Kind corona
m (1 revision) |
Revision as of 23:59, 3 February 2010
A corona is a ‘glow’ light effect. It is a simple texture that is inserted at an attachment point within the mesh. Coronas can be added to any asset that uses a mesh-table.
Examples of coronas used in-game can be seen on the Airport and Airport basic assets. The Jumbo Jet, the Cessna and the Airport tower all use flashing coronas.
Example mesh table with coronas:
mesh-table { default { mesh asset.lm auto-create 1 effects { 0 { kind corona att a.corona0 texture-kuid <KUID:-3:10110> frequency 2 directional 0 object-size 0.20 } 1 { kind corona att a.corona1 } } } }
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Breakdown of KIND CORONA:
kind corona (required)
The effect kind
att (required)
The corona insertion point in the main mesh.
texture-kuid (optional)
Add this tag only when you want to specify your own texture for the corona. It specifies the KUID of a kind texture asset.
If the texture-kuid tag is not present the corona will use the default yellow/orange texture in TRS.
TRS released corona textures:
- Yellow/orange corona Default (if no texture-kuid)
- Green corona <KUID:-3:10110>
- Red corona <KUID:-3:10112>
- White corona <KUID:-3:10111>
frequency 2 (optional)
This variable specifies the frequency in Hz (or ‘flashes’ per second). e.g. 1 for once per second, 0.5 for once every 2 seconds, 2 for twice per second.
directional 0 (optional)
The default for coronas is to be aligned to the attachment point to face the NEGATIVE Z direction. This is especially useful for Traincars.
Adding this tag over-rides this behavior, to make the corona always face the screen – useful for scenery objects.
object-size 0.15 (optional)
Size of the corona on the object when viewed up close, defaults to 0.15 (i.e. 0.15m)