User contributions
From TrainzOnline
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- 15:14, 19 October 2017 (diff | hist) . . (+1) . . m KIND Mesh
- 15:08, 19 October 2017 (diff | hist) . . (+4) . . m Advanced LOD Techniques (top)
- 15:07, 19 October 2017 (diff | hist) . . (+21) . . m Advanced LOD Techniques
- 12:20, 19 October 2017 (diff | hist) . . (+32) . . m Help:VE83 (top)
- 11:46, 19 October 2017 (diff | hist) . . (+298) . . N Help:VE83 (Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w...")
- 11:39, 19 October 2017 (diff | hist) . . (+1,787) . . N Texture tiling (Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e...") (top)
- 11:12, 19 October 2017 (diff | hist) . . (+1) . . m Parallax Occlusion Map
- 11:12, 19 October 2017 (diff | hist) . . (+178) . . Parallax Occlusion Map
- 11:10, 19 October 2017 (diff | hist) . . (+20) . . m Parallax Occlusion Map
- 11:09, 19 October 2017 (diff | hist) . . (+1,662) . . Parallax Occlusion Map
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Triangle (Redirected page to Polygon) (top)
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Primitive (Redirected page to Polygon) (top)
- 10:38, 19 October 2017 (diff | hist) . . (+673) . . N Fragment (Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is...")
- 10:33, 19 October 2017 (diff | hist) . . (+1,415) . . N Texels-to-meters ratio (Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a...") (top)
- 10:24, 19 October 2017 (diff | hist) . . (+1,240) . . N Tangent space (Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along...") (top)
- 21:04, 18 October 2017 (diff | hist) . . (+4) . . m Performance
- 21:04, 18 October 2017 (diff | hist) . . (+182) . . Performance
- 21:01, 18 October 2017 (diff | hist) . . (-158) . . Alpha masking
- 21:00, 18 October 2017 (diff | hist) . . (+27) . . N Alpha-mask (Redirected page to Alpha masking) (top)
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:58, 18 October 2017 (diff | hist) . . (+2,036) . . N Overdraw (Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t...")
- 20:39, 18 October 2017 (diff | hist) . . (+36) . . N Parallax mapping (Redirected page to Parallax Occlusion Map) (top)
- 20:38, 18 October 2017 (diff | hist) . . (+627) . . Art Recommendations
- 19:46, 18 October 2017 (diff | hist) . . (+26) . . N Texture.txt file (Redirected page to Texture file) (top)
- 19:07, 18 October 2017 (diff | hist) . . (+994) . . Art Recommendations
- 18:46, 18 October 2017 (diff | hist) . . (+47,582) . . N Art Recommendations (Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ...")
- 16:34, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 16:34, 17 October 2017 (diff | hist) . . (+2,858) . . Performance
- 14:02, 17 October 2017 (diff | hist) . . (+1,924) . . Performance
- 10:12, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 10:11, 17 October 2017 (diff | hist) . . (+405) . . Performance
- 10:01, 17 October 2017 (diff | hist) . . (+1,091) . . Performance
- 20:06, 16 October 2017 (diff | hist) . . (+7) . . m Performance
- 20:05, 16 October 2017 (diff | hist) . . (+2,092) . . N Performance (Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie...")
- 19:41, 16 October 2017 (diff | hist) . . (+87) . . Content Creation
- 14:21, 16 October 2017 (diff | hist) . . (+27) . . N Session rule (Redirected page to KIND Behavior) (top)
- 14:19, 16 October 2017 (diff | hist) . . (+734) . . Post-processing (top)
- 14:14, 16 October 2017 (diff | hist) . . (+2,349) . . N Post-processing (Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina...")
- 13:32, 16 October 2017 (diff | hist) . . (+4) . . m TRS19
- 13:24, 16 October 2017 (diff | hist) . . (+14) . . m Level of Detail (top)
- 13:10, 16 October 2017 (diff | hist) . . (+430) . . m KIND Mesh
- 13:06, 16 October 2017 (diff | hist) . . (+460) . . TRS19
- 12:58, 16 October 2017 (diff | hist) . . (+3) . . m Skeleton
- 12:58, 16 October 2017 (diff | hist) . . (+665) . . N Skeleton (Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp...")
- 12:51, 16 October 2017 (diff | hist) . . (-3) . . m Bind pose (top)
- 12:50, 16 October 2017 (diff | hist) . . (+682) . . N Bind pose (Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s...")
- 12:47, 16 October 2017 (diff | hist) . . (+1,811) . . N Animation (Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ...")
- 12:14, 16 October 2017 (diff | hist) . . (+215) . . Render chunk
- 12:11, 16 October 2017 (diff | hist) . . (0) . . m Mesh
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