Trainz: A New Era
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(Created page with ""Trainz: A New Era" is N3V Games' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus...") |
Revision as of 13:48, 23 April 2015
"Trainz: A New Era" is N3V Games' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus on compatibility with existing content. The Jet render engine, which powered Trainz between 2001 and 2012, is replaced with a new purpose-build renderer simply named "E2".
Contents |
New Features
- Shader-based rendering (improved quality of lighting, normal maps, etc.)
- Procedural junction rendering.
- 64-bit support (ability to efficiently utilize larger quantities or RAM, and improved CPU performance.)
- Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming.)
- Train vehicle motion simulation (track condition support, etc.)
- Multiple window support.
- Realtime shadow-casting from all objects (including track, buildings, trees, terrain, etc.)
- Physx support for pfx collision simulation.
- TBD.
New Routes
TBD.
New Content
TBD.
System Requirements
T:ANE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:
- The OS must be 64-bit.
- The GPU must support DirectX 11 (Windows) or OpenGL 3.3 (Mac OS X.)
Frequently Asked Questions
TBD.