CCG/Paintshed-Skin

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Contents

KIND: PAINTSHED-SKIN

Description

A reskin texture for a locomotive or rolling stock asset.


Container Structure

A well formed paintshed-skin kind has the following container structure:

CCG paintshed skin dir.jpg

See Chapter 7 for an example asset of this kind.

A TYPICAL ASSET OF THIS KIND MAY HAVE THE FOLLOWING TAGS:

paintshed-reskin
   
origin                      data
category-class              data
product-id                  data
product-version             data
product-type                data
engine                      data
interior                    kuid
fonts                       data
mass                        data
kind                        data
enginespec                  kuid
enginesound                 kuid
hornsound                   kuid
username                    data
description                 data
alias                       kuid
kuid                        kuid
paintshed-template-used     kuid
paintshed-skin-used         kuid
category-region             data
category-era                data
trainz-build                data
mesh-table
default
mesh                        file
auto-create                 data
shadow
mesh                        file
bogeys
0
bogey                       kuid
reversed                    data
thumbnails
0
image                       file
width                       data
height                      data
kuid-table
0                           kuid
1                           kuid
2                           kuid
3                           kuid
4                           kuid
5                           kuid
6                           kuid
7                           kuid


TAGS AND CONTAINERS

The following tags are further defined in Chapter 5:

kuid
Generated automatically by Content Manager.
Trainz-build
Automatically set to 2.9 for 2009 assets.
category-class
Should be "ZX" – PaintShed-Template. See the "Train Parts" section of Category Class.
category-region
See Category Region for a list of valid category-region values.
category-era
See Category Era for a list of valid category-era values.
username
Asset username. This will be the name that appears in the surveyor menu.
description
Description of model which is used for the `Railyard' information.
kind
Must be "traincar".
alias
The kuid of the paintshed template the paintshed reskin is based on.
origin
The Country Abbreviation.
product-id
For paintshed support.
product-type
For paintshed support.
product-version
For paintshed support.
engine
Specifies whether the traincar is a locomotive or rollingstock item. A loco or B-unit will have the engine tag set to true.
mass
Mass in kilograms, ie "7000".
interior
Kuid number of the interior, inserted at a.cabfront. This tag should only be used when required (an interior is needed when the traincar is a locomotive). enginesound References the kuid number for the traincar's sound asset.
enginespec
References the engine kuid number. This specifies the driver physics boundaries for the traincar.
hornsound
References the kuid number for the traincar horn sound asset.
paintshed-skin-used
Kuid of the paintshed skin used. (if applicable) paintshed-template-used
paintshed-template-used
Kuid of the paintshed template used. (if applicable)
fonts
Indicates how many types of numbering fonts are used, eg.
0 = no fonts used
1 = one font - Digit textures (digit_1.tga to digit_6.tga) replaced automatically with alphanumber textures (alphanumber_0 to alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
2 = two fonts - Digit textures (digit_1a.tga to digit_6a.tga and digit_1b.tga to digit_6b.tga) replaced automatically with alphanumber textures (alphanumber_0a to alphanumber_9a and alphanumber_0b to alphanumber_9b) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).


mesh-table
default - The main traincar mesh.
auto-create
Specifies that this mesh is automatically created (visible without needing to resort to a script).
shadow
The mesh model to be used as a shadow.

Bogeys Container

The bogey container lists the bogeys used for the loco\rollingstock item.

The functionality of a bogey can be determined by naming it as follows: Bogey sub-container 0 fits bogey to a.bog0, bogey sub-container 1 fits bogey to a.bog1

A Bogey # sub-container has the following tags:


bogey
The bogey kuid number
reversed
Ticking this box in CCP will make the bogey have a reversed orientation. Note: This will cause bogey animation to play in reverse, unless attachment points are rotated 180 degrees. Affects the direction of the bogey, relative to the traincar.


THIS KIND HAS THE FOLLOWING:

CONTAINERS
String Table, Chinese String Table, Czech String Table, Dutch String Table, French String Table, German String Table, Italian String Table, Polish String Table, Russian String Table, Spanish String Table, KUID Table, Obsolete Table, Thumbnails, Privileges, Extensions.


TAGS
kuid, trainz-build, category-class, category-region, category-era, username, kind, author, category-keyword, contact-email, contact-website, description, description-cn, description-cz, description-de, description-es, description-fr, description-it, description-pl, description-nl, description-ru, license, organisation, username-cn, username-cz, username-de, username-es, username-fr, username-it, username-nl, username-pl, username-ru.


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