Help/Topology Tab

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The Topology Menu provides
+
The <b>Topology Menu</b> provides access to the tools for creating various
the tools for creating various
+
types of terrain. On this Wiki Page you will learn how to make
types of terrain. In this section
+
hills, valleys, mountains, lakes and rivers. Once you become skilled in the use of these tools, you may want to check out <span class="plainlinks">[https://online.ts2009.com/mediaWiki/index.php/How_To_Make_Scenery How To: Make Better Scenery]</span> to enhance the scenery along your Route.
you will learn how to make
+
 
hills, valleys, mountains, lakes
+
NOTE: In <b>TRS2019</b>, this Topology Tab is also used for accessing the new [[Help:Using_Effect_Layers|"Effect Layers"]]
and rivers.
+
  
 
Click on the Topology Tab (or
 
Click on the Topology Tab (or
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“Advanced” button to expand
 
“Advanced” button to expand
 
the menu.
 
the menu.
[[File:Topology.jpeg|400px|right]]
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[[File:Topology.jpeg|400px|left]]
 
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{{clear}}
  
= Main menu =
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= Topology Tools =
  
== Height up (U) ==
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== [[File:Height up.jpg]]  Height up (U) ==
  
[[File:Height up.jpg]]
 
 
Click on the Height Up icon to select the
 
Click on the Height Up icon to select the
 
Height Up tool, and notice that your mouse cursor changes
 
Height Up tool, and notice that your mouse cursor changes
 
to a circle. This circle is the “area of influence” for your cursor
 
to a circle. This circle is the “area of influence” for your cursor
 
when using the land shaping tools.
 
when using the land shaping tools.
Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise.  
+
Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise.  
 
{{clear}}
 
{{clear}}
  
== Height down (D) ==
+
== [[File:Height down.jpg]] Height down (D) ==
Move to a flat area then make an indentation by clickin LMB where you want
+
Move to a flat area then make an indentation by clicking where you want
 
to lower the terrain. The size of the cursor circle determines the amount
 
to lower the terrain. The size of the cursor circle determines the amount
 
of land that is lowered and the sensitivity determines how
 
of land that is lowered and the sensitivity determines how
 
quickly it lowers.
 
quickly it lowers.
[[File:Height down.jpg]]
 
 
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== Adjust height (A) ==
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== [[File:Height adjust.jpg]] Adjust height (A) ==
 
Adjust Height allows finer control of the up
 
Adjust Height allows finer control of the up
and down movement. Click LMB and hold then
+
and down movement. Click and hold then
 
push your mouse away from you to raise the
 
push your mouse away from you to raise the
terrain. Click LMB and hold then pull the mouse
+
terrain. Click and hold then pull the mouse
 
towards you to lower the terrain.
 
towards you to lower the terrain.
[[File:Height adjust.jpg]]
 
 
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== Radius ==
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== [[File:Radius.jpg]] Radius ==
Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (+), left to minimize (-).  
+
Click on the Radius Tool and move mouse to either side to change the circle of influence. Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").  
[[File:Radius.jpg]]
+
 
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{{clear}}
  
== Sensitivity ==
+
== [[File:Sensitivity.jpg]] Sensitivity ==
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (+), left to minimize (-).  
+
Click on the Sensitivity Tool and move the mouse to either side to change the amount of height changed each time the circle of influence is affected: Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").  
[[File:Sensitivity.jpg]]
+
 
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== Get height ==
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== [[File:Height get.jpg]] Get height (G) ==
Select Get Height (G), then Click RMB on the side of
+
Select Get Height (G), then Click on the side of
 
a hill. Notice that the number in the Height Value
 
a hill. Notice that the number in the Height Value
 
field changes. You have captured the height of the
 
field changes. You have captured the height of the
spot you clicked on.  
+
spot you clicked on. NOTE: In <b>TRS2019</b>, the elevation of a point on the baseboard is obtained only by selecting the <B>Plateau 'P'</b> tool and clicking on a point, the elevation of which then appears in the Height Value window to the left. Get height 'G' does not return a value for the baseboard elevation (not functional).
[[File:Height get.jpg]]
+
 
