CCG/Example: Displacements
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(New page: ==Displacements== <font color="red">This is obsolete... New data needed here as displacements are now 'normal' assets..</font> This is a special Kind that is not created in CCP as it do...) |
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==Displacements== | ==Displacements== | ||
− | + | Displacements are now normal Trainz Assets with an image file and a config.txt file. The images are usually 256x256 grey scale 8 bit bitmap files, such as Displacement01.bmp below. | |
+ | |||
+ | [[Image:CCG_Displacement01.jpg]] | ||
+ | |||
+ | Note the new [[KIND Groundbrush]] kind for this asset. | ||
+ | |||
+ | '''Config.txt''' | ||
+ | kuid <kuid:401543:1013> | ||
+ | kind "groundbrush" | ||
+ | username "Displacement01" | ||
+ | trainz-build 2.9 | ||
+ | displacement-bitmap "Displacement01.bmp" | ||
+ | |||
+ | =Obsolete Type (pre TS2009)= | ||
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file. | This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file. | ||
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Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory. | Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory. | ||
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− | + | ==Return to CCG Index== | |
+ | [[Content Creator's Guide]] | ||
− | + | [[CCG/Kind_Examples|Kind Examples]] |
Latest revision as of 09:22, 24 April 2019
[edit] Displacements
Displacements are now normal Trainz Assets with an image file and a config.txt file. The images are usually 256x256 grey scale 8 bit bitmap files, such as Displacement01.bmp below.
Note the new KIND Groundbrush kind for this asset.
Config.txt
kuid <kuid:401543:1013> kind "groundbrush" username "Displacement01" trainz-build 2.9 displacement-bitmap "Displacement01.bmp"
[edit] Obsolete Type (pre TS2009)
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file.
For a default installation the Displacements directory is found in:
C:\Program Files\Auran\TC\World\Custom\displacements
Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory.