HowTo/Update your auto-generated next KUID
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However, there are times when you need to begin working in a new build and Trainz will begin creating KUIDs from 10001. The answer is to use the trainzutil "setnextcontentid" command | However, there are times when you need to begin working in a new build and Trainz will begin creating KUIDs from 10001. The answer is to use the trainzutil "setnextcontentid" command | ||
− | + | * From Launcher > Trainz Settings > Developer check the box saying "Enable Advanced Debug Tools" | |
− | + | * Restart TANE | |
− | + | * From Launcher > Developer select Run TrainzUtil Command | |
− | + | * Enter setnextcontentid xxxxx when xxxxx is the the highest number TANE will think is "used". | |
i.e. it will create the next new clone or new asset incrementing that xxxxx number by 1. | i.e. it will create the next new clone or new asset incrementing that xxxxx number by 1. |
Revision as of 14:35, 27 October 2015
When creating new assets, the recommendation is to use a single build for content creation, and to ensure that all content is either installed on that build or uploaded to the DLS.
However, there are times when you need to begin working in a new build and Trainz will begin creating KUIDs from 10001. The answer is to use the trainzutil "setnextcontentid" command
- From Launcher > Trainz Settings > Developer check the box saying "Enable Advanced Debug Tools"
- Restart TANE
- From Launcher > Developer select Run TrainzUtil Command
- Enter setnextcontentid xxxxx when xxxxx is the the highest number TANE will think is "used".
i.e. it will create the next new clone or new asset incrementing that xxxxx number by 1.