"Lights" container
lights { 0 { corona "corona_green.tga" } 1 { corona "corona_yellow.tga" } 2 { corona "corona_red.tga" } }
Defines what coronas are attached to what light attachment points.
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.
Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
lights
{ 0
{
corona "corona_green.texture" } 1
{
corona "corona_yellow.texture" } 2
{
corona "corona_red.texture" } }
An example of the corona_red.texture.txt file would be
Primary=red_corona.tga
Tile=st
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: [[1]]