Session Rules By Categories With Properties
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TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games
Contents |
Achievement Rules
Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement
Properties: None
Advanced Industry Load Configuration Rule: Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations
Properties: Target object <click to select> - select industry object from session list [Check box] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading [Check box] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override Note: Times are Trainz clock time, not real time
Multiple Resource Check Rule: If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules
Properties: <Product Level> - click to select a product test from two choices:- Reach/Exceed - sets an upper limit for the resources being monitored. For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level. The initial level in the object must be below the set upper limit. Fall below - sets a lower limit for the resources being monitored. For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. The initial level in the object must be above the set lower limit. To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. <value> - enter required quantity value <Click to select> - select a product from session list of products <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. For each object:- <Object> - click to select session active industry or product enabled rail vehicle <Queue> - select product queue (there may be only one available) <Remove> - removes the object and its product queue from the rule
Objective Add Rule: Sets up a game Objective with ID and display Name
Properties: Priority <Click to Select> - select one of:- Above Normal Below Normal Normal Optional Urgent Completion Target Number <value> - to set Completion Target Number Icon <select> - to select Icon from list Display Name <enter> - to insert Name Unique Objective ID <enter> - enter a unique objective ID Custom Message <Text Box> - insert typed message in text area
Objective Check Rule: Checks if an objective created with the Objective Add Rule is complete, then executes any following child rules
Properties: Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule Mode <select> - select one of three options:- Wait for completion Wait for failure Wait for progress
Objective Update Rule: Changes progress of an objective outcome created with the Objective Add Rule according to Property choices
Properties: Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule Mode <select> - select one from the following options Decrement progress Increment progress Reset Objective Set objects as complete Set objects as failed Set progress Set progress only if greater Amount <value> - click to enter a value
Power Station Rule: Sets up a Power Station and its electricity consumers
Properties: Power station <select> - select a Power Station from the session list. Consumers: <add object> - add power consumers from the session list
Ranked Session Begin Rule: Begins a ranked Session
Properties: Countdown Starting Value <value> hrs: min: sec: 1 through 5 stars, points for each star <value> - enter number of points for each star rating Session timer mode <Option buttons> - select one of three options:- ( ) Timer ( ) Countdown Starting value <value> - enter time hh:mm:ss ( ) None Note: Times are Trainz clock time, not real time
Ranked Session Complete Rule: Completes the active ranked Session
Properties: Set the active ranked session as <Option buttons> - select one of two options:- ( ) Complete ( ) Failed [Check box] Customize the completion message <text> - enter a text message
Resource Check Rule: Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the Multiple Resource Check Rule
Properties: <Option buttons> - select one of two options:- ( ) Watch industry queue Target Object <click to select> - select an industry from the session list Queue <click to select> - select a product queue from the selected industry Product <click to select> - select a product from the selected queue Amount <value> - enter a quantity <Option buttons> - select one of two options:- ( ) Complete when designated queue equals or exceeds required amount ( ) Complete when designated queue falls below required amount ( ) Watch vehicle Target Object <click to select> - select a rolling stock asset from the session list Queue <click to select> - select a product queue from the selected rolling stock Product <click to select> - select a product from the selected queue Amount <value> - enter a quantity <Option buttons> - select one of two options:- ( ) Complete when designated queue equals or exceeds required amount ( ) Complete when designated queue falls below required amount
Session Complete Rule: Set session to a percentage of completion
Properties: Set session to percent complete <value> - enter number as a percentage [Check box] Separate achievements for completion - check to set
Station Visited Check Rule: Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules
Properties: Trigger: <selection> - click to select one of the following Never - stopping at the selected industries will never trigger the rule. Once only - the rule is triggered on the first visit only to any one of the selected industries Once per industry - the rule is triggered on the first visit to each industry with each individual product Once per visit - the rule is triggered on the first visit to each industry regardless of the product Once per vehicle - each vehicle can only trigger the rule once. <select industry> - select industry or industries from session list <Option buttons> - select one of two options:- ( ) Accept all trains - all trains will trigger the rule ( ) Accept trains matching specific criteria - only specific vehicles, specific vehicle types, specific drivers will trigger the rule
Danger Rules
ATP Speed Limiter Rule: Limits speed over set limit
Properties: Limits the speed to <value> mph over the set limit - enter speed value in mph
AWS Configuration Rule: This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
Properties: <Option buttons> - select one of three options:- ( ) Active ( ) Passive ( ) Passive with HUD hidden [Check Box] Simulate AWS for unfitted cabs? [Check Box] Use modern sound set for unfitted cabs?
