Move Trackmark (M). Then Click
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your mouse along the track to move the object to a
 
your mouse along the track to move the object to a
 
different position.
 
different position.
=== [[File:Reload page.jpg]] Rotate Trackmark ===
+
=== [[File:TRS19 TSide Rotate.jpg]] Rotate Trackmark ===
 
{{clear}}
 
{{clear}}
 
Select Rotate Trackmark (R) and the default direction
 
Select Rotate Trackmark (R) and the default direction
 
of the Trackmark is reversed.
 
of the Trackmark is reversed.
=== [[File:object get.jpg]] Get Trackmark ===
+
=== [[File:TRS19 object get.jpg]] Get Trackmark ===
 
{{clear}}
 
{{clear}}
 
Click on the Get Trackmark (G) tool and then Click
 
Click on the Get Trackmark (G) tool and then Click
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another point on the track where you wish to place another
 
another point on the track where you wish to place another
 
copy of the trackmark.
 
copy of the trackmark.
=== [[File:Area cancel.jpg]] Delte Trackmark ===
+
=== [[File:TRS19 object delete.jpg]] Delte Trackmark ===
 
{{clear}}
 
{{clear}}
 
Select Delete Trackmark (D) then Click LMB on a
 
Select Delete Trackmark (D) then Click LMB on a
 
trackmark to delete it.
 
trackmark to delete it.
=== [[File:Edit properties.jpg]] Define Name ===
+
=== [[File:TRS19 Edit properties.jpg]] Define Name ===
 
{{clear}}
 
{{clear}}
 
To name your trackmarks so that you can find them again
 
To name your trackmarks so that you can find them again
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Radius to find out the new radius of that trigger.
 
Radius to find out the new radius of that trigger.
  
[[Category:Help|Surveyor Tools Track]]
+
;<big> See Also </big>
 +
* [[Help:Surveyor_Tools]]
 +
* [[Help:Surveyor]]
 +
 
 +
Return to [[Help:TRS19|TRS19 Help Page]]
 +
[[Category:TRS19]]
 +
[[Category: Help]]

Latest revision as of 17:33, 25 August 2019

Tracks (F4) allows you to place tracks on the baseboard.

Track sections in Trainz are made up of flexible length track pieces created by placing two spline points to define the two ends of a section. Sections are strung together to create the track network.

Select the Track Menu (F4) in Surveyor and the Tracks flyout will open. The default mode will be Add Track (A). will be Track Mode (T).

Contents

[edit] Track mode

Tracks1.jpg

[edit] Track list.jpg Track selection

To choose a track use the slider to the right of the list to navigate to the required track. Or, type a name for a track in the text box and the list will scroll to the first matching track. Click LMB on a track in the list and it will become the current selected track. The selected track will be displayed in the pane below the list.

[edit] TRS19 Object add.jpg Add Track

Click on the Add Track (A) tool and then Click LMB on the baseboard where you want to anchor your starting point. Click LMB again some distance away to place another spline point. The current selected track will be laid between the points. To extend the track further, click LMB again on the last spline point (the white circle), then click LMB to extend the track to the next point.

To extend a section automatically with each mouse click, hold the Ctrl key while clicking to place each point.

If track is laid close to an existing track it will join to form a track junction. If this is not what is wanted then hold the Shift key down while clicking to place the point, and the points will not be joined.

[edit] TRS19 Object move.jpg Move Track

To adjust the track path, select the Move Track (M) tool and then Click LMB-h on one of the white spline point circles and drag it to move the point. The track will be adjusted to form a smooth curve through the new position. If the point that is being moved is an end point then if it is moved to a position close to existing track it will join to form a track junction. If this is not what is wanted then hold the Shift key down when releasing the mouse button and the points will not be joined.

[edit] TRS19 Split spline.jpg Split Spline

Select the Split Spline (Q) tool and then click LMB on a spline point (other than an end point) to split the track at that point. Two end spline points will be created at the same location, and the two portions of the track will become separate splines.

