Tutorial Videos
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'''NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good.''' | '''NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good.''' | ||
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==Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)== | ==Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)== |
Revision as of 20:17, 3 November 2016
Many Tutorial Videos have been recorded for Trainz users to watch and learn from. Direct links to these videos can be found below.
To keep up to date with all streams and videos visit TheTrainzChannel on Twitch TV. |
Trainz - Content Creation - #28 - Dig Holes (making holes in the terrain)
In this tutorial we explain how to use Dig Holes to cut holes in the terrain of your route. These can come in handy when adding assets that require the terrain to not go through them.
NOTE: Do not overuse these as they are performance heavy! A handful here and there are ok but more than that in an entire route is not good.
Trainz - Content Creation - #27 - Replacing Faulty Assets (Speedtree v5 example)
In this tutorial we explain how to deal with faulty assets when moving your routes from one version of Trainz to another and some assets you are using are faulty. The best solution is to update the asset itself so it is not faulty but sometimes that can be a slower process due to not owning the source content to update. Replacing the asset might be the faster option for you. In this tutorial we show you 2 ways to remove the faulty assets from your route.
Trainz - Content Creation - #26 - Track-LOD-Tree
In this tutorial we explain how to create track-lod-tree containers for your spline assets. The wiki can be found HERE but the video will hopefully give you a better understanding while reading along.
Trainz - Content Creation - #25 - Picklists
In this tutorial we explain how to use picklists to filter on the content that you regularly use or want to have on hand quickly. It's also a good way to sort through larger lists of assets to test out what assets you do and don't want to use.
In this tutorial we explain how to use navigation points and their various rules within session creation.
Trainz - Content Creation - #23 - How to Analyse Content Performance
In this tutorial we explain how to determine what each individual piece of content in Trainz might be doing to your routes and sessions and how to replace the content if it is an issue.
Trainz - Content Creation - #22 - Level of Detail ( LOD )
This tutorial goes into detail about the possibilities of Level of Detail or LOD when modelling and how to get your LODs working within Trainz.
The example assets used in the tutorial can be downloaded HERE
Trainz - Content Creation - #21 - Missing Dependencies and Moving Content
This tutorial goes into detail on how to determine what assets are missing when you have something marked as having "Missing Dependencies" in Trainz Content Manager. We also explain what you need to do to move your content from one copy of Trainz to another.
Trainz - Content Creation - #20 - How to increase a kuid version in Trainz
If you are updating an asset, most of the time you don't want to be creating a new kuid for it (i.e don't clone CTRL+D the asset). You will want to just increase the kuid version number so that the asset keeps the original kuid with only the version number changing.
To increase an assets kuid version just follow these simple steps.
1. From the launcher, open Content Manager 2. Select your current version asset and click the "Content" in the main menu and select "Create New Version" 3. The new version will be open for edit so you'll need to make your edits and submit for the new version to take effect.
Information that describes the actual contents of a kuid can be found HERE
Trainz - Content Creation - #19 - Session Creation
This tutorial runs through all the requirements needed to start creating a session in Trainz. The information can be found viewed HERE in this document along with a sample session to download and view, edit or copy snippets from.
Trainz - Content Creation - #18 - Invisible Track
This tutorial shows you how you can use invisible track to make your route / sessions come alive with items like planes, helicopters and boats.
Trainz - Content Creation - #17 - Merging 2 Routes
This tutorial shows you how you can merge 2 routes together to form a larger route.
Trainz - Content Creation - #16.3 - Creating Specular Maps
This tutorial shows you how to create specular maps.
Download the Specular Map Asset Here
Trainz - Content Creation - #16.2 - Materials - Paint (using tbumpenv)
This is a sequel of tutorials that show how to create certain types of materials in Trainz. This material is a "Paint" style material using tbumpenv. You can take this example and build / learn from it in the hope that you might achieve a better look using all the available material variables in Trainz.