Clean UP Derailed Trains Rule: Cleans up derailed train cars after a set time delay
Properties: Set delay to clean up derailed traincars to <h>: - click to enter the number of hours (0-23) to wait <mm>: - click to enter the number of minutes (0-59) to wait <ss>: - click to enter the number of seconds (0-59) to wait Note: Time is Trainz clock time, not real time.
Coupler Breakage Check Rule: Checks for breaking couplers and, if found, then executes any following child rules.
Properties: None
Coupler Breakage HUD Rule: HUD displays warning about coupler stress and breakage
Properties: <Option buttons> - select one of two options:- ( ) Show the Coupler Breakage Display ( ) Hide the Coupler Breakage Display
Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule
Properties: [Check box] Respawn trains if they are abandoned for 10 minutes If checked:- <Option buttons> - select one of two options:- ( ) Respawn trains at their original locations ( ) Respawn trains from portals <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal. Entered portal names that appear in red have not been found in the session
Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.
Properties: [Check box] Trigger only once
Safety System Isolated Check Rule: Checks for safety systems being isolated by users and, if found, then executes any following child rules.
Properties: [Check box] Trigger only once
Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles
Properties: <Add vehicle> - click to select a vehicle from the session list <Add All> - click to add all vehicles in the session list <Delete All> - click to remove all added vehicles from this rule For each selected vehicle:- Coupling Mask Front and Back - choose for each Locked Unlocked Decoupling Mask Front and Back - choose for each Locked Unlocked <Remove> - click to remove this vehicle from the rule
Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.
Properties: [Check box] Trigger only once
Speeding Check Rule: If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules
Properties: <Option buttons> - select one of two options to set a speed limit to be observed ( ) Watch for trains travelling above the posted speed limit <speed value> - click to enter a new overspeed tolerance value <speed units> - click to select one from the list:- Km/h - Kilometres per hour MPH - Miles per hour mps - metres per second ( ) Watch for trains travelling above a custom speed <speed value> - click to enter a new custom speed value <speed units> - click to select one from the list:- Km/h - Kilometres per hour MPH - Miles per hour mps - metres per second Warning: This option is very performance intensive and should only be used in sessions with few trains
Vehicle Physics Rule: Overrides the default vehicle physics properties
Properties: <Option buttons> - select one of two options:- ( ) Accept all trains ( ) Accept trains matching specific criteria from list of train assets Coupler Parameters: Couplers break at <value> kN expansion force - enter force value Couplers break at when coupling above <value> kph - enter speed value [Check box] Show coupler breakage in HUD - check to display breakage in on-screen HUD Wheelslip Parameters: Maximum tractive effort adjusted by <value> % - enter adjustment as a % Traction is reduced to <value> % while wheelslipping - enter value as a % Traction boost is <value> % while sanding - enter value as a % Sway Parameters: Cab sway level is set to <value> % - enter value as a %
Wait for Derailment Rule: Waits for a derailment to occur, then executes any following child rules
Properties: [Check Box] Trigger derailment, Watch Once
DestSignTable Rule: Creates a list of destination names for a destination sign
Properties: <add destination> - enter a destination name to be added to the destination sign roll <import destinations from texture-group> - select a list of destination names from session [Check box] Enable industries/stations as destination - check to set [Check box] Enable Track Marks as destinations - check to set [Check box] Enable table of destinations - check to set
Interlocking Tower Configure Path Alters settings on an interlocking tower path
Properties Interlocking Tower <select> - to set Name and Objects
Interlocking Tower Path Selection UI Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session
Properties [Checkbox] Show path activation message in Driver
Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train
Properties: Interlocking Tower <select> - to set Name and Objects
Interlocking Tower Enhanced Manager Rule (SP2 and later): rule by pguy. Provides more management and control options for interlocking towers.
