CCG/Example: Bogey

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(New page: ==Bogey== ===Directory Structure=== A typical asset of this kind has the following File\Directory Structure: Image:CCG_bogey_dir1.jpg ===Required Files=== '''config.txt''' - The ...)
 
m (cross ref link added)
 
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'''thumb.jpg' - The thumbnail image for this asset. A 240x180 jpeg.
 
'''thumb.jpg' - The thumbnail image for this asset. A 240x180 jpeg.
  
'''37_bogey.lm.txt''' - Level of Detail (or `LOD') file. See the section on LOD meshes on Page 371 for more information.
+
'''37_bogey.lm.txt''' - Level of Detail (or `LOD') file. See the section on [[LM.txt_file|LOD meshes]] for more information.
  
 
'''37_bogey_vlow.im''' - Lowest quality LOD mesh.
 
'''37_bogey_vlow.im''' - Lowest quality LOD mesh.
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'''37bogie2.tga, 37bogie4.tga, 37bogie.tga, envmap1.tga''' - Various texture files.
 
'''37bogie2.tga, 37bogie4.tga, 37bogie.tga, envmap1.tga''' - Various texture files.
  
'''37bogie2.texture.txt, 37bogie4.texture.txt, 37bogie.texture.txt, envmap1.texture.txt''' - Various texture.txt files.    <font color="red">See the section on Texture.txt files on Page 96 for more information.</font>
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'''37bogie2.texture.txt, 37bogie4.texture.txt, 37bogie.texture.txt, envmap1.texture.txt''' - Various texture.txt files.     
 +
:See the section on [[.texture.txt_Files|Texture.txt files]] for more information.
  
  

Latest revision as of 17:05, 23 June 2011

Contents

[edit] Bogey

[edit] Directory Structure

A typical asset of this kind has the following File\Directory Structure:

CCG bogey dir1.jpg


[edit] Required Files

config.txt - The config file for the asset.

thumb.jpg' - The thumbnail image for this asset. A 240x180 jpeg.

37_bogey.lm.txt - Level of Detail (or `LOD') file. See the section on LOD meshes for more information.

37_bogey_vlow.im - Lowest quality LOD mesh.

37_bogey_low.im - Low quality LOD mesh.

37_bogey_med.im - Medium quality LOD mesh

37_bogey.im - The bogey mesh file.

anim.kin - The bogey animation file - not listed in the config.txt, a kind bogey knows to reference this file.

37bogie2.tga, 37bogie4.tga, 37bogie.tga, envmap1.tga - Various texture files.

37bogie2.texture.txt, 37bogie4.texture.txt, 37bogie.texture.txt, envmap1.texture.txt - Various texture.txt files.

See the section on Texture.txt files for more information.


[edit] Config.txt File Listing

kuid                <kuid:56113:1228>
trainz-build        2.9
category-class	     "ZB"
username            "testBogey"
kind                "bogey"
direct-drive        0
category-region     "00"
category-era        "2000s;2010s"
description         "Test Bogey. This bogey is based on the Class 37 Green bogey
                       and is oriented to be used on that particular vehicle."
  
mesh-table
{
  default
    {
       mesh         "37_bogey.lm"
       auto-create  1
    }
}
   
thumbnails
{
  0
    {
      image         "thumb.jpg"
      width         240
      height        180
    }
}

[edit] LOD lm.txt File Listing

This file is created in a text editor outside of CCP. It is important to use the correct capitalisation and brackets in this file.

37_bogey.lm.txt
version 1.0
   
  offset = 0.01;
  calcPoint = center;
  multiplier = 1.0;
  animationCutOff = 0.00;
   
  mesh("0.1")
  { 
    name="37_bogey_vlow.im";
  }
  mesh("0.2")
  {
    name="37_bogey_low.im";
  }
  mesh("0.3")
  {
    name=”37_bogey_med.im”
  }
  mesh(“1.0”)
  {
    name=”37_bogey.im”
  }


Download this asset This asset is available for download from the TRS2006 website at: http://files.auran.com/TRS2006/Downloads/Example_Download.zip


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