Category-class
(→Class C: CABEESE) |
m (→Class Y: MAPS & SCENARIOS: added YA) |
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*BU Utility (incl. Civil buildings) (scenery non-functional) | *BU Utility (incl. Civil buildings) (scenery non-functional) | ||
− | ===Class C: CABEESE=== | + | ===Class C: CABEESE / CONSIST / EFFECTS=== |
*CB Brake van | *CB Brake van | ||
*CC Caboose | *CC Caboose | ||
+ | *CLUT Clutter Effect | ||
*CN Consist | *CN Consist | ||
+ | *CS ControlSet | ||
===Class D: DEFENCE=== | ===Class D: DEFENCE=== | ||
Line 179: | Line 181: | ||
===Class T: TRACK=== | ===Class T: TRACK=== | ||
*TB Bridge | *TB Bridge | ||
+ | *TC TestTrack Course | ||
*TR Rails | *TR Rails | ||
*TT Tunnel | *TT Tunnel | ||
+ | *TURF Turf Effect | ||
*TF Fixed Track | *TF Fixed Track | ||
Line 243: | Line 247: | ||
===Class Y: MAPS & SCENARIOS=== | ===Class Y: MAPS & SCENARIOS=== | ||
+ | *YA Arcade Session | ||
+ | *YD Driver Command | ||
+ | *YH HTML-Asset | ||
+ | *YL Script Library | ||
*YM Map | *YM Map | ||
− | |||
*YP Profile/Session | *YP Profile/Session | ||
− | |||
*YR Rule | *YR Rule | ||
− | * | + | *YS Scenario |
− | * | + | *YT Tutorial Session |
*YX Region | *YX Region | ||
Latest revision as of 23:25, 30 September 2023
[edit] Category-class Tags
The "category-class" tag of the TrainzBaseSpec is the key searching parameter defining what or how the human content creator meant for the new asset to be used and thought about. This should not be confused with the Category List, which is a related but distinct topic.
The KIND specification defines which other (data type) entries are needed in that particular asset's config.txt file. It is the entry which defines the asset's type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into 3D graphics models.
Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).
- Trainz Base Specification
- (all config.txt files can contain all these entries)
kind "" kuid <kuid:code1#:Code2#> trainz-build ? script "" class "" script-include-table { } username "" username-XX "" description "" description-XX "" kuid-table { } obsolete-table { } string-table { } string-table-XX { } category-region "" category-class "" category-era "" category-keyword "" custom-category-list "" must-have-product-rights "" must-not-have-product-rights "" privileges { } thumbnails { } extensions { } license "" author "" organisation "" contact-email "" contact-website "" member-of-groups { }
- Figure: 1 TrainzBaseSpec for quick reference
[edit] Category-class code notes
New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
- For example: Set a search filter for 'Location>Local + Category>Flora'.
- In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
- but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!
[edit] The Category Classes are:
Class "A" Motive Power Class "B" Buildings and Structures Class "C" Cabeese Class "D" Defence Class "E" Environment Class "F" Foliage Class "G" Ground Class "H" Mesh Class "I" Product Class "J" Texture Class "L" Light Rail & Monorail Class "M" Maintenance Of Way Class "O" Organism Class "P" Passenger & Mail Cars Class "R" Railcars & Multiple Unit Sets Class "S" Splines Class "T" Track Class "V" Vehicles Class "W" Wayside Class "X" Freight Cars Class "Y" Maps and Scenarios Class "Z" Train Parts
- Figure 02: Base category-class prefixes
Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the Content Creator Plus drop down menu box - only one class may be selected for an asset.
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.
[edit] Class A: MOTIVE POWER
[edit] Class B: BUILDINGS & STRUCTURES
[edit] Class C: CABEESE / CONSIST / EFFECTS
[edit] Class D: DEFENCE
[edit] Class E: ENVIRONMENT
[edit] Class F: FOLIAGE
[edit] Class G: GROUND
[edit] Class H: MESHES
[edit] Class I: PRODUCT
[edit] Class J: TEXTURES
[edit] Class L: LIGHT RAIL & MONORAIL
[edit] Class M: MAINTENANCE of WAY
[edit] Class O: ORGANISM
[edit] Class P: PASSENGER & MAIL CARS
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[edit] Class R: RAILCARS & MULTIPLE UNIT SETS
[edit] Class S: SPLINES
[edit] Class T: TRACK
[edit] Class V: VEHICLES
[edit] Class W: WAYSIDE
[edit] Class X: FREIGHT CARS
[edit] Class Y: MAPS & SCENARIOS
[edit] Class Z: TRAIN PARTS
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