Help/Topology Tab

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The Topology Menu provides the tools for creating various types of terrain. In this section you will learn how to make hills, valleys, mountains, lakes and rivers.

Click on the Topology Tab (or press the F1 key) to open the Topology Menu. Here you will see a number of different tools that can be used to shape the terrain. Hold your mouse cursor over each one to see a short description as well as the appropriate Hotkey to press. To see the whole menu as in the diagram above, click on the “Advanced” button to expand the menu.

Topology.jpeg

Contents

Main menu

Height up (U)

Height up.jpg Click on the Height Up icon to select the Height Up tool, and notice that your mouse cursor changes to a circle. This circle is the “area of influence” for your cursor when using the land shaping tools. Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise.

Height down (D)

Move to a flat area then make an indentation by clickin LMB where you want to lower the terrain. The size of the cursor circle determines the amount of land that is lowered and the sensitivity determines how quickly it lowers. Height down.jpg

Adjust height (A)

Adjust Height allows finer control of the up and down movement. Click LMB and hold then push your mouse away from you to raise the terrain. Click LMB and hold then pull the mouse towards you to lower the terrain. Height adjust.jpg

Radius

Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”). Radius.jpg

Sensitivity

Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”). Sensitivity.jpg

Get height

Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the spot you clicked on. Height get.jpg

Use height

Click on Use Height (H) Then Click LMB to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time. Click LMB+H then move your mouse around the terrain to plateau a broader section. Height use.jpg

Plateu

Plateau (P) creates a plateau at the current height of the compass. Click LMB on the side of a hill to create a plateau at that level by raising or lowering the terrain. Plateu.jpg

Height value field

As an alternative to Get Height to select a Height Value, you can also enter specific height in the Height Value field. You can enter positive or negative values. Negative values allow you to depress the terrain. Height value field.jpg

Add water

To create a “riverbed”, make your circle radius as small as possible. Next, enter -10 in the Height Value field. Then click on Use Height. Now make your riverbed by Click LMB+H, then “painting” the new height along the terrain creating your riverbed as shown below. Now Click LMB on Add Water (W) and paint the water texture along the riverbed by Clicking LMB and moving your mouse around. The radius of the cursor circle determines the texture panel size. You results will look like that shown below where we have partially completed the “water painting” job. Paint enough squares so that they will cover the area of your riverbed. Water add.jpg

Remove water

Click LMB on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking LMB on each water panel.

Water remove.jpg

Adjust water height (E)

Select the Adjust Water Height tool and Click LMB and hold (on the water texture) then drag your mouse forward and back, adjusting the water texture height until it is the appropriate height. Note how it properly fills the riverbed as you move the water downward. Water adjust height.jpg

Add ground (X)

Select the Add Ground (X) tool. Click LMB in the void just off the edge of the baseboard to add another baseboard in that direction. Ground add.jpg

Delete ground

Click LMB on the Delete Section button. Then Click LMB on any baseboard section to delete it. Ground remove.jpg


Advanced

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.

Displacement map

A displacement map is a grayscale image used to create an instant height map. Displacement map.jpg

Direction

Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard Repeat the process using the Valley grayscale map to build a valley. Then move the Direction dial and increase the Threshold dial. Click LMB on Fill Area once more. This time the valley is bigger and faces a different direction. By holding Shift whilst selecting your area, larger areas are selected at one time. Direction.jpg

Threshold

Move the Threshold dial to increase the size of the height change set on the displacement map. Threshold.jpg

Select area

Click on Select Area (B). Click LMB and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation. Area select.jpg

Fill area

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen. Area fill.jpg

Cancel selection

Click LMB on Cancel Selection (D) to cancel the selection. Area cancel.jpg

Get displacement

Click on Select Area (B). Click LMB on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area. Area grab.jpg

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