CCG/Example: Bogey
Contents |
Bogey
Directory Structure
A typical asset of this kind has the following File\Directory Structure:
Required Files
config.txt - The config file for the asset.
thumb.jpg' - The thumbnail image for this asset. A 240x180 jpeg.
37_bogey.lm.txt - Level of Detail (or `LOD') file. See the section on LOD meshes on Page 371 for more information.
37_bogey_vlow.im - Lowest quality LOD mesh.
37_bogey_low.im - Low quality LOD mesh.
37_bogey_med.im - Medium quality LOD mesh
37_bogey.im - The bogey mesh file.
anim.kin - The bogey animation file - not listed in the config.txt, a kind bogey knows to reference this file.
37bogie2.tga, 37bogie4.tga, 37bogie.tga, envmap1.tga - Various texture files.
37bogie2.texture.txt, 37bogie4.texture.txt, 37bogie.texture.txt, envmap1.texture.txt - Various texture.txt files. See the section on Texture.txt files on Page 96 for more information.
Config.txt File Listing
kuid <kuid:56113:1228> trainz-build 2.9 category-class "ZB" username "testBogey" kind "bogey" direct-drive 0 category-region "00" category-era "2000s;2010s" description "Test Bogey. This bogey is based on the Class 37 Green bogey and is oriented to be used on that particular vehicle." mesh-table { default { mesh "37_bogey.lm" auto-create 1 } } thumbnails { 0 { image "thumb.jpg" width 240 height 180 } }
LOD lm.txt File Listing
This file is created in a text editor outside of CCP. It is important to use the correct capitalisation and brackets in this file.
- 37_bogey.lm.txt
version 1.0 offset = 0.01; calcPoint = center; multiplier = 1.0; animationCutOff = 0.00; mesh("0.1") { name="37_bogey_vlow.im"; } mesh("0.2") { name="37_bogey_low.im"; } mesh("0.3") { name=”37_bogey_med.im” } mesh(“1.0”) { name=”37_bogey.im” }
Download this asset
This asset is available for download from the TRS2006 website at:
http://files.auran.com/TRS2006/Downloads/Example_Download.zip