[edit] TRS19 object get.jpg Get Track

Click on Get Track (G) and then Click LMB on a track. The track that is clicked will become the current selected track and the mode will be changed to Add Track (A).

[edit] Misc tools area get.jpg Get to Pick List

To access the Get to Pick List function, Right Click on the Get button, and the icon will then change to the Get to Pick List button. Now Left Click this button to select the Get to Pick List tool.

The Get to Pick List tool allows you to 'get' any object on a route, and then add it to a Pick List. The Pick List that the item is added to is the current Pick List in the Content Search Filter window: be sure that the correct Pick List is the current Pick List before selecting the spline object with the Get to Pick List Tool.

[edit] TRS19 object delete.jpg Delete Track

Click on Delete Track (D) then click on a section of track to delete it. If there are any track objects or track markers on the track, they will also be deleted. If there are traincars on the track it cannot be deleted - move or delete the traincars before deleting the track.

[edit] TRS19 Straighten spline.jpg Straighten Track

Select the Straighten Track tool (B) then click LMB on a section of track to straighten that section. The curvature of adjacent sections will be adjusted to maintain a smooth track path, but spline points will not be moved. Click LMB on a straightened section of track to remove the straightening.

Note that the exact effect of straightening a section depends on whether adjacent sections have already been straightened. For instance, two adjacent sections of track cannot both be straightened if the spline points that define them are not in a straight line. Correct use of the straighten track tool is very important in sections immediately adjacent to junctions.

[edit] TRS19 Edit properties.jpg Edit properties

Select the Edit Properties (P) tool and then click LMB on any track in your route. A pane will open up allowing you to edit the properties of the track. This can be used to name the track section, assign it to a layer, and modify the Track Condition.

[edit] Advanced

Click LMB on the Advanced button(Shift F4) to drop down the Advanced Track Menu.

[edit] TRS19 Spline height.jpg Spline Height

Click LMB the Adjust Spline Height (H) and Click LMB-h on a track spline point. Drag your mouse up or down to raise or lower the height of the spline point. The adjacent sections of the track will be adjusted to maintain a smooth gradient. The rotating circle marking the spline point will be changed from white to yellow, indicating that the height is now absolute, not relative to the local ground level. Note that the spline point height will become an absolute height even if the height doesn't actually change.

The height of the spline point will be displayed as it is adjusted. Press and hold the Ctrl key to adjust the height in smaller increments.

[edit] TRS19 Spline point delete.jpg Delete Spline Point

Click LMB the Delete Spline Point (X) tool and then click LMB on a spline point to delete that point. The two adjacent track segments will become a single segment, and the track path and gradient will be adjusted. You cannot delete an end spline point but you can delete an end section using the Delete Spline (D) tool. You cannot delete a spline point that is a junction.

[edit] TRS19 Spline point insert.jpg Insert Spline Point

Click LMB the Insert Spline Point (I) tool then click LMB between two existing spline points. A new spline point will be created at the click location, and the track path will be adjusted. The height of the new spline point will be calculated from the slope of the existing section. If the section had been straightened it may be necessary to re-do the straightening.

[edit] TRS19 Spline smooth.jpg Smooth Spline

Click LMB the Smooth Spline (S) tool then click LMB on a section of spline to adjust the ground level to the height of the track. Multiple clicks (up to about 6) will increase the smoothness of the adjacent terrain.

[edit] TRS19 Gradient get.jpg Get Gradient

Click LMB the Get Gradient (J) tool and Click LMB on a track section between two track spline points. The gradient between those points is displayed in the Gradient Value box as a percentage slope.

[edit] TRS19 Track Condition value.jpg Gradient Value

The Gradient obtained from the Get Gradient tool is displayed in the Gradient box. You can manually enter a Gradient value (-50 to +50), and then use the Apply Gradient tool to apply the Gradient to the section of track. Positive gradient values are used for an ascending slope, and negative gradient values are used for a descending slope.

