KIND MOJunction
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Jamesmoody (Talk | contribs) (New page: KIND MOJunction is a trackside junction lever, motor or other mechanism. This asset type inherits all KIND Scenery-trackside characteristics. ==KIND Hierarchy== ===Parent Classes...) |
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− | [[KIND MOJunction]] is a trackside junction lever, motor or other mechanism. | + | [[KIND MOJunction]] is a trackside junction lever, motor or other point or turnout operating mechanism. |
This asset type inherits all [[KIND Scenery-trackside]] characteristics. | This asset type inherits all [[KIND Scenery-trackside]] characteristics. | ||
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==Categories== | ==Categories== | ||
− | [[Category:Asset KIND]] | + | [[Category:Asset KIND|M]] |
Latest revision as of 15:02, 14 February 2014
KIND MOJunction is a trackside junction lever, motor or other point or turnout operating mechanism.
This asset type inherits all KIND Scenery-trackside characteristics.
Contents |
[edit] KIND Hierarchy
[edit] Parent Classes
[edit] Child Classes
- none.
[edit] Supported Tags
MOJunctions do not introduce new tags, but conditions on mesh table and soundscript usage are implied. To enable the visible toggling action, there should be a default visible mesh, and a second mesh not visible by default. To play a sound when the junction is changed, a soundscript event triggered on the 'toggle' action should be present.
kind mojunction
[edit] Example Config.txt
kind "mojunction" trackside 2 mesh-table { mode0 { mesh "lever1.im" auto-create 1 } mode1 { mesh "lever2.im" } } soundscript { toggle { trigger "toggle" distance 5,100 nostartdelay 1 repeat-delay 1,1 sound { 0 "points.wav" } } }
[edit] Downloads
Attach sample files here?