TANE CE

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=New Features=
 
=New Features=
 
* Shader-based rendering (improved quality of lighting, normal maps, etc.)
 
* Shader-based rendering (improved quality of lighting, normal maps, etc.)
* Procedural junction rendering.
+
* Realtime procedural junction tools and rendering.
 
* 64-bit support (ability to efficiently utilise larger quantities or RAM, and improved CPU performance.)
 
* 64-bit support (ability to efficiently utilise larger quantities or RAM, and improved CPU performance.)
* Pervasive multithreading (smooth operation of multiple tasks simultaneously, including background streaming.)
+
* Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming.)
 
* Train vehicle motion simulation (track condition support, etc.)
 
* Train vehicle motion simulation (track condition support, etc.)
 
* Multiple window support.
 
* Multiple window support.
 
* Realtime shadowcasting from all objects (including track, buildings, trees, terrain, etc.)
 
* Realtime shadowcasting from all objects (including track, buildings, trees, terrain, etc.)
 
* Physx support for pfx collision simulation.
 
* Physx support for pfx collision simulation.
* TBD.
 
 
 
=New Routes=
 
TBD.
 
 
 
=New Content=
 
TBD.
 
  
  
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* The OS must be 64-bit.
 
* The OS must be 64-bit.
 
* The GPU must support DirectX 11 or OpenGL 3.3.
 
* The GPU must support DirectX 11 or OpenGL 3.3.
 
 
=Frequently Asked Questions=
 
TBD.
 
 
  
 
[[Category:Trainz Versions]]
 
[[Category:Trainz Versions]]

Latest revision as of 17:40, 29 April 2015

"Trainz: A New Era, Community Edition" is a pre-release version of the TANE project, N3V Games' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus on compatibility with existing content. The Jet render engine, which powered Trainz between 2001 and 2012, is replaced with a new purpose-build renderer simply named "E2".

[edit] New Features

  • Shader-based rendering (improved quality of lighting, normal maps, etc.)
  • Realtime procedural junction tools and rendering.
  • 64-bit support (ability to efficiently utilise larger quantities or RAM, and improved CPU performance.)
  • Pervasive multi-threading (smooth operation of multiple tasks simultaneously, including background streaming.)
  • Train vehicle motion simulation (track condition support, etc.)
  • Multiple window support.
  • Realtime shadowcasting from all objects (including track, buildings, trees, terrain, etc.)
  • Physx support for pfx collision simulation.


[edit] System Requirements

T:ANE CE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:

  • The OS must be 64-bit.
  • The GPU must support DirectX 11 or OpenGL 3.3.
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