Properties:
Multiple Junction Alignment Check Rule Checks junctions are set or in alignment, then executes any following child rules
Properties: Wait until <selection> - select from:- any one - any of the junctions in the rule list (below) is set correctly all - ALL of the junctions in the rule list are set correctly <Add junction> - click to select a junction from the session list <Add all> - click to select ALL junctions in the session list <Delete all> - click to delete ALL selected junctions from the rule list For each selected junction:- <setting> - click to select one switch direction from:- Left Right Center Any <remove> - to delete this junction from the rule list
Navigation Display Rule: Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it. Use the Navigation set hide/show rule to make a set visible. Navigation sets can be completed (terminated) by the Navigation Set Clear Rule, individual navigation points can be manually completed by the Navigation Point Complete Rule. Click the help icon at the top of the properties box for in game instructions.
Properties: Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces. Train (optional): <click here to set> - select a rolling stock asset from the session list shown. <Option buttons> - select one of three options:- ( ) All points must be completed in sequence: - the first uncompleted navigation point will be shown and must be completed next. - the next point (if any) will also be shown but at a lower opacity. ( ) Points will be completed in sequence, but can be skipped: - navigation points can be skipped but must be completed in order. - you cannot go back to complete a missed point. ( ) All points must be completed, but in any order: - all uncompleted navigation points will be shown. - you may complete them in any order. For each navigation point: <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point. <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters. Icon <icon list> - select an icon for the navigation point. <Style> - click to select one from three choices Automatic - the navigation point will be completed as soon as the consist reaches the point. Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule. The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point. Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.
Navigation Point Complete Rule: Manually completes a navigation point in a set
Properties: Mark navigation point <click here to set> - enter the navigation point number to be completed complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation display rule. Name must be in lowercase and have no spaces. Known Issues: The rule will NOT check to see if the named navigation set and point exists or not.
Navigation Set Check Rule: Checks if a navigation set is complete or incomplete, then executes any following child rules
Properties: Checks if navigation point set <click to select>: - enter the unique name for the navigation set created using the Navigation display rule. Name must be in lowercase and have no spaces. is <Complete/Incomplete> - click to select one Known Issues: The rule will NOT check to see if the named navigation set exists or not.
Navigation Set Clear Rule: Clears a navigation set removing any uncompleted navigation points
Properties: <Click here to set> - enter the unique name for the navigation set created using the Navigation display rule. Name must be in lowercase and have no spaces. Known Issues: The rule will NOT check to see if the named navigation set exists or not.
Navigation Set Hide/Show: Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.
Properties: <visibility> - click to select one Hide - select to make the navigation set invisible Show - select to make the navigation set visible <click here to set> - enter the unique name for the navigation set created using the Navigation display rule. Name must be in lowercase and have no spaces. Known Issues: The rule will NOT check to see if the named navigation set exists or not.
Schedule Rule: Allows a schedule of timed events to be applied to a train
Properties: Insert track mark <select> - select a track mark from the Session List Arrival and Departure Time <Select> - set time hh:mm:ss - in hours/minutes/seconds Current Train <select> - select from session list Insert destination <select> - select from session list Note: Times are Trainz clock times, not real time
Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets
Properties: Add Junction - click to select a junction from the session junction list Add All - click to add ALL junctions in the session junction list Delete All - click to remove ALL entered junctions from the rule Junction Options: - for each selected junction:- <direction> - click to select the junction direction Left Center Right Don't change <user control> - click to select a user control option Locked - the junction setting cannot be changed by the user Unlocked - the junction setting can be changed by the user <AI control> - click to select AI control Allows AI control - an AI train can switch the junction Blocks AI control - an AI train cannot switch the junction Remove - click to remove this junction from the rule list
Set Signal Extended Rule: Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets
Properties: Select signal - click to select a signal from the session list <signal state> - click to select a state from the list
Trigger Check Rule: - Waits for any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".
