Alpha Numbers
From TrainzOnline
(Difference between revisions)
(New page: ==Locomotive Numbering== Trainz supports dynamic locomotive numbering for custom content (using alpha-numbers); otherwise known as 'running numbers'. Digits are modeled as 6 individual...) |
Revision as of 13:04, 15 June 2011
Locomotive Numbering
Trainz supports dynamic locomotive numbering for custom content (using alpha-numbers); otherwise known as 'running numbers'.
Digits are modeled as 6 individual rectangular polygons offset from the face of the Loco body (about 5mm). Digit polygons must be texture mapped using the correct texture naming and alpha-number naming conventions as follows:
If one font type used:
- Digit textures (digit_1.tga to digit_6.tga) are replaced automatically with alphanumber textures (alphanumber_0 to alphanumber_9).
If two or more font types used:
- Digit textures (digit_1a.tga to digit_6a.tga and digit_1b.tga to digit_6b.tga etc) are replaced automatically with alphanumber textures (alphanumber_0a to alphanumber_9a and alphanumber_0b to alphanumber_9b).
Locomotive numbering in the game is edited in Surveyor: Trains panel (Train mode) - Edit Properties (the `?' icon).
Automatic rollingstock running numbering is achieved via appropriate scripting.
Refer to the example download files for configuration of Loco numbering digit's.
Previous Page . . . Next Page