Help:Surveyor Topology Advanced

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(File:Area grab.jpg Get displacement (B))
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 +
=TANE=
 
The Advanced features menu can be opened and closed by
 
The Advanced features menu can be opened and closed by
 
using Shift-F1 or clicking on the Advanced Tab.
 
using Shift-F1 or clicking on the Advanced Tab.
Line 5: Line 7:
 
A displacement map is a grayscale image
 
A displacement map is a grayscale image
 
used to create an instant height map. Click the left and right arrows to scroll through the available height maps.
 
used to create an instant height map. Click the left and right arrows to scroll through the available height maps.
{{clear}}
 
  
 
== [[File:Direction.jpg]] Displacement Direction ==
 
== [[File:Direction.jpg]] Displacement Direction ==
 
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.
 
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.
{{clear}}
 
  
 
== [[File:Threshold.jpg]] Displacement Scale ==
 
== [[File:Threshold.jpg]] Displacement Scale ==
 
Move the Threshold dial to increase the size of the height change set on the displacement map.
 
Move the Threshold dial to increase the size of the height change set on the displacement map.
{{clear}}
 
  
 
== [[File:Area select.jpg]] Select Area (B) ==
 
== [[File:Area select.jpg]] Select Area (B) ==
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determines the area that will be affected by the next
 
determines the area that will be affected by the next
 
operation.
 
operation.
{{clear}}
 
  
 
== [[File:Area fill.jpg]] Fill area (F) ==
 
== [[File:Area fill.jpg]] Fill area (F) ==
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terrain is instantly transformed into the shape determined by
 
terrain is instantly transformed into the shape determined by
 
the grayscale images of the displacement map chosen.
 
the grayscale images of the displacement map chosen.
{{clear}}
 
  
 
== [[File:Area cancel.jpg]] Cancel Selection (D) ==
 
== [[File:Area cancel.jpg]] Cancel Selection (D) ==
 
Click LMB on Cancel Selection (D) to cancel the
 
Click LMB on Cancel Selection (D) to cancel the
 
selection.
 
selection.
{{clear}}
 
  
 
== [[File:Area grab.jpg]] Get displacement (B) ==
 
== [[File:Area grab.jpg]] Get displacement (B) ==
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displacement map has been derived from the shape of the
 
displacement map has been derived from the shape of the
 
terrain. This can now be used to apply the same terrain effect in another area with the [[Help:Surveyor Topology Advanced Displacement Map Apply|Fill Area]] tool.
 
terrain. This can now be used to apply the same terrain effect in another area with the [[Help:Surveyor Topology Advanced Displacement Map Apply|Fill Area]] tool.
{{clear}}
+
 
 +
=TRS2019=
 +
The Advanced features menu can be opened and closed by
 +
using Shift-F1 or clicking on the Advanced Tab.
 +
 
 +
The Advanced tab provides access to the Displacement Map tools, and the new Clutter Effects/TurfFX tools.
 +
 
 +
==Effect Layers==
 +
===[[File:Trs2019-topology-tab-effect-layer.jpg]] Effects Layers ===
 +
Use this drop down menu to select between Displacement Map mode, and Effects Layers mode.
 +
 
 +
Effect Layers will only be shown if there are Effect Layers configured for the route.
 +
 
 +
When an Effect Layer is selected, the following tools are used to apply, adjust, or remove the effect layer on the route:
 +
 
 +
* [[#Height_up_(U)_2|Height Up (U)]] tool will paint the effect onto the terrain; with density growing the more it is 'painted' on.
 +
* [[#Height_down_(D)_2|Height Down (D)]] tool will erase the effect from the terrain, with density reducing the more it is 'erased'.
 +
* [[#Adjust_height_(A)_2|Adjust Height (A)]] tool will adjust the density of the effect on the terrain.
 +
* [[#Radius_2|Radius]] sets the radius for the brush to paint the effect onto the terrain.
 +
* [[#Sensitivity_2|Sensitivity]] sets the density/rate of the brush (the higher the sensitivity, the quicker it will paint the effect up to full density)
 +
* [[#Get_height_(G)_2|Get Height (G)]] gets the current density at the location of the compass.
 +
* [[#Use_height_(H)_2|Use Height (H)]] applies the selected effect density shown in the 'height value field'
 +
* [[#Plateau_(P)_2|Plateau (P)]] applies the effect density from one location to another. To use, left click and hold in one location and then drag to other locations to apply that effect density.
 +
* [[#Height_value_field_2|Height Value Field]] allows you to set a effect density value between 0 and 1, and then use the [[#Use_height_(H)_2|Use Height (H)]] tool to apply that effect density.
 +
* [[#Select_area_(B)_2|Select Area (B)]] allows you to select an area, to then use the [[#Fill_area_(F)_2|Fill Area (F)]] tool to 'fill' that area with the selected effect.
 +
* [[#Fill_area_(F)_2|Fill Area (F)]] allow you to fill the selected area with the selected effect.
 +
* [[#Cancel_selection_(D)_2|Cancel Selection (D)]] allows you to cancel the selection.
 +
 
 +
See [[Effect_Layer|Effect Layers]] for further information on creating, using, and editing Effect Layers.
 +
 
 +
===[[File:Trs2019-topology-tab-edit-add-effect-layer.jpg|48px]] Edit/Add Effect Layers===
 +
Opens the Edit/Add Effects Layers tool.
 +
 
 +
==Displacement Maps==
 +
=== [[File:Trs2019-topology-tab-displacement-map.jpg]] Displacement map ===
 +
A displacement map is a grayscale image used to create an instant height map. Used to create terrain features quickly and easily.
 +
 