[edit] TRS19 Gradient apply.jpg Apply Gradient

Click LMB the Apply Gradient (K) tool and Click LMB on a track section between two track spline points. The percentage gradient in the Gradient Value text box will be applied to the section of track. Note that the gradient is applied away from the spline point that is nearest the click point, towards the spline point that is further from the click point. The height of that further spline point will be adjusted as required.

[edit] TRS19 Gradient remove.jpg Remove Gradient

Click LMB the Remove Gradient tool and then Click LMB on a spline point to reset the height of the spline.

When a spline point is first added its height is zero relative to the ground at the point at which it is located, and its height follows any changes in the ground height. This is indicated by a white rotating circle. If the height is adjusted it becomes an absolute height, so that the height does not change with subsequent changes in ground height, and this is indicated by a yellow rotating circle. The Remove Gradient tool reverts the spline point height to its original state - zero relative to the ground and a white rotating circle.

If a spline point height is already zero relative to the ground (white rotating circle) then this tool has no effect.

[edit] TRS19 Track Condition get.jpg Get Track Condition

Click LMB the Get Track Condition tool and Click LMB on a track section between two track spline points. The track condition for that section of track is displayed in the Track Condition box as a percentage.

[edit] TRS19 Track Condition value.jpg Track Condition Value

The Track Condition obtained from the Get Track Condition tool is displayed in the Track Condition box. You can manually enter a Track Condition value (between 0 and 100), and then use the Apply Track Condition tool to apply the Track Condition to the track splines.

[edit] TRS19 Track Condition apply.jpg Track Condition Apply

Click LMB the Apply Track Condition tool and Click LMB on a track section between two track spline points. The track condition value in the Track Condition box will be applied to that section of track.

See Track Condition for further information.

[edit] TRS19 Track Condition default.jpg Track Condition Default

Click LMB the Default Track Condition tool and Click LMB on a track section between two track spline points. The track condition of the section is reset to the track spline's default value (generally 50%).

[edit] TRS19 vertex height get.jpg Get Vertex Height

Click LMB the Get Vertex Height and Click LMB on a spline point on your track. The height of the spline point is displayed in the Height Value box.

[edit] TRS19 vertex height edit.jpg Get Vertex Height

The Vertex Height obtained with the Get Vertex Height tool is displayed in the Vertex Height box. You can manually enter a Vertex Height value and then use the Vertex Height Apply tool to apply the Vertex Height to the track vertex (spline point).

[edit] TRS19 vertex height apply.jpg Apply Vertex Height

Click LMB the Apply Vertex Height tool then Click LMB on a spline point. The spline point is raised to the height displayed in the Vertex Height box.

[edit] TRS19 curve radius get.jpg Show Curve Radius

Click LMB the Show Curve Radius tool then move the mouse to any place on the track. The curve radius at that point is displayed alongside the mouse cursor. The value is the radius measured in meters: a low value indicates a tight curve and a high value indicates a wider curve. Straight track has a curve value of zero.

[edit] TRS19 Track Vertex Properties.jpg Track Vertex Properties

The Track Vertex Properties allows you to access the properties for each track vertex (spline point). To use this tool, select the Track Vertex Properties tool, then click on a Track Vertex (Spline Point).

Currently, the Track Vertex Properties are used to configure the Superelevation of track on curves.

[edit] Trackside Mode

Tracks2.jpg

The second mode in the Track Menu is Trackside Mode. Click LMB on Trackside Mode (Y) to change the Track Tab menu to the Trackside Mode menu.

[edit] TRS19 Object add.jpg Add Object

To add a trackside object Click LMB on the Add Object (A) button. The select the object you wish to place from the list. Click LMB at one or the other side at some point of the track. Your object will be placed beside the track and will be “attached” to it. So if you move the track it will move with it.

[edit] TRS19 Object move.jpg Move Object

Click LMB on Move Object (M). Then Click LMB+H on a Trackside Object on your track. Drag your mouse along the track to move the object to a different position.

