HowTo/Reskin an Asset

From TrainzOnline
< HowTo(Difference between revisions)
Jump to: navigation, search
(Related Links: added Category:How-to guides.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
== Introduction ==
 
== Introduction ==
  
 +
Say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock So here's a step-by-step guide to reskinning Trainz assets :
  
 +
== How To Reskin - A step-by-step guide ==
  
Okay, so say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock, so heres a step - by step guide to reskin trainz assets :
+
1) Open [[Content Manager]] (CMP, CM2 or CM3 depending on what version of Trainz your using )
  
 +
2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting "clone asset"
  
== How To Reskin - A step - by - step guide ==
+
3) Close or minimize content manager
  
 +
4) Open "My Computer"
  
1) Open CMP, or CMP2 ( depending on what version of trainz your using )
+
5) Go into the C:// drive, then open "Program Files" then open the folder "N3V Games".
  
2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting ' clone asset '
+
6) Open the folder that corresponds to your version of Trainz e.g, if you use Trainz Classics 3, the folder would be called TC3
  
3) Close or minimize content manager
+
7) Open the folder titled "editing"
  
4) open 'my computer'
+
8) Open the asset that your reskinning ( NOTE: sometimes the asset folder is named "New Asset" but do NOT change the folder name, as CM will sort itself out)
  
5) Go into the C:// drive, then open ' program files ' then open the folder 'auran'  
+
9) Open the folder "(asset name)_body" and find the desired file, normally it is named 'main' or 'body' but occasionally the loco is broken down into parts, such as "boiler" and "cab".
  
6) open the folder that corresponds to your version of trainz e.g, if you use trainz classics 3, the folder would be called TC3
+
10) Edit the image file, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program.
  
7) open the folder titled ' editing '
+
11) Re-open Content Manager, find the asset (most likely in the "Open For Edit" tab), then commit it ( CTRL + M )
 
+
8) open the asset that your reskinning ( NOTE: sometimes the asset folder is named ' new asset 'but do NOT change the filename, as it will sort itself out)
+
 
+
9) open the file ' (asset name)_body ' and find the desired file, normally it is named 'main' or 'body' but occaisonally the loco is broke down into parts, such as ' boiler ' and ' cab '
+
 
+
10) edit the asset, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program, re - open content manager, find the asset, then commit it ( CTRL - M )
+
  
 
== Reskinning programs ==
 
== Reskinning programs ==
  
There are a variety of programs available, below are the links to some of the most used.
+
Besides PhotoShop and PaintShopPro, there are a variety of programs available. Below are the links to some of the most used:
 
+
  
 
[http://www.getpaint.net/] Paint.net is a versatile and free program suited to reskinning, and this is what i use to reskin.
 
[http://www.getpaint.net/] Paint.net is a versatile and free program suited to reskinning, and this is what i use to reskin.
Line 45: Line 42:
 
However, it is always a good idea to ask permission from the author, and ALWAYS ask permission before releasing the reskinned asset, and you are obviously not allowed to release reskinned payware assets, as this is against many laws and rules.
 
However, it is always a good idea to ask permission from the author, and ALWAYS ask permission before releasing the reskinned asset, and you are obviously not allowed to release reskinned payware assets, as this is against many laws and rules.
  
 +
''I hope this guide has helped all of you reskinners in training'' :)
  
''I hope this guide has helped all of you reskinners in training :)
+
Meyshollop
 
+
Meyshollop''
+
 
+
  
 
==Related Links==
 
==Related Links==

Latest revision as of 20:49, 16 January 2018

Contents

[edit] Introduction

Say the locomotive, or item of rolling stock you want is available, but not in the paint scheme or livery you want, then there is a way to change the livery of the said item of rolling stock So here's a step-by-step guide to reskinning Trainz assets :

[edit] How To Reskin - A step-by-step guide

1) Open Content Manager (CMP, CM2 or CM3 depending on what version of Trainz your using )

2) Find the asset, using the search function, then clone it, by right - clicking it, and selecting "clone asset"

3) Close or minimize content manager

4) Open "My Computer"

5) Go into the C:// drive, then open "Program Files" then open the folder "N3V Games".

6) Open the folder that corresponds to your version of Trainz e.g, if you use Trainz Classics 3, the folder would be called TC3

7) Open the folder titled "editing"

8) Open the asset that your reskinning ( NOTE: sometimes the asset folder is named "New Asset" but do NOT change the folder name, as CM will sort itself out)

9) Open the folder "(asset name)_body" and find the desired file, normally it is named 'main' or 'body' but occasionally the loco is broken down into parts, such as "boiler" and "cab".

10) Edit the image file, save it as a .TGA file, unless it was originally a .bmp file, then close the reskinning program.

11) Re-open Content Manager, find the asset (most likely in the "Open For Edit" tab), then commit it ( CTRL + M )

[edit] Reskinning programs

Besides PhotoShop and PaintShopPro, there are a variety of programs available. Below are the links to some of the most used:

[1] Paint.net is a versatile and free program suited to reskinning, and this is what i use to reskin.

[2] GIMP is another well - known program, along with irfranview, is one of the most popular programs used for reskinning.

[3] Irfanview is another well - known program, along with GIMP, is one of the most popular programs used for reskinning.

[edit] Notes and Licences

As a general rule, you are allowed to reskin assets for personal use (i.e - for your own use only ) However, it is always a good idea to ask permission from the author, and ALWAYS ask permission before releasing the reskinned asset, and you are obviously not allowed to release reskinned payware assets, as this is against many laws and rules.

I hope this guide has helped all of you reskinners in training :)

Meyshollop

[edit] Related Links

Personal tools