Help/Trains Tab

From TrainzOnline
< Help(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
 +
 +
= Train Mode =
 +
 
Clicking LMB on
 
Clicking LMB on
 
the Train Mode
 
the Train Mode
Line 15: Line 18:
  
 
[[File:Trains1.jpg|400px]]
 
[[File:Trains1.jpg|400px]]
[[File:Trains2.jpg|400px]]
 
 
{{clear}}
 
{{clear}}
 
+
== [[File:object add.jpg]] Add Train ==
[[File:object add.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click on Add Train (A) to enable the building of a
 
Click on Add Train (A) to enable the building of a
Line 24: Line 25:
 
in the list that you would like to place on the route.
 
in the list that you would like to place on the route.
 
A picture of the asset appears in the Train Viewer
 
A picture of the asset appears in the Train Viewer
window in the bottom of the tab. Click LMB on the
+
window in the bottom of the tab. Click LMB on the
 
asset in the Train Viewer window, the picture will rotate to
 
asset in the Train Viewer window, the picture will rotate to
 
show you different views of the selected item. Click RMB+H  
 
show you different views of the selected item. Click RMB+H  
Line 36: Line 37:
 
the consist. If you Click LMB too far away from the
 
the consist. If you Click LMB too far away from the
 
end of the consist, a new one will be created.  
 
end of the consist, a new one will be created.  
 
+
== [[File:object move.jpg]] Move Train ==
[[File:object move.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on Move Train (M) then LMB+H a train car.
 
Click LMB on Move Train (M) then LMB+H a train car.
 
You can then drag the mouse to move the traincar
 
You can then drag the mouse to move the traincar
 
anywhere that there is track.
 
anywhere that there is track.
[[File:reload page.jpg]]
+
== [[File:reload page.jpg]] Rotate Train ==
 
{{clear}}
 
{{clear}}
 
Click LMB on Rotate Train (R) to enable rotation of
 
Click LMB on Rotate Train (R) to enable rotation of
Line 48: Line 48:
 
LMB on any engine or car in a consist to change the
 
LMB on any engine or car in a consist to change the
 
direction in which it is facing.
 
direction in which it is facing.
[[File:object get.jpg]]
+
== [[File:object get.jpg]] Get Train ==
 
{{clear}}
 
{{clear}}
 
Once Get Train (G) is selected, Click LMB
 
Once Get Train (G) is selected, Click LMB
Line 54: Line 54:
 
selected from the list in the Trains tab and displayed in the
 
selected from the list in the Trains tab and displayed in the
 
Train Viewer window. Then Click LMB on Add Train to place it.
 
Train Viewer window. Then Click LMB on Add Train to place it.
[[File:area cancel.jpg]]
+
== [[File:area cancel.jpg]] Delete Train ==
 
{{clear}}
 
{{clear}}
 
Click LMB on Delete Train (D), then Click LMB on any engine
 
Click LMB on Delete Train (D), then Click LMB on any engine
Line 60: Line 60:
 
be deleted. The consist will shorten if necessary to close the
 
be deleted. The consist will shorten if necessary to close the
 
space taken by the car or engine and keep the consist intact.
 
space taken by the car or engine and keep the consist intact.
[[File:train decouple.jpg]]
+
== [[File:train decouple.jpg]] Decouple Carriage ==
 
Click LMB on Decouple Carriage (X) and then move
 
Click LMB on Decouple Carriage (X) and then move
 
the cursor to a point near the connection between
 
the cursor to a point near the connection between
Line 67: Line 67:
 
seen to open. Additional Green and Red arrows will appear
 
seen to open. Additional Green and Red arrows will appear
 
above the point of uncoupling to mark off the two consists
 
above the point of uncoupling to mark off the two consists
that have now been made from the one original consist.
+
that have now been made from the one original consist.
     
+
 
{{clear}}
 
{{clear}}
[[File:edit properties.jpg]]
+
== [[File:edit properties.jpg]] Edit Properties ==
 
Each engine or car in TS12 can be assigned
 
Each engine or car in TS12 can be assigned
 
properties. Click LMB on Edit Properties (P) to enable
 
properties. Click LMB on Edit Properties (P) to enable
Line 85: Line 84:
 
change to match your selection.
 
change to match your selection.
  
///////
+
= Consist Mode =
Consist Mode (C)
+
[[File:Trains2.jpg|400px]]
 +
{{clear}}
 
Click LMB on Consist Mode (C), one of two large
 
Click LMB on Consist Mode (C), one of two large
 
buttons at the top of the tab, to enable the
 
buttons at the top of the tab, to enable the
Line 100: Line 100:
 
vehicle and drag it outside of the consist window to remove
 
vehicle and drag it outside of the consist window to remove
 
it from the consist.
 
it from the consist.
 
