M.reflect

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Revision as of 23:59, 3 February 2010

Contents

Description

Reflective material

Blends a reflection map onto a diffuse map. The blend between reflection and diffuse maps is controlled by the layerOpacity or amount value of the reflection map.

Preview

Mat reflect.jpg

Max Settings

Max material reflect.jpg

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color
  • Opacity map - Legacy support for Diffuse texture Alpha channel
  • Reflection map - RGB = reflection color. Spherical mapping. 'amount' controls blend between reflection and diffuse maps.

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file

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