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== Use height ==
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== [[File:Height use.jpg]] Use height (H) ==
Click on Use Height (H) Then Click LMB to apply the
+
Click on Use Height (H) Then Click to apply the
 
selected Height Value to the terrain. The Use Height
 
selected Height Value to the terrain. The Use Height
 
tool creates a plateau at your selected height and
 
tool creates a plateau at your selected height and
 
the radius of your cursor circle determines the
 
the radius of your cursor circle determines the
 
amount of land that is leveled at one time.
 
amount of land that is leveled at one time.
Click LMB+H then move your mouse around the terrain to
+
Click and hold then move your mouse around the terrain to
 
plateau a broader section.
 
plateau a broader section.
[[File:Height use.jpg]]
 
 
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{{clear}}
  
== Plateu ==
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== [[File:Plateu.jpg]] Plateau (P) ==
Plateau (P) creates a plateau at the current height of the
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'<b>Plateau (P)</b>' levels the topography at the current height of the
compass. Click LMB on the side of a hill to create
+
cursor, the elevation of which displays in  the height value window to the left. Click on the side of a hill to create
a plateau at that level by raising or lowering the
+
a flat area at the selected level, raising (downslope) and lowering (upslope) the terrain.
terrain.
+
[[File:Plateu.jpg]]
+
 
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{{clear}}
  
== Height value field ==
+
== [[File:Height value field.jpg]] Height value field ==
 
As an alternative to Get Height to select a Height Value, you
 
As an alternative to Get Height to select a Height Value, you
 
can also enter specific height in the Height Value field. You
 
can also enter specific height in the Height Value field. You
 
can enter positive or negative values. Negative values allow
 
can enter positive or negative values. Negative values allow
 
you to depress the terrain.
 
you to depress the terrain.
[[File:Height value field.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Add water ==
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== [[File:Water add.jpg]] Add water (W) ==
To create a “riverbed”, make your circle radius as
+
Click on Add Water (W)
small as possible. Next, enter -10 in the Height Value
+
field. Then click on Use Height. Now make your
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riverbed by Click LMB+H, then “painting” the new height
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along the terrain creating your riverbed as shown below.
+
Now Click LMB on Add Water (W)
+
 
and paint the water texture along the
 
and paint the water texture along the
riverbed by Clicking LMB and moving
+
desired area by moving
 
your mouse around. The radius of the
 
your mouse around. The radius of the
cursor circle determines the texture panel size. You results
+
cursor circle determines the texture panel size.  
will look like that shown below where we have partially
+
completed the “water painting” job.
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Paint enough squares so that they will
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cover the area of your riverbed.
+
[[File:Water add.jpg]]
+
 
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{{clear}}
  
== Remove water ==
+
== [[File:Water remove.jpg]] Remove water (Q) ==
Click LMB on Remove Water (Q) and you then delete
+
Click on Remove Water (Q) and you then delete
 
the water texture one panel at a time by Clicking
 
the water texture one panel at a time by Clicking
LMB on each water panel.
+
on each water panel.
  
[[File:Water remove.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Adjust water height (E) ==
+
== [[File:Water adjust height.jpg]] Adjust water height (E) ==
 
Select the Adjust Water Height
 
Select the Adjust Water Height
tool and Click LMB and hold (on the water texture) then drag
+
tool and Click and hold (on the water texture) then drag
 
your mouse forward and back, adjusting the water texture
 
your mouse forward and back, adjusting the water texture
 
height until it is the appropriate
 
height until it is the appropriate
height. Note how it properly fills
+
height.
the riverbed as you move the water
+
downward.
+
[[File:Water adjust height.jpg]]
+
 
{{clear}}
 
{{clear}}
  
== Add ground (X) ==
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== [[File:Ground add.jpg]] Add ground (X) ==
 
