How to Use S20 Tools
m (→The Fine Adjustment Tool) |
(Moved "Mass Object moves and clones") |
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<td width=75>[[image:NextUp.png|link=#stepFreeMove|alt=Next Up|Top]]</td> | <td width=75>[[image:NextUp.png|link=#stepFreeMove|alt=Next Up|Top]]</td> | ||
− | <td width=75>[[image:NextDown.png|link=# | + | <td width=75>[[image:NextDown.png|link=#stepMarquee|alt=Next Down|Next Down]]</td> |
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
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<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
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<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
<td width=75>[[image:NextUp.png|link=#stepFineAdjustment|alt=Next Up|Next Up]]</td> | <td width=75>[[image:NextUp.png|link=#stepFineAdjustment|alt=Next Up|Next Up]]</td> | ||
− | <td width=75>[[image:NextDown.png|link=# | + | <td width=75>[[image:NextDown.png|link=#stepMass|alt=Next Down|Next Down]]</td> |
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<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
</tr> | </tr> | ||
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<table> <!-- BEGIN Nav Buttons Table --> | <table> <!-- BEGIN Nav Buttons Table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
− | <td width=729><span id=" | + | <td width=729><span id="stepMass"></span> </td> |
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
<td width=75>[[image:NextUp.png|link=#stepMarquee|alt=Next Up|Next Up]]</td> | <td width=75>[[image:NextUp.png|link=#stepMarquee|alt=Next Up|Next Up]]</td> | ||
+ | <td width=75>[[image:NextDown.png|link=#stepInfo|alt=Next Down|Next Down]]</td> | ||
+ | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
+ | </tr> | ||
+ | </table> <!-- END Nav Buttons Table --> | ||
+ | |||
+ | ='''Mass Object Moves and Clones'''= | ||
+ | |||
+ | Both the '''Free Move Tool''' and the '''Fine Adjustment Tool''' can move and clone (copy) single and multiple objects. The '''Marquee Tool''' can also move and clone objects but will include '''Ground Height''', '''Ground Textures''' and '''Effect Layers''' in the cloning and moving operations.<br> | ||
+ | <br> | ||
+ | =='''Selecting and Moving Multiple Objects'''== | ||
+ | |||
+ | Multiple objects can be selected and moved with the '''Free Move Tool''' and the '''Fine Adjustment Tool'''.<br> | ||
+ | |||
+ | <table bgcolor=#000000 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffb0 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:NotePad.PNG|link=]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Notes: Mass Moves'''</span><br> | ||
+ | ---- | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2>The objects do not have to be:-</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>the same type. They can be a mixture of scenery splines and mesh objects</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>in the same layers but objects in '''Locked''' layers will not be moved</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table width=1000> | ||
+ | <tr valign="top"> | ||
+ | <td width=300>[[image:FreeMoveMultiGroup_S20.png|link=]]</td> | ||
+ | <td width=300>[[image:FreeMoveMultiSelect_S20.png|link=]]</td> | ||
+ | <td> | ||
+ | <table bgcolor=#000000 width=400 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffff width=396 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;;">Steps:</span> To select and move multiple objects:-</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint1.JPG|link=]]</td> | ||
+ | <td>Select the '''Free Move Tool''' or '''Fine Adjustment Tool'''</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
+ | <td>Hold the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Shift </span> key down</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
+ | <td>'''Left''' click on every object that is to be included in the selection group. Release the key</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2>The last object selected will have the '''Context Icon''' attached to it</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
+ | <td>'''Left Click and Drag''' on any highlighted object in the group</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table bgcolor=#000000 width=400 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffe0 width=396 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PencilTips.PNG|link=]]</td> | ||
+ | <td>You can apply the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height </span> setting in the '''Tool Options''' to the entire group of selected objects.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Selecting Multiple Identical Objects </span><br> | ||
+ | |||
+ | You can quickly select all nearby identical objects by a '''Dbl-Click''' on an object.<br> | ||
+ | |||
+ | <table bgcolor=#000000 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffe0 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PencilTips.PNG|link=]]</td> | ||
+ | <td>This also applies to all the wagons in a consist. '''Dbl-Click''' on any one of them to select all of them - they do not have to be identical wagons.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td width=500>A forest of many different trees. Only one has been selected.</td> | ||
+ | <td width=500>'''Dbl-Click''' on a tree to select all the identical trees in the forest.</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:MultipleSelectTip1_S20.png|link=]]</td> | ||
+ | <td>[[image:MultipleSelectTip2_S20.png|link=]]</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table bgcolor=#000000 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffe0 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:PencilTips.PNG|link=]]</td> | ||
+ | <td>Hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Shift </span> key and '''Dbl-Click''' on another object. It and all its identical copies will be added to the selection.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | |||
+ | =='''Cloning Objects'''== | ||
+ | |||
+ | You can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines.<br> | ||
+ | |||
+ | <table bgcolor=#000000 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffb0 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:NotePad.PNG|link=]]</td> | ||
+ | <td><span style="font-size: 17px; font-weight: 700;">Notes: Layers and Cloning'''</span><br> | ||
+ | ---- | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table> | ||
+ | <tr valign="top"> | ||
+ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>the objects can be in different layers</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>the layers can be locked and the objects will still be cloned</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
+ | <td>all the cloned objects will be placed into the current '''Active Layer''' which must be '''Unlocked'''</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2>For more information on layers see [[image:PageLink.PNG|link=]] '''[[#The_Info_Palette|The Info Palette]]''' at the end of this document.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table bgcolor=#000000 width=804 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td> | ||
+ | <table bgcolor=#ffffff width=800 cellpadding=2> | ||
+ | <tr valign="top"> | ||
+ | <td width=800> | ||
+ | <table width=800> | ||
+ | <tr valign="top"> | ||
+ | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To clone an object or a group of objects:-</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
+ | <td>use either the '''Free Move Tool''' or the '''Fine Adjustment Tool''' to select the object or objects</td> | ||
+ | </tr> | ||
+ | <tr valign="top"> | ||
+ | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
+ | <td>hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ctrl </span> key and '''Left Click and Drag''' on any of the selected objects</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <table width=800> | ||
+ | <tr valign="top"> | ||
+ | <td width=400>[[image:FreeMoveCloneSelect_S20.png|link=]]</td> | ||
+ | <td width=400>[[image:FreeMoveCloneMoved_S20.png|link=]]</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | <br> | ||
+ | <table> <!-- BEGIN Nav Buttons Table --> | ||
+ | <tr valign="top"> | ||
+ | <td width=729><span id="stepInfo"></span> </td> | ||
+ | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
+ | <td width=75>[[image:NextUp.png|link=#stepMass|alt=Next Up|Next Up]]</td> | ||
<td width=75> </td> | <td width=75> </td> | ||
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> |
Revision as of 07:36, 1 February 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
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Surveyor 2.0 vs Surveyor Classic
Surveyor 2.0 | |||||
Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus Gold and Trainz Plus Standard subscribers as an alternative to Surveyor Classic. Classic is still available as an option to subscribers. | |||||
Whats New | |||||
a single set of common tools that can be applied to ALL types of objects | |||||
the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
each object has its own Context Menu that applies specific actions depending on the type of object | |||||
information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years now. Some of the tools are new while others have been given new abilities.