Properties: <Option buttons> - select one of two options:- ( )click to accept all trains ( )click to accept trains matching specific criteria and choose from session Assets list <select> - select a trigger from the session list' [Check Box] Trigger only once [Check Box] Wait for child rules to complete even if no trains are present in rule trigger [Check Box] Only activate when the entering vehicle of the train <Click> Train Heading - choose forward or backward
Wait on Navigation Point Rule: Waits for a navigation point to be completed, then executes any following child rules
Properties: navigation point <click here to set> - enter the number of the navigation point to be completed in set <click here to set> - enter the unique name for the navigation set created using the Navigation display rule. Name must be in lowercase and have no spaces. Known Issues: The rule will NOT check to see if the named navigation set and point exists or not.
Wait on Train Stop/Start Rule: Wait for a train to stop or start, then executes any following child rules
Properties: [Check box] Trigger rule once Wait for a train that matches the following criteria to <select> - select one of:- start moving stop moving <Option buttons> - select one of two options:- ( ) click to accept all trains ( ) click to accept trains matching specific criteria - choose from session lists of drivers, vehicles and vehicle types
Driver Rules
Control Check Rule: Checks if the control method changes, then executes any following child rules
Properties: Execute child rules when: <Option buttons> - select one of two options:- ( ) DCC mode is Selected ( ) Cab mode is Selected Execute child rules: <Option buttons> - select one of two options:- ( ) Every time control method is set ( ) Once only
Control Type Rule Sets control type
Properties: Current control method is: <select> - click to select one of Easy Mode Ask User Realistic Mode
CPC Rule: Emit Train On Trigger. Used to Emit Trains from the Central Portal Control on Triggers, Also works with the Un-Portal Rule
Properties: Portal index from PCP <value> - click to enter (Un)Portal Index Use UnPortal <Yes/No> - click to select Yes or No Delay from Trigger to Emit <seconds> - click to set number of seconds Add Trigger <select> - click to add Trigger from Session List
Disable/Enable Industry Rule: Disables vehicle load/unload for industry
Properties: Load/unload <Disable/Enable> - click to set to Disable or Enable Which Industry? <select> - click to set Industry from Session List Which Vehicles <Option buttons> - select one of two options:- ( ) Apply to every vehicle in the session ( ) Apply only to a specific vehicles from Session List
Driver Command Rule: Specify which commands will be available for the drivers
Properties: For each installed Driver Command:- [Check box] Name of Diver Command and Description (if available) - check to make that command available to the driver
Driver Command Check Rule: Verifies the driver commands of a driver character, then executes any following child rules
Properties [Check box] Trigger rule once - check to allow the rule to execute only once Driver character to watch the command list of <click to select> - select a driver name from the Session List Wait for driver character to have a command list that matches this: <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted. <add all> - adds ALL driver commands in the session list. Individual commands can be removed. <delete all> - deletes all entered driver commands from the session rule
Driver Main Menu Options Rule: Show/Hide the Driver Main Menu Bar
Properties <select> the Driver Main Menu Bar - click to choose one of:- Show Hide
Driver Schedule Rule Execution of basic scheduled commands
Properties: Driver Schedule Rule assigned to <Click> -to name driver from Session List Commands <Click> -to insert driver commands in Drive Schedule Style: <Option Buttons> -Classic style: If there is a schedule do not emit a new schedule -Killer style: If there is a schedule clean it and emit a new one -Cooperative style: If there is a schedule append the new one -Active style: Emit a new schedule, only if already a schedule running
Driver Setup Rule: Create the list of drivers for this session and assign them their orders
Properties The following drivers will be available <click> -To add Driver, Driver Commands, Assets, Type of Engineer, or Remove Driver Remove all existing Drivers first <Check Box> -to set Generate new Drivers for empty Trains <Check Box> -to set
Enable/Disable Driver Commands Rule: Enable/Disable specific driver commands on certain drivers
Properties Driver Commands <Click> -to select Enable or Disable Driver Command criteria to match <Check Box> -to select each Driver Command Trains to use <Option Buttons> -Accept all trains -Accept trains matching above criteria
MaxPermittedSpeed Rule: Controls AI behavior. When active AI Trains only go as fast as permitted
Properties Config/txt file tag 'max_permitted_speed-60850 in mph or kph Add to config.txt and kuid-table for value <KUID2:60850:88000:4 Note: Old root level config tag will
