Help/Topology Tab
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to a circle. This circle is the “area of influence” for your cursor | to a circle. This circle is the “area of influence” for your cursor | ||
when using the land shaping tools. | when using the land shaping tools. | ||
− | Click | + | Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise. |
{{clear}} | {{clear}} | ||
== [[File:Height down.jpg]] Height down (D) == | == [[File:Height down.jpg]] Height down (D) == | ||
− | Move to a flat area then make an indentation by | + | Move to a flat area then make an indentation by clicking where you want |
to lower the terrain. The size of the cursor circle determines the amount | to lower the terrain. The size of the cursor circle determines the amount | ||
of land that is lowered and the sensitivity determines how | of land that is lowered and the sensitivity determines how | ||
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== [[File:Height adjust.jpg]] Adjust height (A) == | == [[File:Height adjust.jpg]] Adjust height (A) == | ||
Adjust Height allows finer control of the up | Adjust Height allows finer control of the up | ||
− | and down movement. Click | + | and down movement. Click and hold then |
push your mouse away from you to raise the | push your mouse away from you to raise the | ||
− | terrain. Click | + | terrain. Click and hold then pull the mouse |
towards you to lower the terrain. | towards you to lower the terrain. | ||
{{clear}} | {{clear}} | ||
== [[File:Radius.jpg]] Radius == | == [[File:Radius.jpg]] Radius == | ||
− | Click | + | Click on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”). |
{{clear}} | {{clear}} | ||
== [[File:Sensitivity.jpg]] Sensitivity == | == [[File:Sensitivity.jpg]] Sensitivity == | ||
− | Click | + | Click on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”). |
{{clear}} | {{clear}} | ||
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== [[File:Height use.jpg]] Use height (H) == | == [[File:Height use.jpg]] Use height (H) == | ||
− | Click on Use Height (H) Then Click | + | Click on Use Height (H) Then Click to apply the |
selected Height Value to the terrain. The Use Height | selected Height Value to the terrain. The Use Height | ||
tool creates a plateau at your selected height and | tool creates a plateau at your selected height and | ||
the radius of your cursor circle determines the | the radius of your cursor circle determines the | ||
amount of land that is leveled at one time. | amount of land that is leveled at one time. | ||
− | Click | + | Click and hold then move your mouse around the terrain to |
plateau a broader section. | plateau a broader section. | ||
{{clear}} | {{clear}} | ||
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== [[File:Plateu.jpg]] Plateu (P) == | == [[File:Plateu.jpg]] Plateu (P) == | ||
Plateau (P) creates a plateau at the current height of the | Plateau (P) creates a plateau at the current height of the | ||
− | compass. Click | + | compass. Click on the side of a hill to create |
a plateau at that level by raising or lowering the | a plateau at that level by raising or lowering the | ||
terrain. | terrain. | ||
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== [[File:Water add.jpg]] Add water (W) == | == [[File:Water add.jpg]] Add water (W) == | ||
− | Click | + | Click on Add Water (W) |
and paint the water texture along the | and paint the water texture along the | ||
desired area by moving | desired area by moving | ||
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== [[File:Water remove.jpg]] Remove water (Q) == | == [[File:Water remove.jpg]] Remove water (Q) == | ||
− | Click | + | Click on Remove Water (Q) and you then delete |
the water texture one panel at a time by Clicking | the water texture one panel at a time by Clicking | ||
− | + | on each water panel. | |
{{clear}} | {{clear}} | ||
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== [[File:Water adjust height.jpg]] Adjust water height (E) == | == [[File:Water adjust height.jpg]] Adjust water height (E) == | ||
Select the Adjust Water Height | Select the Adjust Water Height | ||
− | tool and Click | + | tool and Click and hold (on the water texture) then drag |
your mouse forward and back, adjusting the water texture | your mouse forward and back, adjusting the water texture | ||
height until it is the appropriate | height until it is the appropriate | ||
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== [[File:Ground add.jpg]] Add ground (X) == | == [[File:Ground add.jpg]] Add ground (X) == | ||
Select the Add Ground | Select the Add Ground | ||
− | (X) tool. Click | + | (X) tool. Click in the void just off the edge of |
the baseboard to add another baseboard in that direction. | the baseboard to add another baseboard in that direction. | ||
{{clear}} | {{clear}} | ||
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== [[File:Ground remove.jpg]] Delete ground == | == [[File:Ground remove.jpg]] Delete ground == | ||
