TANE CE

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(Created page with ""Trainz: A New Era, Community Edition" is a pre-release version of the TANE project, [[N3V Games]' major overhaul of the Trainz game engine. This version of the game is a ...")
 
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"Trainz: A New Era, Community Edition" is a pre-release version of the [[TANE]] project, [[N3V Games]' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus on compatibility with existing content. The Jet render engine, which powered Trainz between 2001 and 2012, is replaced with a new purpose-build renderer simply named "E2".
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"Trainz: A New Era, Community Edition" is a pre-release version of the [[TANE]] project, [[N3V Games]]' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus on compatibility with existing content. The Jet render engine, which powered Trainz between 2001 and 2012, is replaced with a new purpose-build renderer simply named "E2".
  
 
=New Features=
 
=New Features=

Revision as of 15:38, 22 December 2014

"Trainz: A New Era, Community Edition" is a pre-release version of the TANE project, N3V Games' major overhaul of the Trainz game engine. This version of the game is a rewrite and rethink of the majority of the game, but includes a focus on compatibility with existing content. The Jet render engine, which powered Trainz between 2001 and 2012, is replaced with a new purpose-build renderer simply named "E2".

Contents

New Features

  • Shader-based rendering (improved quality of lighting, normal maps, etc.)
  • Procedural junction rendering.
  • 64-bit support (ability to efficiently utilise larger quantities or RAM, and improved CPU performance.)
  • Pervasive multithreading (smooth operation of multiple tasks simultaneously, including background streaming.)
  • Train vehicle motion simulation (track condition support, etc.)
  • Multiple window support.
  • Realtime shadowcasting from all objects (including track, buildings, trees, terrain, etc.)
  • Physx support for pfx collision simulation.
  • TBD.


New Routes

TBD.


New Content

TBD.


System Requirements

T:ANE CE has a number of hard minimum requirements which sets it apart from Jet-based games in terms of the supported hardware. These include:

  • The OS must be 64-bit.
  • The GPU must support DirectX 11 or OpenGL 3.3.


Frequently Asked Questions

TBD.

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