QuickDrive Rule: Change the Session settings and add consists in Driver
Properties Set Time <Click> -insert time QuickDrive Consist Option List by Rate of Change <value> - insert rate as number times [Check Box] Enable gameplay Session Mode -to set [Check Box] Enable in game help by default Set the default Control method to <Option buttons> - select one of two options:- ( ) Easy Mode ( ) Realistic Mode Prevent player from changing this check Realistic mode requires achievement add Achievement's Name In Asset choose Auran achievements Set the default derailment realism level fill-in choose: Nome, Arcade, Realistic Prevent player from changing 10.0 check Set the default units to fill-in choose: Imperial, Metric, Default Open QuickDriver Window when check
Wait for Driver On/Off Train Rule: Waits for a Driver to get off of a train, then executes any following child rules
Properties Trigger Rule Once [Check Box] -to set Accept trains <Option buttons> - select one of two options:- ( ) matching specific criteria, select from session list ( ) all trains Wait for a driver character to get <select> - select On' or Off
Wait for Driver/Train to be Locally Owned Rule: Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused
Properties Assets Ownership <Option buttons> - select one of two options:- ( ) Wait for ownership of a specific Driver ( ) Wait for ownership of Driver Driver or Vehicle <select> - choose from session list
Arrangement of Session Rules:
Ordered List Rule: Child rules will be executed in order once this rule starts
Properties <Option buttons> - select one of two options:- ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated ( ) This process will repeat forever
Progressive List Rule: The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.
Properties After last child has been executed ... <successive runs will do nothing/the first child is chosen again> - click to select one
Random List Rule: One of the child rules indented under this rule will be randomly selected and executed. The rule will not repeat to randomly select another child rule
Properties None
Reset List Rule: Resets and starts all child rules in an ongoing infinite cycle
Properties None
Simultaneous List Rule: Child rules are executed simultaneously once this rule starts
Properties Rule completes when ... <one of the child rules has completed/all child rules have reached a completed state/all child rules have reached a "was completed" state> - click to select one
Camera Rules:
Cinematic Camera Rule: Provides several different cinematic style cameras
Properties Lock camera controls for the duration check Prevent rain control for duration check Camera target: name any of the many objects in session Camera mode: Stationary, Circle fill-in Initial camera values: Pitch, Yaw, Zoom value Total time to animate: seconds value
Set Camera Rule: Sets the target object and properties of the camera. Preforming the selected properties
Properties Change the camera view mode to check to choose: Cab View, External View, Tracking View, Free Roaming Vehicle fill-in choose from session vehicles Set the camera flags to enable/disable check to choose different properties from list Junction fill-in choose from session junctions Set the target objet of the camera to check Map object fill-in choose from map objects
Wait for Camera View Mode Rule: Waits for the camera to be changed to the designated view, then executes any following child rules
Properties Trigger rule once[Check Box] to set Wait for the camera to change to the ? <Click> to choose: Cab View, External View, Tracking View, Free Roaming View Wait for the camera to target vehicle ? <Click> to choose from session list
Message Rules:
Close Message Popup Rule: Closes open message popups
Properties: None Known Issues: This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
Custom Script Rule:
Properties None.
Display Custom HUD Rule: Show or hide the Custom Heads Up Display.
Properties Custom Heads up Display (Option Button) ()to Show ()to Hide
Wait for Click on HUD Icon Rule: Waits for the HUD to be clicked, then executes any following child rules
Properties Trigger rule once <Check> to choose HUD Panel <Click> to choose from list Wait for <Click> to choose; choice depends on HUD Panel chosen
Display HTML Pages Rule: Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule
Properties <Add Page> - adds the HTML page index.html from the selected HTML asset <index.html> - click to change the page name. The extension .html is optional <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE) <Delete All> - delete all HTML pages from this property list [Check box] Prevent user from exiting browser until all pages viewed [Check box] Disable closing of browser window by user [Check box] Disable browser window scrolling [Check box] Make browser window invisible [Check box] Set position-Under Construction!!! - not implemented [Check box] Set size-Under Construction!!! - not implemented Use the page <index.html> from asset <click to select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
Timed limited display HTML Rule: Displays an HTML browser window for a limited time.
