CCG/Example: TrainCar (Passenger Car)
Contents |
Traincar (Passenger Car)
Directory Structure
A typical asset of this kind has the following File\Directory Structure:
Required Files
config.txt - The config file for the asset.
thumb.jpg - The thumbnail image for this asset. A 240x180 jpeg.
various.tga - The texture graphic files for the various textures used in the asset.
various.bmp - The opacity texture graphic files for the various textures used in the asset.
various.texture.txt - The texture.txt files for the various textures used in the asset, usually generated when the model is exported. See the section on Texture.txt files on Page 96 for more information.
start.wav - The sound file used in the asset.
mk1_rmb_br_bld_custd_body.im, mk1_rmb_br_bld_custd_body_low.im, mk1_rmb_br_bld_custd_body_lowest.im - The Level of Detail (LOD) indexed meshes for the body of this asset.
mk1_rmb_br_bld_custd_body.lm" - The LOD File for the body.
left_door.im, right_door.im - The indexed meshes for the animated doors for the asset.
left_door.kin, right_door.kin - The animations for the animated doors for the asset.
mk1_rmb_br_bld_custd_shadow.im - The shadow indexed mesh for this asset.
Config.txt File Listing
icon0 <kuid:-3:10164> origin "UK" description "Test Pasenger car asset." engine 0 mass 28000 username "Test Passenger Car" kind "traincar" enginespec <kuid:-1:42004201> kuid <kuid:171456:100026> trainz-build 2.9 category-class "PC" category-region "00" category-era "1970s;1980s" soundscript { door_open { trigger "door_open" nostartdelay 1 repeat-delay 1,0 distance 5,170 sound { 0 "start.wav" } } door_close { trigger "door_close" nostartdelay 1 repeat-delay 1,0 distance 5,170 sound { 0 "start.wav" } } } mesh-table { default { mesh "mk1_rmb_br_bld_custd_body/mk1_rmb_br_bld_custd_body.lm" auto-create 1 } shadow { mesh "mk1_rmb_br_bld_custd_shadow/mk1_rmb_br_bld_custd_shadow.pm" } left-passenger-door { mesh "mk1_rmb_br_bld_custd_body/left_door/left_door.im" anim "mk1_rmb_br_bld_custd_body/left_door/left_door.kin" auto-create 1 att "a.doors" att-parent "default" } right-passenger-door { mesh "mk1_rmb_br_bld_custd_body/right_door/right_door.im" anim "mk1_rmb_br_bld_custd_body/right_door/right_door.kin" auto-create 1 att "a.doors" att-parent "default" } } queues { passengers { size 22 initial-count 0 passenger-queue "1" product-kuid <kuid:-3:10060> attachment-points { 0 "a.sitpoint5a" 1 "a.sitpoint1b" 2 "a.sitpoint3c" 3 "a.sitpoint2d" 4 "a.sitpoint1e" 5 "a.sitpoint0f" 6 "a.sitpoint5g" 7 "a.sitpoint0h" 8 "a.sitpoint1a" 9 "a.sitpoint4b" 10 "a.sitpoint1c" 11 "a.sitpoint1d" 12 "a.sitpoint0e" 13 "a.sitpoint1f" 14 "a.sitpoint4g" 15 "a.sitpoint1h" 16 "a.sitpoint2a" 17 "a.sitpoint3b" 18 "a.sitpoint4c" 19 "a.sitpoint0d" 20 "a.sitpoint2e" 21 "a.sitpoint" bogeys { 0 { bogey <kuid:-3:10061> reversed 0 } } thumbnails { 0 { image "thumb.jpg" width 240 height 180 } }
LOD File Listing
version 1.0 offset = 0.0; calcPoint = center; multiplier = .0; animationCutOff = 0.00; mesh(0.2) { name="mk1_rmb_br_bld_custd_body_lowest.im"; } mesh(0.4) { name="mk1_rmb_br_bld_custd_body_low.im"; } mesh(0.8) { name="mk1_rmb_br_bld_custd_body.im"; }