CCG/Kind: Texture
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< CCG(Difference between revisions)
(New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K...) |
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− | KIND: TEXTURE | + | ==KIND: TEXTURE== |
− | + | ||
You can now reference a simple texture as an asset. | You can now reference a simple texture as an asset. | ||
+ | |||
These can be referenced by kuid for use as a custom corona for example. | These can be referenced by kuid for use as a custom corona for example. | ||
− | Typical mesh config.txt | + | ===Typical mesh config.txt:=== |
− | + | kind "texture" | |
− | + | kuid <KUID:-3:10112> | |
+ | [[Image:CCG_mesh_dir.jpg]] | ||
Latest revision as of 18:29, 5 June 2011
[edit] KIND: TEXTURE
You can now reference a simple texture as an asset.
These can be referenced by kuid for use as a custom corona for example.
[edit] Typical mesh config.txt:
kind "texture" kuid <KUID:-3:10112>