Session Rules By Categories With Properties
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List of Trainz Session Rules by Categories with Properties. All rules are the Copyrights of N3V Games
Achievement Rules
Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement
Properties:
None
Advanced Industry Load Configuration Rule: Names industry, lock train's controls?, overrides begin load and begin unload
Properties:
Target object ?? name of object such as Power Station, Coal Pit or Portal Lock train's controls checked during a stopped load/unload operation Override 'begin load' and 'begin unload' checked # of seconds to override
Multiple Resource Check Rule: Checks resource for completion
Properties
Wait for the designated queues from choose fall below, reach/exceed Units number amount of units Products click choose from session list Add Object click choose from session list
Objective Add Rule: Sets up a game Objective with ID and display Name
Properties:
Priority click choose Above Normal, Below Normal, Normal, Optional, Urgent Completion Target click to set target number Icon click choose from list Display Name click insert Name Unique Objective ID click set ID Custom Message insert typed message in text area
Objective Check Rule: Executes child rules when objective is complete
Properties:
Unique Objective ID click insert ID number Mode click choose Wait for completion, Wait for failure, Wait for progress
Objective Update Rule: Changes progress outcome according to Property choices
Properties:
Unique Objective ID click to set ID number Mode click Set objective as Decrement progress/Increment progress/Reset objective/Set objects as complete/Set objects as failed/Set progress/Set progress only if greater Amount click insert number
Power Station Rule: Sets up Station and Consumers
Properties:
Power Station click to choose from session Stations Consumers(Add Object) click to choose from session list
Ranked Session Begin Rule: Begins a ranked Session
Properties:
Countdown requires a Starting Value insert hrs., min,sec 1 through 5 stars, points for each star insert number of points Session timer mode fill-in chooses: Timer, Countdown, None
Ranked Session Complete Rule: Completes the active ranked Session
Properties:
Set the active ranked session as fill-in choose: Complete, Failed Customize the completion message check insert text message
Resource Check Rule: Check the progress of the amount of a resource and target object
Properties:
Watch industry queue or Watch vehicle fill-in choose one or the other Note: Both have: Target Object, Queue: click to choose Complete when designated queue fill-in equals or exceeds required amount, falls below required amount
Session Complete Rule: Set session to a percentage of completion
Set session to percent complete click to insert number in percent Separate achievements for completion check
Station Visited Check Rule: Waits for any train to call at one of the designated stations
Properties:
Trigger click to choose from list Add Industry click to add from session list Accept all trains fill-in Accept trains matching specific criteria fill-in to choose from session list
Danger Rules
ATP Speed Limiter Rule: Limits speed over set limit
Properties:
speed limit over the set limit mph
Speeding Check Rule: Checks to see if player control trains are over the speed
Properties:
Watch for trains travelling above the fill-in Allow an over speed tolerance of click to insert mph over posted limit Watch for trains travelling above a fill-in to insert custom speed limit Warning: This method is very
AWS Configuration Rule: This rule configures the Trainz implementation of AWS
Properties:
Use modern sound set for unfitted cabs? check Simulate AWS for unfitted cabs? check Passive with HUD hidden fill-in Active fill-in Passive fill-in
Wait for Derailment Rule: Waits for a derailment to occur
Properties:
Trigger derailment watch once check to set
Clean UP Derailed Trains Rule: Cleans up derailed train cars
Properties:
Set delay to clean up derailed train cars values
Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the cleanup derailed vehicles rule
Properties:
Respawn trains if they are abandoned check Respawn trains fill-in choose: at their original locations, from portals from Session List
Coupler Breakage Check Rule: Checks for breaking couplers. No parameters.
Properties:
None
Coupler Breakage HUDRule: HUD displays warning about coupler stress and breakage
Properties:
Show the Coupler Breakage Display fill-in must choose one or the other Hide the Coupler Breakage Display fill-in must choose one or the other
Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles
Properties:
Add vehicle click to select from session list Coupling Mask, Decoupling Mask : click to select: lock or unlock Add All click to select all vehicle in session Delete All click to delete all vehicle from list
Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users
Properties:
Trigger only once check
Safety System Isolated Check Rule: Checks for safety systems being isolated by users
Properties:
Trigger only once check
Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger
Properties:
Trigger only once check to set
Vehicle Physics Rule: Overrides the default vehicle physics properties
Properties:
Accept all trains fill-in Cab sway level is set ? % click to insert percent of sway Traction boost is % ? while sanding click to insert percent of boost Tractions reduced to ? % while click to set traction percent Maximum tractive effort adjusted by ? click to insert percent amount Show coupler breakage in HUD Rule check to set Couplers break when coupling above ? click to set speed Accept trains matching specific criteria fill-in to insert specific trains Couplers break at ? kN check to insert amount of force
DestSignTable Rule: Table for creating a table of destination signs
Properties:
Enable Track Marks as destinations check Enable table of destinations check Import destination from texture-group. name Destination Name name Enable industries/stations as check Interlocking Tower Configure Path Alters settings on an interlocking tower path Interlocking Tower choose Name and Objects Interlocking Tower Path Selection UI Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session Show path activation message in Driver check
Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train
Properties:
Interlocking Tower choose Names and Objects Multiple Junction Alignment Check Checks multiple junctions are in alignment Wait until the following junctions are choose all or anyone Add junction click add junction from session list Add all click add all junctions from session list Delete all click deletes all junctions from rule list
Navigation Display Rule: Creates a navigation point
Properties:
Navigation mode choose, fill-in All points must be completed in sequence, Points will be completed in sequence, but can be skipped, All points must be completed, but in any Note: See help icon for more Style click choose Required Stop, Automatic, Manual Display Text insert text Location click choose train vehicle from session list Train(optional) choose train from session list Unique set ID name must be lowercase and no spaces Icon click choose from list
Navigation Point Complete Rule: Marks a navigation point complete
Properties:
Mark navigation point click set index number Complete in set click to set ID
Navigation Set Check Rule: Checks if a navigation point is complete/incomplete
Properties:
Checks if navigation point is set click set ID Is click Complete, Incomplete Navigation Set Clear Clears a navigation point set Clear the navigation point set click to set ID Navigation Set Hide/Show Show or hide navigation point set The navigation point click hide, show Navigation point set click to set ID
Schedule Rule: Allows a schedule of timed events to be applied to a train
Properties:
Insert track mark click to select from session list Note: Both has an arrival and departure set time hr:min:sec Current Train click to select from session list Insert destination click to select from session list
Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets
Properties:
Add Junction click to select session junction list Add All click Delete All click
Set Signal Extended Rule: Warning: not compatible with Interlocking Tower Assets
Properties:
Set signal click to select from session list State ' to select state from list
Trigger Check Rule: Waits for any train to enter one of the designated triggers
Properties:
Accept all trains fill-in Accept trains matching specific criteria fill-in to choose from session list Add Trigger click to choose from session list Trigger only once check to set Wait for child rules to complete even if check to set Only activate when the entering click to choose forward, backward
Wait on Navigation Point Rule: Waits for a nav point to be complete
Properties:
Wait for navigation point ? click to choose from session list in set ? to be completed click to insert ID
Wait on Train Stop/Start Rule: Wait for a train to stop or start
Properties:
Accept all trains fill-in to set Accept trains matching specific criteria fill-in to set and choose from session list Wait for a train that matches the click to choose: start moving, stop moving Trigger rule once check to set Note: One or the other fill-ins must be