+
== [[File:Rename.jpg]] Rename Consist Template ==
[[File:Rename.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on the Rename Consist Template
 
Click LMB on the Rename Consist Template
button to rename the '''Custom'''
+
button to rename the '''Custom'''
 
consist currently selected in the list. A window will open up
 
consist currently selected in the list. A window will open up
 
in which you may do the renaming.
 
in which you may do the renaming.
 
+
== [[File:Delete.jpg]] Delete Consist Template ==
 
+
 
+
[[File:Delete.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on the Delete Consist Template
 
Click LMB on the Delete Consist Template
Line 116: Line 112:
 
selected in the list. A window will open up in which you will
 
selected in the list. A window will open up in which you will
 
click on the Yes or No button to confirm or deny the deletion.
 
click on the Yes or No button to confirm or deny the deletion.
 
+
== [[File:object add.jpg]] Add Consist ==
[[File:object add.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on Add Consist (A) to add one of your
 
Click LMB on Add Consist (A) to add one of your
 
chosen consists to your route. Click LMB at any point
 
chosen consists to your route. Click LMB at any point
 
on the track to place the complete consist there.
 
on the track to place the complete consist there.
[[File:object move.jpg]]
+
== [[File:object move.jpg]] Move Consist ==
 
{{clear}}
 
{{clear}}
 
Click LMB on Move Consist (M) to enable you to move any
 
Click LMB on Move Consist (M) to enable you to move any
Line 132: Line 127:
 
The two sets of associated Red and Green arrows that marked
 
The two sets of associated Red and Green arrows that marked
 
out the will then combine into one set for the new consist.
 
out the will then combine into one set for the new consist.
 
+
== [[File:reload page.jpg]] Rotate Consist ==
[[File:reload page.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on Rotate Consist (R) to enable the
 
Click LMB on Rotate Consist (R) to enable the
Line 140: Line 134:
 
its direction. The Red and Green arrows will also switch
 
its direction. The Red and Green arrows will also switch
 
positions to reflect the rotation.
 
positions to reflect the rotation.
 
+
== [[File:change heading.jpg]] Change Heading ==
[[File:change heading.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on the Change Heading (H) button to
 
Click LMB on the Change Heading (H) button to
Line 149: Line 142:
 
the direction that will be forward when the consist is started
 
the direction that will be forward when the consist is started
 
in Driver mode.
 
in Driver mode.
 
+
== [[File:object get.jpg]] Get Consist ==
[[File:object get.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on Get Consist (G) to add new consists to
 
Click LMB on Get Consist (G) to add new consists to
 
the consist list. This also allows the quick selection
 
the consist list. This also allows the quick selection
 
and replication of consists already within the route.
 
and replication of consists already within the route.
If the consist is already in the consist list, it will be selected
+
If the consist is already in the consist list, it will be selected.
in that list so that it is easy for you to add to the route. If
+
== [[File:area cancel.jpg]] Delete Consist ==
the consist is not in the list (likely to be because you have
+
assembled and placed it previously in Train Mode), you may
+
now give it a name in the window that opened up and the
+
consist will be added to your list for future use. This is a great
+
way to build up a list of your favorite consists for use on many
+
different routes.
+
[[File:area cancel.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on the Delete Consist (D) button (not to
 
Click LMB on the Delete Consist (D) button (not to
Line 170: Line 155:
 
the deletion of consist placed on the track. Then Click LMB on
 
the deletion of consist placed on the track. Then Click LMB on
 
any consist to remove it.
 
any consist to remove it.
 
+
== [[File:train decouple.jpg]] Decouple Carriage ==
[[File:train decouple.jpg]]
+
 
{{clear}}
 
{{clear}}
 
Click LMB on the Decouple Carriage (X) button to
 
Click LMB on the Decouple Carriage (X) button to
enable the decoupling of parts of a consist to break
+
enable the decoupling of parts of a consist. Then Click LMB on
them up into smaller consists. Then Click LMB on
+
 
the coupler icon that will appear when you move the cursor
 
the coupler icon that will appear when you move the cursor
 
between cars or engines in a consist. You will see that the red
 
between cars or engines in a consist. You will see that the red
 
and Green arrows will show that you now have two consists.
 
and Green arrows will show that you now have two consists.
Use Move Consist (M) to move them apart if you wish.
 

Revision as of 14:54, 20 February 2014

Contents

Train Mode

Clicking LMB on the Train Mode (T) button in this tab allows you to assemble consists. A list of all engines and rolling stock is displayed below this button. Below the list are selection lists for Train Origin and Train Company. If “All” is selected in both of these lists, all consists and rolling stock will be displayed. By selecting a region or company in these lists the list displayed can be restricted to just that company or just that region or both.