[edit] TRS19 TSide Rotate.jpg Rotate

Select the Rotate Object tool (R) and click LMB on the object. It will switch sides of the track and rotate 180 degrees. The direction that a trackside object faces is controlled by the direction in which the track was laid.

[edit] TRS19 object get.jpg Get Object

Click on the Get Object (G) tool and then Click LMB on an object already placed at the trackside. The object selected now appears in the selection window. Change the mode to Add Object (A) and Click LMB again at another point on the track where you wish to place another copy of the newly selected object.

[edit] TRS19 object delete.jpg Delete Object

Select Delete Object (D) then Click LMB to delete a trackside object. Continue Clicking LMB to delete a number of objects. If you click on the wrong object, click on Undo (Ctrl-Z) to undo the last action and replace the last deleted object.

[edit] Junction direction.jpg Junction Direction

To change the default direction of travel (for when you drive on this track in the Driver module), Click LMB on the Junction Direction (J) tool and then Click LMB once on the green and red arrows. The direction of travel will be changed (green denoting the default direction). You can also make 3-way turnouts by simply adding a third track to the turnout. There are now three direction arrows.

[edit] TRS19 Edit properties.jpg Define Name

Click the Define Name (N) tool and click again on the turnout. A dialogue box opens allowing you to type a name for the turnout in the box. Click the Check (proceed) icon to save the name and proceed.

[edit] Trackmark Mode

Tracks3.jpg

The third mode in the Track Menu is Trackmark Mode. Trackmark mode is used for the management of Trackmarks and Triggers. These are used to assist in setting up the rules for a session, which allows you to design operations for your route. Click LMB on the Trackmark Mode (V) to change the Track Tab menu to the Trackmark Mode menu.

[edit] TRS19 Object add.jpg Add Trackmark

To add a Trackmark, Click LMB on the Add Trackmark (A) button. Click LMB at a point on the track. A trackmark will be placed on the track and will be “attached” to it. So if you move the track it will move with it.

[edit] TRS19 Object move.jpg Move Trackmark

Click LMB on Move Trackmark (M). Then Click LMB+H on a Trackmark Object on your track. Drag your mouse along the track to move the object to a different position.

[edit] TRS19 TSide Rotate.jpg Rotate Trackmark

Select Rotate Trackmark (R) and the default direction of the Trackmark is reversed.

[edit] TRS19 object get.jpg Get Trackmark

Click on the Get Trackmark (G) tool and then Click LMB on a trackmark already placed at the track. That trackmark now appears in the selection window. Change the mode to Add Object (A) and Click LMB again at another point on the track where you wish to place another copy of the trackmark.

[edit] TRS19 object delete.jpg Delte Trackmark

Select Delete Trackmark (D) then Click LMB on a trackmark to delete it.

[edit] TRS19 Edit properties.jpg Define Name

To name your trackmarks so that you can find them again later on and use them in rules, Click LMB on Define Name (N). Then click on the trackmark and a dialogue box comes up where you can name the trackmark.

[edit] Advanced

Advanced Trigger Management Tools The advanced settings of the Trackmark tools menu are used to set the radius of triggers. The radius defines the scope of the trigger and is explained in the previous section.

[edit] Trigger radius get.jpg Get Radius

Click on the Get Radius tool and then Click LMB on a trigger. The trigger’s radius will now be in the text field adjacent to the button. The triggers have a default radius of 20 meters so this may not appear to have changed.

[edit] Trigger radius set.jpg Apply Radius

Click on Apply Radius then Click LMB on a trigger to apply the value in the radius field to that trigger.

[edit] Trigger radius adjust.jpg Edit Radius

Click on Edit Radius then Click LMB on a trigger and drag the mouse with the LMB still being held down to change the trigger radius. There is no visual indication of the radius as you drag it however. Use Get Radius to find out the new radius of that trigger.

See Also

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