How to Make Good Scenery
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Trainz aficionados are a diverse group with varied interests in one or more aspects of this game of tremendous complexity. Developing the scenery that surrounds the tracks is one such aspect, but one that only a seemingly limited few have mastered. This How-To page will introduce those interested in improving the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on the landscape itself: the use of the '''Topology''' and '''Paint''' tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on the tools and renderings available in '''TRS2019'''. | Trainz aficionados are a diverse group with varied interests in one or more aspects of this game of tremendous complexity. Developing the scenery that surrounds the tracks is one such aspect, but one that only a seemingly limited few have mastered. This How-To page will introduce those interested in improving the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on the landscape itself: the use of the '''Topology''' and '''Paint''' tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on the tools and renderings available in '''TRS2019'''. | ||
− | + | = Layout = | |
+ | As a general rule, Trainz users that develop routes tend to follow one of two layouts: the '''Linear''' model or the '''Area''' model. Placement of map squares end to end allows the Linear model to develop long track runs with minimal effort. Creating a large map of many squares (Area model) takes more effort but can better render distant scenery. The two layouts are sometimes combined with Area layouts used for places of cities, dense industries, and complex train yards, connected by long runs of Linear layouts. Note that layout choice is independent of prototypical vs. imaginary track system. | ||
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− | + | = Water Features = | |
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+ | ='''Trainz Wiki'''= | ||
+ | <table cellpadding="4" bgcolor=#ffffff> | ||
+ | <tr valign="top"> | ||
+ | <td>[[file:TrainzWiki.png|link=]]</td> | ||
+ | <td> | ||
+ | <span style="font-size: 17px; font-weight: 700;">Related Tutorials and Guides to Using Trainz</span><br> | ||
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+ | *'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' (How-to Menu) | ||
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+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
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+ | [[Category:How-to_guides|HowTo Guides]] |
Revision as of 02:05, 11 August 2021
Trainz aficionados are a diverse group with varied interests in one or more aspects of this game of tremendous complexity. Developing the scenery that surrounds the tracks is one such aspect, but one that only a seemingly limited few have mastered. This How-To page will introduce those interested in improving the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on the landscape itself: the use of the Topology and Paint tools in Surveyor Mode. Although applicable to any version of Trainz, the text is based on the tools and renderings available in TRS2019.
Layout
As a general rule, Trainz users that develop routes tend to follow one of two layouts: the Linear model or the Area model. Placement of map squares end to end allows the Linear model to develop long track runs with minimal effort. Creating a large map of many squares (Area model) takes more effort but can better render distant scenery. The two layouts are sometimes combined with Area layouts used for places of cities, dense industries, and complex train yards, connected by long runs of Linear layouts. Note that layout choice is independent of prototypical vs. imaginary track system.
Water Features
Trainz Wiki
Related Tutorials and Guides to Using Trainz
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