Trains1.jpg

Object add.jpg Add Train

Click on Add Train (A) to enable the building of a consist. Click LMB on the engine or rolling stock asset in the list that you would like to place on the route. A picture of the asset appears in the Train Viewer window in the bottom of the tab. Click LMB on the asset in the Train Viewer window, the picture will rotate to show you different views of the selected item. Click RMB+H on the item in the picture and move your mouse forward and back to increase and decrease the size of the item in the Train Viewer window. Click on a location on a track in your route and your item will be placed at that point. To add items to your cosist Click LMB on one end of the consist or the other . The Red and Green arrows adjust to mark the ends of the consist. If you Click LMB too far away from the end of the consist, a new one will be created.

Object move.jpg Move Train

Click LMB on Move Train (M) then LMB+H a train car. You can then drag the mouse to move the traincar anywhere that there is track.

Reload page.jpg Rotate Train

Click LMB on Rotate Train (R) to enable rotation of the engine or cars in a consist. Once enabled, Click LMB on any engine or car in a consist to change the direction in which it is facing.

Object get.jpg Get Train

Once Get Train (G) is selected, Click LMB on any car in any consist on the route and that car will be selected from the list in the Trains tab and displayed in the Train Viewer window. Then Click LMB on Add Train to place it.

Area cancel.jpg Delete Train

Click LMB on Delete Train (D), then Click LMB on any engine or car in a consist on the route and that engine or car will be deleted. The consist will shorten if necessary to close the space taken by the car or engine and keep the consist intact.

Train decouple.jpg Decouple Carriage

Click LMB on Decouple Carriage (X) and then move the cursor to a point near the connection between two items in a consist until an image (colored Red) of a coupler appears. Click LMB on the coupler and it will be seen to open. Additional Green and Red arrows will appear above the point of uncoupling to mark off the two consists that have now been made from the one original consist.

Edit properties.jpg Edit Properties

Each engine or car in TS12 can be assigned properties. Click LMB on Edit Properties (P) to enable the setting of properties for engines and vehicles. A name will be assigned to the engine or car by adding a number to its name, which can be customized, as found in the list of locos and cars. Names for locos and rolling stock persist only for this particular session. Running numbers for an engine or car can be changed by Clicking LMB on the underlined text after the words Running Number. A new window opens in which you may enter the number of your choice. If the engine or car has been designed with a number that is changeable, the number will change to match your selection.

Consist Mode

Trains2.jpg

Click LMB on Consist Mode (C), one of two large buttons at the top of the tab, to enable the placing of complete consists available in the list of consists below the button. A consist window appears at the bottom of the screen which display the currently selected consist in the list at the top of the tab. Click LMB on any consist in the list and it will appear in the consist window for your reference. You can Click LMB on any of the vehicles in the consist window to change their direction. Click LMB and hold on a vehicle and drag it outside of the consist window to remove it from the consist.

Rename.jpg Rename Consist Template

Click LMB on the Rename Consist Template button to rename the Custom consist currently selected in the list. A window will open up in which you may do the renaming.

Delete.jpg Delete Consist Template

Click LMB on the Delete Consist Template button to delete the Custom consist currently selected in the list. A window will open up in which you will click on the Yes or No button to confirm or deny the deletion.

Object add.jpg Add Consist

Click LMB on Add Consist (A) to add one of your chosen consists to your route. Click LMB at any point on the track to place the complete consist there.

Object move.jpg Move Consist

Click LMB on Move Consist (M) to enable you to move any consist on your route along the track to adjust its starting position. Click LMB+H on any consist to move it back and forth along the track. To join two separate consists together, move one consist along the track until it touches the other then release LMB. The two sets of associated Red and Green arrows that marked out the will then combine into one set for the new consist.

Reload page.jpg Rotate Consist

Click LMB on Rotate Consist (R) to enable the rotation of any consist so that it is pointed in the other direction. Click LMB on the consist to change its direction. The Red and Green arrows will also switch positions to reflect the rotation.

Change heading.jpg Change Heading

Click LMB on the Change Heading (H) button to enable the changing of the heading of a consist. Then Click LMB on any consist and the Green and Red arrows will move to opposite ends of the consist setting the direction that will be forward when the consist is started in Driver mode.

Object get.jpg Get Consist

Click LMB on Get Consist (G) to add new consists to the consist list. This also allows the quick selection and replication of consists already within the route. If the consist is already in the consist list, it will be selected.

Area cancel.jpg Delete Consist

Click LMB on the Delete Consist (D) button (not to be confused with the big gray colored Delete Train Template button in the middle of the Tab) to enable the deletion of consist placed on the track. Then Click LMB on any consist to remove it.

Train decouple.jpg Decouple Carriage

Click LMB on the Decouple Carriage (X) button to enable the decoupling of parts of a consist. Then Click LMB on the coupler icon that will appear when you move the cursor between cars or engines in a consist. You will see that the red and Green arrows will show that you now have two consists.

Personal tools