CCG/Example: TrainCar (Diesel Engine)
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< CCG(Difference between revisions)
(New page: ==Traincar (Diesel Engine)== ===Directory Structure=== A typical asset of this kind has the following File\Directory Structure: Image:CCG_traincar_diesel_engine_dir1.jpg . . [[Image...) |
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Latest revision as of 13:25, 27 May 2012
Contents |
[edit] Traincar (Diesel Engine)
[edit] Directory Structure
A typical asset of this kind has the following File\Directory Structure:
[edit] Required Files
config.txt - The config file for the asset.
thumb.jpg - The thumbnail image for this asset. A 240x180 jpeg.
Various digit_.....bmp and alphanumber....tga files used for the model and Alpha numbers.
gm_angreen_icon.tga - The icon texture files. 128x64 pixels in dimension.
gm_angreen_body.im, gm_angreen_shadow.im - indexed mesh files for the model and shadow
Various texture.txt files for the textures, generated when the model is exported. See the section on Texture.txt files on Page 96 for more information.
[edit] Config.txt File Listing
origin "AU" engine 1 username "testDieselLoco" mass 85000 interior <kuid:-1:101211> kind "traincar" fonts 2 smoke_shade 0.18 smoke_random 2.9 smoke_slowlife 6 smoke_fastlife 0.8 smoke_height 1.7 smoke_fastspeed 3 enginespec <kuid:-1:42004219> enginesound <kuid:-1:42003000> hornsound <kuid:523:54610> description "Test Traincar (Diesel)" kuid <kuid:171456:100028> trainz-build 2.9 category-class "AA" category-region "00" category-era "1960s;1970s" mesh-table { default { mesh "gm_angreen_body/gm_angreen_body.im" auto-create 1 } shadow { mesh "gm_angreen_shadow/gm_angreen_shadow.im" auto-create 0 } } bogeys { 0 ( bogey <kuid:-1:100009> reversed 0 } } thumbnails { 0 { image "thumb.jpg" width 240 height 180 } 1 { image "gm_angreen_icon/gm_angreen_icon.tga" width 128 height 64 } }