CCG/Kind: Texture

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(New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K...)
 
 
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KIND: TEXTURE
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==KIND: TEXTURE==
 
+
 
You can now reference a simple texture as an asset.
 
You can now reference a simple texture as an asset.
 +
 
These can be referenced by kuid for use as a custom corona for example.
 
These can be referenced by kuid for use as a custom corona for example.
  
Typical mesh config.txt
+
===Typical mesh config.txt:===
kind texture
+
kind     "texture"
kuid <KUID:-3:10112>
+
kuid     <KUID:-3:10112>
  
 +
[[Image:CCG_mesh_dir.jpg]]
  
  

Latest revision as of 18:29, 5 June 2011

[edit] KIND: TEXTURE

You can now reference a simple texture as an asset.

These can be referenced by kuid for use as a custom corona for example.

[edit] Typical mesh config.txt:

kind      "texture"
kuid      <KUID:-3:10112>

CCG mesh dir.jpg


[edit] Return to CCG Index

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