CCG/EngineSound
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==KIND: ENGINESOUND== | ==KIND: ENGINESOUND== | ||
− | <font color="red"> | + | <font color="red">This page is OBSOLETE. Refer to [[KIND Enginesound]] for TS12 compatible info.</font> |
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Latest revision as of 11:00, 26 August 2013
Contents |
[edit] KIND: ENGINESOUND
This page is OBSOLETE. Refer to KIND Enginesound for TS12 compatible info.
[edit] Description
An engine sound specification, detailing the locomotive engine sound files referenced by the enginesound tag in a traincar kind.
[edit] Container Structure
A well formed enginesound kind has the following container structure:
See Chapter 7 for an example asset of this kind.
A TYPICAL ASSET OF THIS KIND MAY HAVE THE FOLLOWING TAGS:
enginesound kuid kuid trainz-build data category-class data username data kind data category-region data category-era data thumbnails 0 image file width data height data
[edit] TAGS AND CONTAINERS
The following tags are further defined in Chapter 5:
- kuid
- Generated automatically by CCP.
- trainz-build
- Automatically set to 2.9 for 2009 assets.
- category-class
- Should be "ZS" - Enginesound. See the "Train Parts" section of Category Class.
- category-region
- See Category Region for a list of valid category-region values.
- category-era
- See Category Era for a list of valid category-era values.
- username
- Asset username. Though this asset doesn't appear in the Surveyor menu, the username is used to identify the asset in the "Content Manager Plus" and "Content Creator Plus" programs.
- kind
- Must be "enginesound".
[edit] Notes:
Though not mentioned in the config.txt itself, enginesounds must be named in a specific way in order to work correctly.
[edit] Diesel and Electric
"down 2 - 1.wav", "down 3 - 2.wav", "down 4 - 3.wav", "down 5 - 4.wav", "down 6 - 5.wav", "down 7 - 6.wav", "down 8 - 7.wav" "idle 1.wav", "idle 2.wav", "idle 3.wav", "idle 4.wav", "idle5.wav", "idle 6.wav", "idle 7.wav", "idle 8.wav" "stop.wav" "up 1 - 2.wav", "up 2 - 3.wav", "up 3 - 4.wav", "up 4 - 5.wav", "up 5 - 6.wav", "up 6 - 7.wav", "up 7 - 8.wav"
[edit] Steam
These file are the steam engine idling sounds played after the steam engine is stationary for 1, 2 and 3 minutes.
"loco-stationary.fast.wav" (1 minute) "loco-stationary.med.wav" (2 minutes) "loco-stationary.slow.wav" (3 minutes)
Piston stroke sounds, played every 180 degrees revolution of the piston wheel played in sequence and repeated up to about 40 kph.
"piston_stroke1.wav", "piston_stroke2.wav", "piston_stroke3.wav", "piston_stroke4.wav"
From 40 kph upwards, the following sound loop is cross-faded as the piston sounds die off. The loop is pitched shifted (through code) relative to the locomotive's velocity.
"steam_loop.wav"
The general hiss from the smoke stack:"smoke_stack_hiss.wav"
[edit] THIS KIND SUPPORTS THE FOLLOWING:
- CONTAINERS
- String Table, Chinese String Table, Czech String Table, Dutch String Table, French String Table, German String Table, Italian String Table, Polish String Table, Russian String Table, Spanish String Table, KUID Table, Obsolete Table, Thumbnails, Privileges, Extensions.
- TAGS
- kuid, trainz-build, category-class, category-region, category-era, username, kind, author, category-keyword, contact-email, contact-website, description, description-cn, description-cz, description-de, description-es, description-fr, description-it, description-pl, description-nl, description-ru, license, organisation, username-cn, username-cz, username-de, username-es, username-fr, username-it, username-nl, username-pl, username-ru.