HowTo/Upgrade obsolete script functions
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==World.Get*List== | ==World.Get*List== | ||
− | + | '''Previous Usage'''<br> | |
+ | These functions (e.g. World.GetJunctionList()) were used to return a list of a particular type of items within the World. | ||
+ | |||
+ | '''Reason for Obsoletion'''<br> | ||
+ | The functions represented a considerable performance hit, especially on large Routes. With the advent of [[Asynchronous_Route_Streaming|Route streaming]] they are also only able to return objects which are currently loaded, limiting their usefulness. | ||
+ | |||
+ | '''Replacement Function'''<br> | ||
+ | Due to the inherent performance concerns it is no longer possible to synchronously query for a list of objects within the world. Instead, an asynchronous interface now exists to run searches for objects of a particular type or name, World.GetNamedObjectList(). This function takes a category string and partial name, and returns a list of matching objects. Both parameters are optional, but at least one must be provided. The function returns a [[Class_AsyncObjectSearchResult|AsyncObjectSearchResult]] to the caller. | ||
+ | |||
+ | '''Further Reading''' | ||
+ | * See [[HowTo/Search_for_objects_in_the_world]] for a practical example of how to list objects using category codes. | ||
==Asset.GetConfigSoup== | ==Asset.GetConfigSoup== | ||
− | + | '''Previous Usage'''<br> | |
+ | This function returns the config.txt file for an asset, as a Soup object. | ||
+ | |||
+ | '''Reason for Obsoletion'''<br> | ||
+ | Calls to this function may require loading an asset config file from disk, which can be very slow (in computational terms). For this reason, the function has been marked obsolete to avoid performance issues in script. | ||
+ | |||
+ | '''Replacement Function'''<br> | ||
+ | A new async query interface exists on Asset which will cache the config file on a background thread. To use this feature script must first call Asset.CacheConfigSoup(), and then wait on the returned AsyncQueryHelper. When the caching is complete, the caller may call Asset.GetConfigSoupCached() to get the config file Soup. | ||
==Asset.GetStringTable== | ==Asset.GetStringTable== | ||
− | + | '''Previous Usage'''<br> | |
+ | This function returns the localised string-table from the config.txt file for an asset. | ||
+ | |||
+ | '''Reason for Obsoletion'''<br> | ||
+ | Calls to this function may require loading an asset config file from disk, which can be very slow (in computational terms). For this reason, the function has been marked obsolete to avoid performance issues in script. | ||
+ | |||
+ | '''Replacement Function'''<br> | ||
+ | A new async query interface exists on Asset which will cache the config file on a background thread. To use this feature script must first call Asset.CacheConfigSoup(), and then wait on the returned AsyncQueryHelper. When the caching is complete, the caller may call Asset.GetStringTable() to get the StringTable. | ||
==TrainzScript.GetAssetList== | ==TrainzScript.GetAssetList== |
Revision as of 13:27, 3 March 2022
This page serves as a hub for how to upgrade/replace uses of various obsolete script functions.
Note that this is not a comprehensive list. Trainz has existed for more than two decades and there are dozens of obsolete script functions as a result. This guide aims to cover only the more complex upgrade cases, where the replacement functions may not be immediately obvious, or may be considerably more difficult to use.
Contents |
GameObject.GetId
Previous Usage
Returns a numeric ID used to identify a GameObject within the script context. This ID is not consistent between Route/Session loads and cannot be used for long term storage.
Reason for Obsoletion
With the advent of Route streaming world objects may now be unloaded/reloaded during gameplay, and these IDs can be reused by different objects. This makes the ID itself unreliable, and uses of it are better served by more modern functions.
Replacement Function
Standard uses of the integer ID can be swapped to using the objects GameObjectID instead. Call GameObject.GetGameObject() to get the ID.
Further Reading
- See GameObjectID.gs in your Trainz installations resources/script folder for more information on the GameObjectID class.
