Help:Delete Missing Assets

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(Created page with "==Delete Missing Assets== Delete Missing Assets (DMA) is a Surveyor command that performs a number of Route/Session repair tasks. The most obvious of these is to remove refere...")
 
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===Missing Assets===
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====Missing Assets====
 
When DMA is run Surveyor will load from disk every Route and Session tile/baseboard, and iterate over them to validate every object, track stretch and ground texture. Any required assets that cannot be loaded (for any reason) will result in things being removed/deleted from the world. This means that missing ground textures will be replaced with the default (e.g. grid) texture, objects may be deleted and track may be deleted.
 
When DMA is run Surveyor will load from disk every Route and Session tile/baseboard, and iterate over them to validate every object, track stretch and ground texture. Any required assets that cannot be loaded (for any reason) will result in things being removed/deleted from the world. This means that missing ground textures will be replaced with the default (e.g. grid) texture, objects may be deleted and track may be deleted.
  
 
As noted, any failure to load an asset will result in things being removed, the asset does not have to be literally "missing". This includes assets which are uninstalled, faulty, missing dependencies, unauthorised (payware), incompatible (due to build number or other restrictions), or even just locally disabled.
 
As noted, any failure to load an asset will result in things being removed, the asset does not have to be literally "missing". This includes assets which are uninstalled, faulty, missing dependencies, unauthorised (payware), incompatible (due to build number or other restrictions), or even just locally disabled.
  
===Ground Repair===
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====Ground Repair====
  
===Object Repair===
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====Object Repair====
  
===Track Repair===
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====Track Repair====
  
===Named Object Table===
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====Named Object Table====

Revision as of 11:52, 10 November 2021

Contents

Delete Missing Assets

Delete Missing Assets (DMA) is a Surveyor command that performs a number of Route/Session repair tasks. The most obvious of these is to remove references to assets which are not available in the local installation (i.e. "Missing Assets"), but there's a lot more to it than that. No part of DMA supports undo and the operation runs over the entire map, so a backup should always be made before it is used.


Missing Assets

When DMA is run Surveyor will load from disk every Route and Session tile/baseboard, and iterate over them to validate every object, track stretch and ground texture. Any required assets that cannot be loaded (for any reason) will result in things being removed/deleted from the world. This means that missing ground textures will be replaced with the default (e.g. grid) texture, objects may be deleted and track may be deleted.

As noted, any failure to load an asset will result in things being removed, the asset does not have to be literally "missing". This includes assets which are uninstalled, faulty, missing dependencies, unauthorised (payware), incompatible (due to build number or other restrictions), or even just locally disabled.

Ground Repair

Object Repair

Track Repair

Named Object Table

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