CCG/Kind: Texture

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Line 5: Line 5:
  
 
===Typical mesh config.txt:===
 
===Typical mesh config.txt:===
  kind texture
+
  kind     "texture"
  kuid <KUID:-3:10112>
+
  kuid     <KUID:-3:10112>
  
 
[[Image:CCG_mesh_dir.jpg]]
 
[[Image:CCG_mesh_dir.jpg]]

Latest revision as of 18:29, 5 June 2011

[edit] KIND: TEXTURE

You can now reference a simple texture as an asset.

These can be referenced by kuid for use as a custom corona for example.

[edit] Typical mesh config.txt:

kind      "texture"
kuid      <KUID:-3:10112>

CCG mesh dir.jpg


[edit] Return to CCG Index

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