- See HowTo/Upgrade_GameObject.GetId for a practical example of how to replace some common integer ID uses with GameObjectID.
GameObject.GetName
Previous Usage
Returns a string ID used to identify a GameObject within the script context. This ID is automatically generated by Trainz code, using the object type or asset name as a prefix. It can generally be considered constant between runs of the game, and was therefore suitable for long term storage.
Reason for Obsoletion
This script name was often confused for the objects localised (translatable) name, and (despite script comments to the contrary) was never truly guaranteed unique.
Replacement Function
Cases which use of the script name as an ID can be swapped to using the objects GameObjectID instead. Cases which use it for display to the player should instead use the localised name.
Further Reading
- See GameObjectID.gs in your Trainz installations resources/script folder for more information on the GameObjectID class.
- See HowTo/Upgrade_GameObject.GetName() for a practical example of how to replace some common script name uses with GameObjectID or localised name.
Router.GetGameObject
Previous Usage
Returns a GameObject instance from either it's script name or integer ID.
Reason for Obsoletion
As both GetId() and GetName() are obsolete, both the string and int variants of this function are also obsolete. See GameObject.GetId and GameObject.GetName above for more information.
Replacement Function
All uses of the integer ID and script name identifiers should be replaced with GameObjectID. To retrieve an GameObject which is currently loaded into memory, a script may then call Router.GetGameObject(GameObjectID) or World.GetGameObjectByIDIfLoaded(GameObjectID).
If a script requires access to an object which may not be loaded, it may call World.GetGameObjectByID(GameObjectID) to request that native code loads the object. Note that this requires native code to load the entire tile/section that the object is in, which may impact performance, and may take some time. As the call may take a while, it behaves asynchronously, returning a AsyncObjectSearchResult to the caller.
Further Reading
- See GameObjectID.gs in your Trainz installations resources/script folder for more information on the GameObjectID class.
- See HowTo/Upgrade_GameObject.GetName() for a practical example of how to upgrade uses of Router.GetGameObject(string).
World.Get*List
Previous Usage
These functions (e.g. World.GetJunctionList()) were used to return a list of a particular type of items within the World.
Reason for Obsoletion
The functions represented a considerable performance hit, especially on large Routes. With the advent of Route streaming they are also only able to return objects which are currently loaded, limiting their usefulness.
Replacement Function
Due to the inherent performance concerns it is no longer possible to synchronously query for a list of objects within the world. Instead, an asynchronous interface now exists to run searches for objects of a particular type or name, World.GetNamedObjectList(). This function takes a category string and partial name, and returns a list of matching objects. Both parameters are optional, but at least one must be provided. The function returns a AsyncObjectSearchResult to the caller.
Further Reading
- See HowTo/Search_for_objects_in_the_world for a practical example of how to list objects using category codes.
Asset.GetConfigSoup
Previous Usage
This function returns the config.txt file for an asset, as a Soup object.
Reason for Obsoletion
Calls to this function may require loading an asset config file from disk, which can be very slow (in computational terms). For this reason, the function has been marked obsolete to avoid performance issues in script.
Replacement Function
A new async query interface exists on Asset which will cache the config file on a background thread. To use this feature script must first call Asset.CacheConfigSoup(), and then wait on the returned AsyncQueryHelper. When the caching is complete, the caller may call Asset.GetConfigSoupCached() to get the config file Soup.
Asset.GetStringTable
Previous Usage
This function returns the localised string-table from the config.txt file for an asset.
Reason for Obsoletion
Calls to this function may require loading an asset config file from disk, which can be very slow (in computational terms). For this reason, the function has been marked obsolete to avoid performance issues in script.
Replacement Function
A new async query interface exists on Asset which will cache the config file on a background thread. To use this feature script must first call Asset.CacheConfigSoup(), and then wait on the returned AsyncQueryHelper. When the caching is complete, the caller may call Asset.GetStringTable() to get the StringTable.
TrainzScript.GetAssetList
TODO
TrainzScript.SearchAssets
TODO