Select the Add Ground
 
Select the Add Ground
(X) tool. Click LMB in the void just off the edge of
+
(X) tool. Click in the void just off the edge of
 
the baseboard to add another baseboard in that direction.
 
the baseboard to add another baseboard in that direction.
[[File:Ground add.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Delete ground ==
+
 
Click LMB on the Delete Section button. Then Click
+
== [[File:Ground remove.jpg]] Delete ground ==
LMB on any baseboard section to delete it.
+
Click on the Delete Section button. Then Click
[[File:Ground remove.jpg]]
+
on any baseboard section to delete it.
 
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{{clear}}
  
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using Shift-F1 or clicking on the Advanced Tab.
 
using Shift-F1 or clicking on the Advanced Tab.
  
== Displacement map ==
+
 
 +
== [[File:Displacement map.jpg]] Displacement map ==
 
A displacement map is a grayscale image
 
A displacement map is a grayscale image
 
used to create an instant height map.
 
used to create an instant height map.
[[File:Displacement map.jpg]]
 
 
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{{clear}}
  
== Direction ==
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Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard
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== [[File:Direction.jpg]] Direction ==
Repeat the process using the Valley grayscale map to build
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Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.
a valley. Then move the Direction dial and increase the
+
Threshold dial. Click LMB on Fill Area once more. This time
+
the valley is bigger and faces a different direction. By holding
+
Shift whilst selecting your area, larger areas are selected at
+
one time.
+
[[File:Direction.jpg]]
+
 
{{clear}}
 
{{clear}}
  
== Threshold ==
+
 
 +
== [[File:Threshold.jpg]] Threshold ==
 
Move the Threshold dial to increase the size of the height change set on the displacement map.
 
Move the Threshold dial to increase the size of the height change set on the displacement map.
[[File:Threshold.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Select area ==
+
 
Click on Select Area (B). Click LMB and drag the
+
== [[File:Area select.jpg]] Select area (B) ==
 +
Click on Select Area (B). Click and drag the
 
mouse to make a large square as shown below.
 
mouse to make a large square as shown below.
 
The size of the square (or rectangle)
 
The size of the square (or rectangle)
 
determines the area that will be affected by the next
 
determines the area that will be affected by the next
 
operation.
 
operation.
[[File:Area select.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Fill area ==
+
 
 +
== [[File:Area fill.jpg]] Fill area (F) ==
 
Scroll through the Displacement Maps, then click on Fill Area (F). The
 
Scroll through the Displacement Maps, then click on Fill Area (F). The
 
terrain is instantly transformed into the shape determined by
 
terrain is instantly transformed into the shape determined by
 
the grayscale images of the displacement map chosen.
 
the grayscale images of the displacement map chosen.
[[File:Area fill.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Cancel selection ==
+
 
Click LMB on Cancel Selection (D) to cancel the
+
== [[File:Area cancel.jpg]] Cancel selection (D) ==
 +
Click on Cancel Selection (D) to cancel the
 
selection.
 
selection.
[[File:Area cancel.jpg]]
 
 
{{clear}}
 
{{clear}}
  
== Get displacement ==
+
 
Click on Select Area (B). Click LMB on the baseboard
+
== [[File:Area grab.jpg]] Get displacement (B) ==
 +
Click on Select Area (B). Click on the baseboard
 
and drag the mouse to make a large square that
 
and drag the mouse to make a large square that
 
covers an existing area of modified terrain. Now
 
covers an existing area of modified terrain. Now
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terrain. This can now be used to apply the same terrain effect
 
terrain. This can now be used to apply the same terrain effect
 
in another area.
 
in another area.
[[File:Area grab.jpg]]
 
 
{{clear}}
 
{{clear}}
 +
 +
[[Category:Help]]

Latest revision as of 01:57, 6 November 2021

The Topology Menu provides access to the tools for creating various types of terrain. On this Wiki Page you will learn how to make hills, valleys, mountains, lakes and rivers. Once you become skilled in the use of these tools, you may want to check out How To: Make Better Scenery to enhance the scenery along your Route.