 +
=== Direction ===
 +
Click the direction arrows at the bottom of the Displacement Map preview to change in the direction you wish the grayscale map to be put down on the baseboard.
 +
 
 +
=== Displacement Scale===
 +
Move the Displacement Scale slider, below the Displacement Map view, to change the height scale for the displacement map.
 +
 
 +
=== [[File:Trs2019-topology-tab-select-area.jpg|48px]] Select area (B) ===
 +
Click on Select Area (B). Click LMB and drag the
 +
mouse to make a large square as shown below.
 +
The size of the square (or rectangle)
 +
determines the area that will be affected by the next
 +
operation.
 +
 
 +
=== [[File:Trs2019-topology-tab-fill-area.jpg|48px]] Fill area (F) ===
 +
Scroll through the Displacement Maps, then click on Fill Area (F). The
 +
terrain is instantly transformed into the shape determined by
 +
the grayscale images of the displacement map chosen.
 +
 
 +
=== [[File:Trs2019-topology-tab-cancel-selection.jpg|48px]] Cancel selection (D) ===
 +
Click LMB on Cancel Selection (D) to cancel the
 +
selection.
 +
 
 +
=== [[File:Trs2019-topology-tab-get-displacement.jpg|48px]] Get displacement (B) ===
 +
Click on Select Area (B). Click LMB on the baseboard
 +
and drag the mouse to make a large square that
 +
covers an existing area of modified terrain. Now
 +
click the “Get Displacement” button and you’ll notice that a
 +
displacement map has been derived from the shape of the
 +
terrain. This can now be used to apply the same terrain effect
 +
in another area.
  
 
==See Also==
 
==See Also==
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* [[Help:Surveyor_Tools]]
 
* [[Help:Surveyor_Tools]]
 
* [[Help:Surveyor]]
 
* [[Help:Surveyor]]
 +
* [[Effect_Layer|Effect Layer]]
  
 
[[Category:Help]]
 
[[Category:Help]]

Revision as of 11:47, 19 July 2018

Contents

TANE

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.

Displacement map.jpg Displacement map

A displacement map is a grayscale image used to create an instant height map. Click the left and right arrows to scroll through the available height maps.

Direction.jpg Displacement Direction

Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.

Threshold.jpg Displacement Scale

Move the Threshold dial to increase the size of the height change set on the displacement map.

Area select.jpg Select Area (B)

Click on Select Area (B). Click LMB and drag the mouse to change the size of the square. The size of the square (or rectangle) determines the area that will be affected by the next operation.

Area fill.jpg Fill area (F)

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.

Area cancel.jpg Cancel Selection (D)

Click LMB on Cancel Selection (D) to cancel the selection.

Area grab.jpg Get displacement (B)

Click on Select Area (B). Click LMB on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area with the Fill Area tool.

TRS2019

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.

The Advanced tab provides access to the Displacement Map tools, and the new Clutter Effects/TurfFX tools.

Effect Layers

Trs2019-topology-tab-effect-layer.jpg Effects Layers

Use this drop down menu to select between Displacement Map mode, and Effects Layers mode.

Effect Layers will only be shown if there are Effect Layers configured for the route.

When an Effect Layer is selected, the following tools are used to apply, adjust, or remove the effect layer on the route:

  • Height Up (U) tool will paint the effect onto the terrain; with density growing the more it is 'painted' on.
  • Height Down (D) tool will erase the effect from the terrain, with density reducing the more it is 'erased'.
  • Adjust Height (A) tool will adjust the density of the effect on the terrain.
  • Radius sets the radius for the brush to paint the effect onto the terrain.
  • Sensitivity sets the density/rate of the brush (the higher the sensitivity, the quicker it will paint the effect up to full density)
  • Get Height (G) gets the current density at the location of the compass.
  • Use Height (H) applies the selected effect density shown in the 'height value field'
  • Plateau (P) applies the effect density from one location to another. To use, left click and hold in one location and then drag to other locations to apply that effect density.
  • Height Value Field allows you to set a effect density value between 0 and 1, and then use the Use Height (H) tool to apply that effect density.
  • Select Area (B) allows you to select an area, to then use the Fill Area (F) tool to 'fill' that area with the selected effect.
  • Fill Area (F) allow you to fill the selected area with the selected effect.
  • Cancel Selection (D) allows you to cancel the selection.

See Effect Layers for further information on creating, using, and editing Effect Layers.

Trs2019-topology-tab-edit-add-effect-layer.jpg Edit/Add Effect Layers

Opens the Edit/Add Effects Layers tool.

Displacement Maps

Trs2019-topology-tab-displacement-map.jpg Displacement map

A displacement map is a grayscale image used to create an instant height map. Used to create terrain features quickly and easily.

Direction

Click the direction arrows at the bottom of the Displacement Map preview to change in the direction you wish the grayscale map to be put down on the baseboard.

Displacement Scale

Move the Displacement Scale slider, below the Displacement Map view, to change the height scale for the displacement map.

Trs2019-topology-tab-select-area.jpg Select area (B)

Click on Select Area (B). Click LMB and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.

Trs2019-topology-tab-fill-area.jpg Fill area (F)

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.

Trs2019-topology-tab-cancel-selection.jpg Cancel selection (D)

Click LMB on Cancel Selection (D) to cancel the selection.

Trs2019-topology-tab-get-displacement.jpg Get displacement (B)

Click on Select Area (B). Click LMB on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area.

See Also

Personal tools