Help/Trains Tab
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Revision as of 11:04, 2 December 2015
Contents |
Train Mode
Clicking LMB on the Train Mode (T) button in this tab allows you to assemble consists. A list of all engines and rolling stock is displayed below this button. Below the list are selection lists for Train Origin and Train Company. If βAllβ is selected in both of these lists, all consists and rolling stock will be displayed. By selecting a region or company in these lists the list displayed can be restricted to just that company or just that region or both.
Add Train
Click on Add Train (A) to enable the building of a consist. Click LMB on the engine or rolling stock asset in the list that you would like to place on the route. A picture of the asset appears in the Train Viewer window in the bottom of the tab. Click LMB on the asset in the Train Viewer window, the picture will rotate to show you different views of the selected item. Click RMB+H on the item in the picture and move your mouse forward and back to increase and decrease the size of the item in the Train Viewer window. Click on a location on a track in your route and your item will be placed at that point. To add items to your cosist Click LMB on one end of the consist or the other . The Red and Green arrows adjust to mark the ends of the consist. If you Click LMB too far away from the end of the consist, a new one will be created.
Move Train
Click LMB on Move Train (M) then LMB+H a train car. You can then drag the mouse to move the traincar anywhere that there is track.
Rotate Train
Click LMB on Rotate Train (R) to enable rotation of the engine or cars in a consist. Once enabled, Click LMB on any engine or car in a consist to change the direction in which it is facing.
Get Train
Once Get Train (G) is selected, Click LMB on any car in any consist on the route and that car will be selected from the list in the Trains tab and displayed in the Train Viewer window. Then Click LMB on Add Train to place it.
Delete Train
Click LMB on Delete Train (D), then Click LMB on any engine or car in a consist on the route and that engine or car will be deleted. The consist will shorten if necessary to close the space taken by the car or engine and keep the consist intact.
Decouple Carriage
Click LMB on Decouple Carriage (X) and then move the cursor to a point near the connection between two items in a consist until an image (colored Red) of a coupler appears. Click LMB on the coupler and it will be seen to open. Additional Green and Red arrows will appear above the point of uncoupling to mark off the two consists that have now been made from the one original consist.
Edit Properties
Each engine or car in TS12 can be assigned properties. Click LMB on Edit Properties (P) to enable the setting of properties for engines and vehicles. A name will be assigned to the engine or car by adding a number to its name, which can be customized, as found in the list of locos and cars. Names for locos and rolling stock persist only for this particular session. Running numbers for an engine or car can be changed by Clicking LMB on the underlined text after the words Running Number. A new window opens in which you may enter the number of your choice. If the engine or car has been designed with a number that is changeable, the number will change to match your selection.
Consist Mode
Click LMB on Consist Mode (C), one of two large buttons at the top of the tab, to enable the placing of complete consists available in the list of consists below the button. A consist window appears at the bottom of the screen which display the currently selected consist in the list at the top of the tab. Click LMB on any consist in the list and it will appear in the consist window for your reference. You can Click LMB on any of the vehicles in the consist window to change their direction. Click LMB and hold on a vehicle and drag it outside of the consist window to remove it from the consist.
Rename Consist Template
Click LMB on the Rename Consist Template button to rename the Custom consist currently selected in the list. A window will open up in which you may do the renaming.
Delete Consist Template
Click LMB on the Delete Consist Template button to delete the Custom consist currently selected in the list. A window will open up in which you will click on the Yes or No button to confirm or deny the deletion.
Add Consist
Click LMB on Add Consist (A) to add one of your chosen consists to your route. Click LMB at any point on the track to place the complete consist there.
Move Consist
Click LMB on Move Consist (M) to enable you to move any consist on your route along the track to adjust its starting position. Click LMB+H on any consist to move it back and forth along the track. To join two separate consists together, move one consist along the track until it touches the other then release LMB. The two sets of associated Red and Green arrows that marked out the will then combine into one set for the new consist.
Rotate Consist
Click LMB on Rotate Consist (R) to enable the rotation of any consist so that it is pointed in the other direction. Click LMB on the consist to change its direction. The Red and Green arrows will also switch positions to reflect the rotation.
Change Heading
Click LMB on the Change Heading (H) button to enable the changing of the heading of a consist. Then Click LMB on any consist and the Green and Red arrows will move to opposite ends of the consist setting the direction that will be forward when the consist is started in Driver mode.
Get Consist
Click LMB on Get Consist (G) to add new consists to the consist list. This also allows the quick selection and replication of consists already within the route. If the consist is already in the consist list, it will be selected.
Delete Consist
Click LMB on the Delete Consist (D) button (not to be confused with the big gray colored Delete Train Template button in the middle of the Tab) to enable the deletion of consist placed on the track. Then Click LMB on any consist to remove it.
Decouple Carriage
Click LMB on the Decouple Carriage (X) button to enable the decoupling of parts of a consist. Then Click LMB on the coupler icon that will appear when you move the cursor between cars or engines in a consist. You will see that the red and Green arrows will show that you now have two consists.