Properties HTML Asset Name-
Display Video Rule: Displays a page from a HTML assets in a browser window.
Properties
End Session Rule: End Session without saving.
Properties
Fade in/out Rule: Fade in or out within seconds, color and opacity considered.
Properties
Flash HUD Icon Rule: Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.
Properties
Generic Tree Node Debug Window Rule: No description.
Properties
InputTable Rule: Creating a list of message names to be used for various purposes.
Properties
Message Popup Rule: Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.
Properties [Check Box] Pause game while message is displayed - stops the game until this message is switched off [Check Box] Close previous popup windows - closes any Message Popups currently displayed Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen Message Source: <Option buttons> - select one of three options:- ( ) Custom text - the simplest and easiest option Icon <Click here to set> - shows a list of message icons. Select one to be displayed with the message Icon <Clear icon> - clears any currently displayed message icon Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. For longer messages or to include graphics, use the A predefined HTML page option. ( ) A predefined HTML page - requires a working knowledge of HTML <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown. <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played. ( ) A predefined string-table entry from a HTML asset <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table. <String Table Token> - <function unknown at present> <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional. <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. If unchecked sound will not be played.
Minimap Options Rule: Sets the display options for the minimap.
Properties Default: all checked Map Textures [Check Box] Check to select Gradients [Check Box] Check to select Junctions [Check Box] Check to select Signals [Check Box] Check to select Triggers [Check Box] Check to select Markers [Check Box] Check to select Trackside Labels [Check Box] Check to select Terrain Objects [Check Box] Check to select Industrial Names [Check Box] Check to select Named Objects [Check Box] Check to select Consists [Check Box] Check to select
Play Sound Rule: Plays a wav sound file.
Properties Default HTML <Click> to enter Sound File Name HTML Assets <Click> to select HTML asset Rule Completes <Click> to select 'sound has just started to select 'sound has finished playing
Session Debug Rule: Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.
Properties None
Session Metadata Rule: Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
Properties Type <Click> to select simulation to select Challenge Length <Click> to enter number of minutes, default 30 minutes Difficulty <Click> to choose Normal(default), Tutorial, Easy, Hard, Expert
Set Helper Icon Size Rule: Sets the size of helper icons such as the junction lever arrows.
Properties Junction Arrows Size <Click> to set scale ratio smaller than default, default 100%
Set HTML Page Rule: Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule
Properties Operations to preform on the display HTML pages sequence browser <Option buttons> - select one of five options:- ( ) to instruct the sequence browser to <select> - to choose page operations ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name ( ) to set browser parameters <select> - choose one of:- to Enable/Disable closing of the browser window by the user to Enable/Disable scrolling on the sequence browser window to Show/Hide the sequence browser window ( ) Set the following flag for the page named <select> - enter the HTML page name [Check Box] Hide/Close window on 'done' action [Check Box] Window has no 'done' button [Check Box] Disable scrolling(not implemented yet) [Check Box] Spare setting 1 [Check Box] Spare setting 2 [Check Box] Spare setting 3 [Check Box] Spare setting 4 [Check box] Spare setting 5 ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset) ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)
Show/Hide HUD Panel Rule: Shows or hides a HUD panel.
Properties
Show/Hide Layer Rule: Shows or hides a layer from Driver.
Properties: <visibility> - select one of two options Show - select to make the layer visible Hide - select to make the layer invisible <click here to set> - enter name of layer. Name is case sensitive. Known Bugs: TANE (all versions) - layers set to Hide when a game is saved will be Shown when the game is reloaded
Show/Hide Minimap Rule: Shows the Driver the minimap window.
Properties Minimap Window-click to choose Show,Hide
Show/hide on-screen help Rule: Shows or hides On-screen help in Driver.