Download the Material Paint Asset Here
Trainz - Content Creation - #16.1 - Materials - Rust (using tbumpgloss)
This is a sequel of tutorials that show how to create certain types of materials in Trainz. This material is a "Rust" style material. You can use these materials on your content creations in the hope that you might achieve a better look using all the available material variables in Trainz.
Download the Material Rust Asset Here
Trainz - Content Creation - #15 - Advanced Track Laying Tools
This tutorial explains how to easily create smooth prototypical track using the advanced track laying tools.
Trainz - Content Creation - #14 - Driver Commands
This tutorial explains how to use Driver Commands in your session creation and also to drive your trains in Driver.
Trainz - Content Creation - #13 - Creating / Saving Consists
This tutorial explains how to create your own Consists in Trainz so that you can avoid having to place individual vehicles down over and over again to make up your Train.
Trainz - Content Creation - #12 - Portals
This tutorial explains how to use Portals to spawn trains into your sessions. The portals explained are the built-in portals, central control rule and the un-portal 2 rule. We also show how the CPC Emit Trigger rule works to emit trains when a trigger is hit. <kuid:-25:1070> Portal, <kuid2:30501:22006:3> Portal Basic, <kuid2:96914:22000:1> Portal Basic Short, <kuid2:117746:1013:9> Central Portal Control, <kuid2:400260:100645:2> Un-Portal 2, <kuid2:117746:1044:11> CPC: Emit Train On Trigger
Trainz - Content Creation - #11 - Creating Speedtrees Assets for Trainz
This tutorial is a long one but goes into all aspects of creating Speedtrees for Trainz. From setting up your tree lighting, materials, color sets, LOD and wind to creating single trees or trees from a Speedtree library where each new tree references the same textures saving on performance and memory. All config.txt setup is explained and also full seasonal support.
Speedtree Tutorial Files are HERE. Please not they are the tree assets referencing a tree library as that is the best way to create your Speedtree Assets for Trainz.
Trainz - Content Creation - #10 - Introduction into Interlocking Towers
This tutorial gives you an introduction into how to set up an Interlocking Tower Path.
Trainz - Content Creation - #9 - Understanding trainz settings & Level of Detail on assets
This tutorial gives you an understanding on what the Trainz Settings do and how to configure them. The video also (in the beginning) talks about Level of Detail (LOD).
Trainz - Content Creation - #8 - How to use triggers, change and lock junctions and change signals via rules in your sessions
This tutorial shows you how to find out how to use Triggers in Trainz to add great gameplay to your sessions!
Trainz - Content Creation - #7 - Understanding Layers in Surveyor and what to use them for
This tutorial shows you how to use layers in Surveyor and the benefits of setting them up correctly to get the most out of your route and session creation.
Trainz - Content Creation - #6 - How to update color, lighting and fog in a route or session
This tutorial shows you how to update the color, lighting and fog for certain times of the day within your route or session. We also show you how to change your water effects and date for seasonal change to.
This video should help you tweak your route or session to represent the look and feel you're going for with color, lighting, fog, water and day/night cycle for your route.
Trainz - Content Creation - #5 - Bulk replace assets in surveyor to save hours of time!
Got an old route you want to update but think “There is no way I’m replacing 20,000 trees, that is going to take me a lifetime!” Never fear, we will show you some time saving ways to update your route in this video!
Trainz - Content Creation - #4 - Part 1 - HTML Assets - Text - String Table Entries
Trainz - Content Creation - #4 - Part 2 - HTML Assets - Pages with Images and Sounds
Trainz - Content Creation - #3 - Finding Content on the Download Station
This video explains the process of using TrainzContent to find assets on the Download Station.
Trainz - Content Creation - #2 - Part 1 - Turning an old track asset into a procedural track asset
Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset
Trainz - Content Creation - #2 - Part 3 - Turning an old track asset into a procedural track asset
Trainz - Content Creation - #1 - How to create a ground texture
The example assets used in the tutorial can be downloaded HERE