"Lights" container
From TrainzOnline
(Difference between revisions)
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In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'. | ||
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+ | '''Note:''' To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read | ||
lights { | lights { |
Latest revision as of 10:03, 15 May 2024
lights { 0 { corona "corona_green.tga" } 1 { corona "corona_yellow.tga" } 2 { corona "corona_red.tga" } }
Defines what coronas are attached to what light attachment points.
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.
Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
lights { 0 { corona "corona_green.texture" } 1 { corona "corona_yellow.texture" } 2 { corona "corona_red.texture" } }
An example of the corona_red.texture.txt file would be
Primary=red_corona.tga
Tile=st
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: Kind MOSignal