Help:Surveyor Track Spline Mode

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(Created page with "=Track mode= 400px {{clear}} === File:Object add.jpg Add Track === {{clear}} Click on the Add Track (A) tool and then Click on the left or right arrow...")
 
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#REDIRECT [[Help:Surveyor Track Track Mode]]
 
=Track mode=
 
=Track mode=
 
[[File:Tracks1.jpg|400px]]
 
[[File:Tracks1.jpg|400px]]

Latest revision as of 13:09, 23 February 2014

  1. REDIRECT Help:Surveyor Track Track Mode

Contents

[edit] Track mode

Tracks1.jpg

[edit] Object add.jpg Add Track

Click on the Add Track (A) tool and then Click on the left or right arrows of the track selection dialogue to select the type of track you wish to lay, then Click LMB on the baseboard where you want to anchor your starting point. Click LMB again a short distance away to place another spline point. To extend the track further, Click LMB again on the last spline point (the white circle), then Click LMB once more nearby to extend the track. Unless all three spline points are exactly in a straight line, the track will be curved. To connect two sections of track, drag the end spline point of one on top of the end spline point of another and they will automatically connect.

[edit] Object move.jpg Move Track

To bend the track in any direction, select the Move Track (M) tool and then Click LMB and hold on one of the white spline point circles and drag it so it'll bend. The shape of the curve is affected by how close the spline point you are pulling is to the next spline points.

[edit] Split spline.jpg Split Spline

Click on the Split Spline tool (Q) and click on a middle spline point (white circle) in the track. The track breaks in two at that point.

[edit] Object get.jpg Get Track

Click on Get Track (G) and then Click LMB on a track. Its image will appear on the Selection Window. Press “A” to change the mode to Add Track and you will be able to lay the same one.

[edit] Area cancel.jpg Delete Track

Click on Delete Track (D) then click on the bridge section to delete it. If there are any objects on the track, they will also be deleted.

[edit] Straighten spline.jpg Straighten Track

Click on Straighten Track (B) and then Click LMB on a bent section of laid track. The section of track will straight between the two spline points, the next track segment will also affected (Double track cannot be straightened. Click again on the straightened track and it will return to a curved track.

[edit] Edit properties.jpg Edit properties

This can be used to name the track section and also set its layer.

[edit] Advanced

Click LMB on the Advanced button(Shift F4) to drop down the Advanced Track Menu.

[edit] Spline height.jpg Spline Height

Click LMB the Adjust Spline Height (H) and Click LMB and hold on a track spline point. Drag your mouse forward and back to raise and lower the spline point.

[edit] Spline point delete.jpg Delete Spline Point

Click LMB on the Delete Spline Point (X) and Click LMB on a track spline point . When a spline is removed the curvature of a track can be affected.

[edit] Spline point insert.jpg Insert Spline Point

Click on Insert Spline Point (I) to add a new spline point.

[edit] Spline smooth.jpg Smooth Spline

Smooth Spline (S) levels the track between two spline points, bringing the land up or down to match the leveled track.

[edit] Gradient get.jpg Get Gradient

Click Get Gradient (J) and Click LMB on a raised track section between two track spline points. The gradient between those points is shown in the Gradient Value box as a percentage slope.

[edit] Gradient apply.jpg Apply Gradient

Enter a new gradient value in the Gradient Value text box, then click on Apply Gradient (K).

[edit] Gradient remove.jpg Remove Gradient

Click LMB on remove Gradient and then Click on a track section to remove the gradient between two track points.

[edit] Vertex height get.jpg Get Vertex Height

Click LMB on the Get Vertex Height and Click LMB on the highest spline point on your track. The height is displayed in the Height Value box.

[edit] Vertex height apply.jpg Apply Vertex Height

Click on Apply Vertex Height then Click LMB on another spline point. The spline point is raised to the same height as you first vertex.

[edit] Curve radius get.jpg Show Curve Radius

Click on Show Curve Radius then move your mouse along a track segment. The curve radius is shown next to your mouse cursor. The number is the radius measured in meters so a low number means a tight curve and a high number means a straighter track.

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