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The Brush Tool
Keyboard Shortcut: W | The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in a route |
The Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height actions.
The actions are:- | |||||||||
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The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down |
Set Height |
Grade |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture actions.
The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
When a new route is created or a new baseboard is added it will be covered with the Default ground texture for the selected Region. This can be temporarily disabled or permanently changed to a different texture (including to the standard TRS19 grid pattern).
Scrapbook Data
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two actions.
Effect LayersIf the route has Effect Layers installed then they will be listed individually as additional Targets.
Edit Effect Layers...When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
The Placement Tool
Placing a Scenery Mesh ObjectIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Placing a Scenery or Track SplineStart the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps to in Placing a Scenery Mesh Object above but in Step select the Scenery Spline or the Track filter in the Assets Palette
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting. However, you can set the height of the last segment that was added and this will set the height of all the segments added from that point.
Placing Track Objects
Placement Tool OptionsThe Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines, Track Splines and Track Objects when using the Placement Tool does not show a gold coloured icon which indicates an "active" control setting but the setting is active.
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Spline (Scenery and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
Steps: To delete objects:-
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The Eyedropper Tool
Keyboard Shortcut: R | The Eyedropper Tool identifies objects in a route |
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The Eyedropper Tool has no drop down menu lists.
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When selected, the Eyedropper Tool will change the mouse pointer to an "eyedropper" icon.
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Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool |
Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
No filter has been applied. |
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The Visibility Filter option has been applied and the filtered list has been set to display only Scenery Splines. |
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An additional filter has been applied. The word "fence" has been added to the search text box. |
The Free Move Tool
Keyboard Shortcut: S | The Free Move Tool moves objects around a route |
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The Free Move Tool has no drop down menu lists.
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Free Move: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Mesh Object Context Menu |
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Free Move: Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
Throw Lever track object in its original position |
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After being moved left with the Free Move Tool and up with the Height setting in the Tool Options Palette |
The track object can still be moved along the track with the Free Move Tool.
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Track Object Context Menu
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Track objects can also be rotated to the opposite side of the track.
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Free Move: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Spline Object Context Menu
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Left click on an icon to open its Context Menu.
The Fine Adjustment Tool
Fine Adjustment: Scenery Mesh ObjectsIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Fine Adjustment: Track ObjectsTrack Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
Fine Adjustment: Spline Objects (Including Track)Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
Fine Adjustment: Heights
The Marquee Tool
Using the Assets Palette Filter The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool.
Marquee Anchor Controls
Horizontal Anchor Shift
Marquee Context MenuLeft click on the Marquee Context Icon or press the T key to open the Context Menu for the Marquee.
Scrapbook Operations
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above).
The scrapbook can be uploaded to the DLS and saved as a CDP file.
Managing BaseboardsThe Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards.
Mass Object Moves and ClonesBoth the Free Move Tool and the Fine Adjustment Tool can move and clone (copy) single and multiple objects. The Marquee Tool can also move and clone objects but will include Ground Height, Ground Textures and Effect Layers in the cloning and moving operations. Selecting and Moving Multiple ObjectsMultiple objects can be selected and moved with the Free Move Tool and the Fine Adjustment Tool.
You can quickly select all nearby identical objects by a Dbl-Click on an object.
Cloning ObjectsYou can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines.
The Info Palette
This palette can be easily overlooked but it has some very useful features.
Focus Info and ControlsThe Focus shows the current position and height of the Cursor object. Open up the Focus by Left clicking on its arrowhead icon.
Asset Name MenuYou must have an object (or objects) selected for a name to be shown and the menu to be available.
Position Info and ControlsYou must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by Left clicking on its Pos: arrowhead icon.
Rotation Info and ControlsYou must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by Left clicking on its Rot: arrowhead icon.
Layer Info and ControlsYou must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by Left clicking on its Layer: arrowhead icon.
Assigning Objects to a Different LayerA selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional. You can also set the Active Layer by selecting its name from the layer list in the Assets Palette.
Assigning Objects to a Binding LayerThe Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
Some examples of using the Binding Layer:-
Trainz Wiki
This page was created by Trainz user pware in January 2023 and was last updated as shown below. |