Talk:HowTo/Make your first Trainz Asset

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Revision as of 21:21, 27 February 2014 by Scitimar (Talk | contribs)

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I have a question with regard to this ..

OPTIONAL SOFTWARE) nDo2 is a Photoshop plugin that makes creating normal (or bump) maps for your models a breeze.

While both nDo2/Crazy Bump are useful apps, would not be more appropriate, in this instance, to use a lower polygon count for the top level LOD after generating the required normal map from a high detail mesh,as in this Blender example

http://www.katsbits.com/tutorials/blender/baking-normal-maps-from-models.php

Or the many examples for 3ds Max (and other 3D packages) available on the interwebs.

Your partial wireframe pic and the count seem to be above what would normally be required for such a simple game object.

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