Properties Junction Overlays: - fill-in to choose: Show, Hide, Leave unchanged. by default one is chosen On Screen Vehicle Name: - Fill-in to choose: Show, Hide, Leave unchanged. By default one is chosen
Wait for Click on HUD Icon Rule: Waits for a click on the HUD Icon, then executes any following child rules
Properties Trigger Once [Check Box] to choose HUD Panel <Click> to choose from list: Bottom Right Menu, Camera Controls, DCC Controls Icon <Click> to choose from list. Selections depends on HUD Panel chosen
Wait on Waybill Screen/Main Screen Rule: Waits for the Waybill window to be opened, then executes any following child rules
Properties
Startup Rules:
Multiplayer Rule: Enables this session to be taken online in a Multiplayer environment.
Properties
Startup Options Rule Specifies the starting options for the session.
Properties
Time Rules:
Clock Rule: Rule needed for animated clocks, you need to apply this rule to your session to make use of the animated clocks, see forum for code to include in you clock object to work with this rule.
Properties
Timecheck Rule: Executes child rules at a set time.
Properties <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59). [Check box] Execution time is on the day after the start time - when checked delays execution until the following day. Note: Times and days are Trainz clock times not real time.
Timing Check Rule: Triggers sub rules if called within the time window specified.
Properties
Wait Rule: Wait for number of seconds before executing any following child rules
Properties <click to set> - enter the number of seconds for the wait delay Note: Seconds is in Trainz clock time, not real time
Variable Rules:
Variable Check Rule: If the specified variable matches the specified conditions then the child rules will be executed in order.
Properties <variable-name> - enter a variable-name. Variable name is case sensitive. <is less than/is less than or equal to/is equal to/is greater than or equal to/is greater than/is not equal to/is between x and y> - select one <This condition will be evaluated only once .../This condition will be evaluated once every second> - click to select one Test condition option: is between x and y - Enter minimum (x) and maximum (y) test values Test condition option: (all other options) - Enter test value Evaluation option: This condition will be evaluated only once ... - any changes to the variable that occur after it has been checked will not change the result of this rule Evaluation option: This condition will be evaluated evaluated once every second - the rule will be rerun and the variable rechecked every second
Variable Modify Rule: Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.
Properties Change <Add to variable/Subtract from variable/Change variable> - select one [Check box] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name (this will already be set by the change option) and a value. Variable-name is case sensitive. [Check box] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name (this will already be set by the change option) and a value. Variable-name is case sensitive. Change option: Add to variable Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive. <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one. Change option: Subtract from variable Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name. Variable-name is case sensitive. <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one. Change option: Change variable Change variable <variable-name> to <value> - enter variable-name, enter new value. Variable-name is case sensitive. This change cannot be undone if the rule is stopped.
Variable Modify Continuous Rule: Adds, subtracts or sets a value to a specified variable every second.
Properties <Add/Subtract/Change variable to> - select one. <value> - enter value to add, subtract or apply to <variable-name> <variable-name> - enter variable-name. Variable-name is case sensitive.
Variable Show Rule: Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.
Properties [Check box] Add <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive. <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value. [Check box] Remove <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.
Variables are saved in the session file and persist from one saved game to another. They can be accessed/modified by the following driver commands:
Driver Commands by trev999:
Set S-Variable driver command: Skip if session-variable driver command: Wait until S-variable driver command:
Driver Commands by atilabarut
ChangeSVariables driver command: WaitUntilSVariable driver command:
Weather Rules:
EIRS Weather Rule NE USA Rule: Customize random weather rule relative to the North East Region of the United States.
Sets Summer at 70% Clear, 20% T-Storms, 10% Drizzle
Properties Season <Click> set to Summer/Fall/Winter/Spring Random Changeability(minutes) <Click> to choose 2/5/10/15/20/30/45/60 minutes Environment Settings <Click> set to Disable/Enable
Weather Rule: Set the weather conditions.
Properties Set weather <Click> to set to Clear/Cloudy/Drizzle/Rain/Stormy/Light Snow/Medium Snow/Heavy Snow Changeability <Click> to set to No/Periodic/Extreme