TS12 Doppler

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(TS12 Doppler Effects Configuration)
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To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category > Train Engine Sounds to display the sound assets available.
 
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category > Train Engine Sounds to display the sound assets available.
  
The additional tags required are  
+
 
<nowiki>
+
The additional tags required are :
engine-sound-ramp-up-durations          Length of wav file in seconds to 3 decimal place[start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]
+
 
engine-sound-ramp-down-durations        Length of wav file in seconds to 3 decimal place[stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]</nowiki>
+
'''engine-sound-ramp-up-durations'''         soundfile length*  [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]
 +
 
 +
'''engine-sound-ramp-down-durations'''       soundfile length*  [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]
 +
 
 +
* in seconds to 3 decimal places
  
 
If there is no start.wav or stop.wav then enter 0 as the first number.  
 
If there is no start.wav or stop.wav then enter 0 as the first number.  
 +
 +
 +
See the wiki entry for KIND Enginesound for more details [http://online.ts2009.com/mediaWiki/index.php5/KIND_Enginesound]
 +
 
      
 
      
 
'''Examples'''
 
'''Examples'''
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From the built-in TEM2-Enginesound,<kuid2:149682:1000002:1>
 
From the built-in TEM2-Enginesound,<kuid2:149682:1000002:1>
  
<nowiki>engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119
+
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119</nowiki>
+
  
From the built in BR Class 37 enginesounds v2,<kuid:2512:53374> which has no start or stop .wav files.
+
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119
 +
 
 +
 
 +
From the built-in BR Class 37 enginesounds v2,<kuid:2512:53374>, which has no start.wav or stop.wav files.
 +
 
 +
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303
 +
 
 +
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352
  
<nowiki>engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303
 
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352</nowiki>
 
  
 
'''Other'''
 
'''Other'''
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but I don't know what that does!
 
but I don't know what that does!
 +
 +
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)

Latest revision as of 22:58, 14 April 2012

[edit] TS12 Doppler Effects Configuration

Introduction

TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [1].

Configuration

To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category > Train Engine Sounds to display the sound assets available.


The additional tags required are :

engine-sound-ramp-up-durations soundfile length* [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]

engine-sound-ramp-down-durations soundfile length* [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]

  • in seconds to 3 decimal places

If there is no start.wav or stop.wav then enter 0 as the first number.


See the wiki entry for KIND Enginesound for more details [2]


Examples

From the built-in TEM2-Enginesound,<kuid2:149682:1000002:1>

engine-sound-ramp-up-durations 14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119

engine-sound-ramp-down-durations 12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119


From the built-in BR Class 37 enginesounds v2,<kuid:2512:53374>, which has no start.wav or stop.wav files.

engine-sound-ramp-up-durations 0,1.881,2.293,3.37,1.868,3.555,3.015,2.303

engine-sound-ramp-down-durations 0,1.881,2.293,3.37,1.868,3.555,3.015,2.352


Other

There is also a tag called :

engine-sound-ramp-duration 1

but I don't know what that does!

--stovepipe 12:46, 14 April 2012 (UTC)

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