Help/Trains Tab

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Line 1: Line 1:
 +
Clicking LMB on
 +
the Train Mode
 +
(T) button in this
 +
tab allows you to
 +
assemble consists. A list of all
 +
engines and rolling stock is
 +
displayed below this button.
 +
Below the list are selection
 +
lists for Train Origin and Train
 +
Company. If “All” is selected in both of these lists, all consists
 +
and rolling stock will be displayed. By selecting a region or
 +
company in these lists the list displayed can be restricted to
 +
just that company or just that region or both.
 +
 +
 
[[File:Trains1.jpg|400px]]
 
[[File:Trains1.jpg|400px]]
 
[[File:Trains2.jpg|400px]]
 
[[File:Trains2.jpg|400px]]
Line 5: Line 20:
 
[[File:object add.jpg]]
 
[[File:object add.jpg]]
 
{{clear}}
 
{{clear}}
 +
Click on Add Train (A) to enable the building of a
 +
consist. Click LMB on the engine or rolling stock asset
 +
in the list that you would like to place on the route.
 +
A picture of the asset appears in the Train Viewer
 +
window in the bottom of the tab.  Click LMB on the
 +
asset in the Train Viewer window, the picture will rotate to
 +
show you different views of the selected item. Click RMB+H
 +
on the item in the picture and move your mouse forward and
 +
back to increase and decrease the size of the item in the Train
 +
Viewer window.
 +
Click on a location on a track in your route and your item will
 +
be placed at that point.
 +
To add items to your cosist Click LMB on
 +
one end of the consist or the other . The Red and Green arrows adjust to mark the ends of
 +
the consist. If you Click LMB too far away from the
 +
end of the consist, a new one will be created.
 +
 
[[File:object move.jpg]]
 
[[File:object move.jpg]]
 
{{clear}}
 
{{clear}}
 +
Click LMB on Move Train (M) then LMB+H a train car.
 +
You can then drag the mouse to move the traincar
 +
anywhere that there is track.
 
[[File:reload page.jpg]]
 
[[File:reload page.jpg]]
 
{{clear}}
 
{{clear}}
 +
Click LMB on Rotate Train (R) to enable rotation of
 +
the engine or cars in a consist. Once enabled, Click
 +
LMB on any engine or car in a consist to change the
 +
direction in which it is facing.
 
[[File:object get.jpg]]
 
[[File:object get.jpg]]
 
{{clear}}
 
{{clear}}
 +
Once Get Train (G) is selected, Click LMB
 +
on any car in any consist on the route and that car will be
 +
selected from the list in the Trains tab and displayed in the
 +
Train Viewer window. Then Click LMB on Add Train to place it.
 
[[File:area cancel.jpg]]
 
[[File:area cancel.jpg]]
 
{{clear}}
 
{{clear}}
[[File:train decouple.jpg]]    
+
Click LMB on Delete Train (D), then Click LMB on any engine
 +
or car in a consist on the route and that engine or car will
 +
be deleted. The consist will shorten if necessary to close the
 +
space taken by the car or engine and keep the consist intact.
 +
[[File:train decouple.jpg]]
 +
Click LMB on Decouple Carriage (X) and then move
 +
the cursor to a point near the connection between
 +
two items in a consist until an image (colored Red)
 +
of a coupler appears. Click LMB on the coupler and it will be
 +
seen to open. Additional Green and Red arrows will appear
 +
above the point of uncoupling to mark off the two consists
 +
that have now been made from the one original consist.
 +
     
 
{{clear}}
 
{{clear}}
 
[[File:edit properties.jpg]]
 
[[File:edit properties.jpg]]
?///////
+
Each engine or car in TS12 can be assigned
 +
properties. Click LMB on Edit Properties (P) to enable
 +
the setting of properties for engines and vehicles.
 +
A name will be assigned to the engine or car by adding a
 +
number to its name, which can be customized, as found in the list of locos and cars.
 +
Names for locos and rolling stock persist only for this
 +
particular session.
 +
Running numbers for an engine or
 +
car can be changed by Clicking LMB on the underlined text after the words
 +
Running Number. A new window opens in which you may
 +
enter the number of your choice. If the engine or car has been
 +
designed with a number that is changeable, the number will
 +
change to match your selection.
 +
 