− | Click | + | Click on the Delete Section button. Then Click |
− | + | on any baseboard section to delete it. | |
{{clear}} | {{clear}} | ||
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== [[File:Area select.jpg]] Select area (B) == | == [[File:Area select.jpg]] Select area (B) == | ||
− | Click on Select Area (B). Click | + | Click on Select Area (B). Click and drag the |
mouse to make a large square as shown below. | mouse to make a large square as shown below. | ||
The size of the square (or rectangle) | The size of the square (or rectangle) | ||
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== [[File:Area cancel.jpg]] Cancel selection (D) == | == [[File:Area cancel.jpg]] Cancel selection (D) == | ||
− | Click | + | Click on Cancel Selection (D) to cancel the |
selection. | selection. | ||
{{clear}} | {{clear}} | ||
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== [[File:Area grab.jpg]] Get displacement (B) == | == [[File:Area grab.jpg]] Get displacement (B) == | ||
− | Click on Select Area (B). Click | + | Click on Select Area (B). Click on the baseboard |
and drag the mouse to make a large square that | and drag the mouse to make a large square that | ||
covers an existing area of modified terrain. Now | covers an existing area of modified terrain. Now |
Revision as of 16:38, 10 November 2017
The Topology Menu provides the tools for creating various types of terrain. In this section you will learn how to make hills, valleys, mountains, lakes and rivers.
Click on the Topology Tab (or press the F1 key) to open the Topology Menu. Here you will see a number of different tools that can be used to shape the terrain. Hold your mouse cursor over each one to see a short description as well as the appropriate Hotkey to press. To see the whole menu as in the diagram above, click on the “Advanced” button to expand the menu.
Contents |
Height up (U)
Click on the Height Up icon to select the Height Up tool, and notice that your mouse cursor changes to a circle. This circle is the “area of influence” for your cursor when using the land shaping tools. Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise.
Height down (D)
Move to a flat area then make an indentation by clicking where you want to lower the terrain. The size of the cursor circle determines the amount of land that is lowered and the sensitivity determines how quickly it lowers.
Adjust height (A)
Adjust Height allows finer control of the up and down movement. Click and hold then push your mouse away from you to raise the terrain. Click and hold then pull the mouse towards you to lower the terrain.
Radius
Click on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”).
Sensitivity
Click on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”).
Get height (G)
Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the spot you clicked on.
Use height (H)
Click on Use Height (H) Then Click to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time. Click and hold then move your mouse around the terrain to plateau a broader section.
Plateu (P)
Plateau (P) creates a plateau at the current height of the compass. Click on the side of a hill to create a plateau at that level by raising or lowering the terrain.
Height value field
As an alternative to Get Height to select a Height Value, you can also enter specific height in the Height Value field. You can enter positive or negative values. Negative values allow you to depress the terrain.
Add water (W)
Click on Add Water (W) and paint the water texture along the desired area by moving your mouse around. The radius of the cursor circle determines the texture panel size.
Remove water (Q)
Click on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking on each water panel.
Adjust water height (E)
Select the Adjust Water Height tool and Click and hold (on the water texture) then drag your mouse forward and back, adjusting the water texture height until it is the appropriate height.
Add ground (X)
Select the Add Ground (X) tool. Click in the void just off the edge of the baseboard to add another baseboard in that direction.
Delete ground
Click on the Delete Section button. Then Click on any baseboard section to delete it.
Advanced
The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.
Displacement map
A displacement map is a grayscale image used to create an instant height map.
Direction
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.
Threshold
Move the Threshold dial to increase the size of the height change set on the displacement map.
Select area (B)
Click on Select Area (B). Click and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.
Fill area (F)
Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.
Cancel selection (D)
Click on Cancel Selection (D) to cancel the selection.
Get displacement (B)
Click on Select Area (B). Click on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area.