NOTE: In TRS2019, this Topology Tab is also used for accessing the new "Effect Layers"

Click on the Topology Tab (or press the F1 key) to open the Topology Menu. Here you will see a number of different tools that can be used to shape the terrain. Hold your mouse cursor over each one to see a short description as well as the appropriate Hotkey to press. To see the whole menu as in the diagram above, click on the “Advanced” button to expand the menu.

Topology.jpeg

Contents

[edit] Topology Tools

[edit] Height up.jpg Height up (U)

Click on the Height Up icon to select the Height Up tool, and notice that your mouse cursor changes to a circle. This circle is the “area of influence” for your cursor when using the land shaping tools. Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise.

[edit] Height down.jpg Height down (D)

Move to a flat area then make an indentation by clicking where you want to lower the terrain. The size of the cursor circle determines the amount of land that is lowered and the sensitivity determines how quickly it lowers.

[edit] Height adjust.jpg Adjust height (A)

Adjust Height allows finer control of the up and down movement. Click and hold then push your mouse away from you to raise the terrain. Click and hold then pull the mouse towards you to lower the terrain.

[edit] Radius.jpg Radius

Click on the Radius Tool and move mouse to either side to change the circle of influence. Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").

[edit] Sensitivity.jpg Sensitivity

Click on the Sensitivity Tool and move the mouse to either side to change the amount of height changed each time the circle of influence is affected: Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").

[edit] Height get.jpg Get height (G)

Select Get Height (G), then Click on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the spot you clicked on. NOTE: In TRS2019, the elevation of a point on the baseboard is obtained only by selecting the Plateau 'P' tool and clicking on a point, the elevation of which then appears in the Height Value window to the left. Get height 'G' does not return a value for the baseboard elevation (not functional).

[edit] Height use.jpg Use height (H)

Click on Use Height (H) Then Click to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time. Click and hold then move your mouse around the terrain to plateau a broader section.

[edit] Plateu.jpg Plateau (P)

'Plateau (P)' levels the topography at the current height of the cursor, the elevation of which displays in the height value window to the left. Click on the side of a hill to create a flat area at the selected level, raising (downslope) and lowering (upslope) the terrain.

[edit] Height value field.jpg Height value field

As an alternative to Get Height to select a Height Value, you can also enter specific height in the Height Value field. You can enter positive or negative values. Negative values allow you to depress the terrain.

[edit] Water add.jpg Add water (W)

Click on Add Water (W) and paint the water texture along the desired area by moving your mouse around. The radius of the cursor circle determines the texture panel size.

[edit] Water remove.jpg Remove water (Q)

Click on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking on each water panel.

[edit] Water adjust height.jpg Adjust water height (E)

Select the Adjust Water Height tool and Click and hold (on the water texture) then drag your mouse forward and back, adjusting the water texture height until it is the appropriate height.

[edit] Ground add.jpg Add ground (X)

Select the Add Ground (X) tool. Click in the void just off the edge of the baseboard to add another baseboard in that direction.


[edit] Ground remove.jpg Delete ground

Click on the Delete Section button. Then Click on any baseboard section to delete it.


[edit] Advanced

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.


[edit] Displacement map.jpg Displacement map

A displacement map is a grayscale image used to create an instant height map.


[edit] Direction.jpg Direction

Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.


[edit] Threshold.jpg Threshold

Move the Threshold dial to increase the size of the height change set on the displacement map.


[edit] Area select.jpg Select area (B)

Click on Select Area (B). Click and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.


[edit] Area fill.jpg Fill area (F)

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.


[edit] Area cancel.jpg Cancel selection (D)

Click on Cancel Selection (D) to cancel the selection.


[edit] Area grab.jpg Get displacement (B)

Click on Select Area (B). Click on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area.

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