 +
///////
 +
Consist Mode (C)
 +
Click LMB on Consist Mode (C), one of two large
 +
buttons at the top of the tab, to enable the
 +
placing of complete consists available in the list
 +
of consists below the button.
 +
A consist window appears at the bottom of the screen which
 +
display the currently selected consist in the list at the top of
 +
the tab.
 +
Click LMB on any consist in the list and it will appear in the
 +
consist window for your reference.
 +
You can Click LMB on any of the vehicles in the consist
 +
window to change their direction. Click LMB and hold on a
 +
vehicle and drag it outside of the consist window to remove
 +
it from the consist.
 +
 
 +
[[File:Rename.jpg]]
  
 +
[[File:Delete.jpg]]
 
[[File:object add.jpg]]
 
[[File:object add.jpg]]
 
{{clear}}
 
{{clear}}

Revision as of 08:09, 20 February 2014

Clicking LMB on the Train Mode (T) button in this tab allows you to assemble consists. A list of all engines and rolling stock is displayed below this button. Below the list are selection lists for Train Origin and Train Company. If “All” is selected in both of these lists, all consists and rolling stock will be displayed. By selecting a region or company in these lists the list displayed can be restricted to just that company or just that region or both.


Trains1.jpg Trains2.jpg

Object add.jpg

Click on Add Train (A) to enable the building of a consist. Click LMB on the engine or rolling stock asset in the list that you would like to place on the route. A picture of the asset appears in the Train Viewer window in the bottom of the tab. Click LMB on the asset in the Train Viewer window, the picture will rotate to show you different views of the selected item. Click RMB+H on the item in the picture and move your mouse forward and back to increase and decrease the size of the item in the Train Viewer window. Click on a location on a track in your route and your item will be placed at that point. To add items to your cosist Click LMB on one end of the consist or the other . The Red and Green arrows adjust to mark the ends of the consist. If you Click LMB too far away from the end of the consist, a new one will be created.

Object move.jpg

Click LMB on Move Train (M) then LMB+H a train car. You can then drag the mouse to move the traincar anywhere that there is track. Reload page.jpg

Click LMB on Rotate Train (R) to enable rotation of the engine or cars in a consist. Once enabled, Click LMB on any engine or car in a consist to change the direction in which it is facing. Object get.jpg

Once Get Train (G) is selected, Click LMB on any car in any consist on the route and that car will be selected from the list in the Trains tab and displayed in the Train Viewer window. Then Click LMB on Add Train to place it. Area cancel.jpg

Click LMB on Delete Train (D), then Click LMB on any engine or car in a consist on the route and that engine or car will be deleted. The consist will shorten if necessary to close the space taken by the car or engine and keep the consist intact. Train decouple.jpg Click LMB on Decouple Carriage (X) and then move the cursor to a point near the connection between two items in a consist until an image (colored Red) of a coupler appears. Click LMB on the coupler and it will be seen to open. Additional Green and Red arrows will appear above the point of uncoupling to mark off the two consists that have now been made from the one original consist.

Edit properties.jpg Each engine or car in TS12 can be assigned properties. Click LMB on Edit Properties (P) to enable the setting of properties for engines and vehicles. A name will be assigned to the engine or car by adding a number to its name, which can be customized, as found in the list of locos and cars. Names for locos and rolling stock persist only for this particular session. Running numbers for an engine or car can be changed by Clicking LMB on the underlined text after the words Running Number. A new window opens in which you may enter the number of your choice. If the engine or car has been designed with a number that is changeable, the number will change to match your selection.

/////// Consist Mode (C) Click LMB on Consist Mode (C), one of two large buttons at the top of the tab, to enable the placing of complete consists available in the list of consists below the button. A consist window appears at the bottom of the screen which display the currently selected consist in the list at the top of the tab. Click LMB on any consist in the list and it will appear in the consist window for your reference. You can Click LMB on any of the vehicles in the consist window to change their direction. Click LMB and hold on a vehicle and drag it outside of the consist window to remove it from the consist.

Rename.jpg

Delete.jpg Object add.jpg

Object move.jpg

Reload page.jpg

Change heading.jpg

Object get.jpg

Area cancel.jpg

Train decouple.jpg

Edit properties.jpg

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