Class Buildable
From TrainzOnline
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− | *[[TrainzScript | + | *[[TrainzScript Library Reference|API Hierarchy]] |
**[[Class GSObject|GSObject]] * | **[[Class GSObject|GSObject]] * | ||
***[[Class GameObject|GameObject]] | ***[[Class GameObject|GameObject]] |
Latest revision as of 23:44, 28 December 2020
- Parent class for industry objects.
- In older versions Buildable contained attached track and trigger methods now located in SceneryWithTrack
- Methods currently included were intended for RTS-style gameplay where individual industries start in an unbuilt state and can be built at some resource cost during gameplay.
- These have not been widely used.
Contents |
[edit] Constants & Messages
[edit] Buildable Object States
- These values define the current state of the Buildable object.
public define int STATE_POTENTIAL = 0 | Object has potential to build. |
public define int STATE_BUILDING = 1 | Construction is in progress. |
public define int STATE_COMPLETE = 2 | Construction is complete. |
[edit] Related Messages
- Messages sent to and from Buildable objects are listed below:
Major | Minor | Source | Destination |
Build | Started | -- | Buildable |
Build | Cancelled | -- | Buildable |
Build | Completed | -- | Buildable |
[edit] Methods
[edit] CancelBuild
public native bool CancelBuild(void)
- Cancel construction.
- Parameters
- None
- Returned Value
- True to indicate success.
[edit] EnableUserCancelBuild
public native void EnableUserCancelBuild(bool enable)
- Allow the user to cancel construction.
- Parameters
- enable = If true, the user will be able to cancel the build.
- Returned Value
- None
[edit] EnableUserStartBuild
public native void EnableUserStartBuild(bool enable)
- Allow the user to commence construction.
- Parameters
- enable = If true, the user will be able to commence the build.
- Returned Value
- None
[edit] GetBuildingProgress
public native float GetBuildingProgress(void)
- Gets the current progress of this buildable object.
- Parameters
- None
- Returned Value
- Current progress of the building.
[edit] GetBuildingState
public native int GetBuildingState(void)
- Gets the current state of this buildable object.
- Parameters
- None
- Returned Value
- The current state of this object, one of the Buildable Object States.
[edit] SetBuildingPaused
public native void SetBuildingPaused(bool paused)
- Pauses or restarts construction.
- Parameters
- paused = if true, construction will be paused.
- Returned Value
- None
[edit] SetBuildingProgress
public native void SetBuildingProgress(float progress)
- Sets the progress rate of this building
- Parameters
- progress = Rate of progress of the building.
- Returned Value
- None
[edit] SetBuildingState
public native void SetBuildingState(int state)
- Sets the state of this buildable object.
- Parameters
- state = The state of this object, one of the Buildable Object States.
- Returned Value
- None
[edit] StartBuild
public native bool StartBuild(void)
- Starts building.
- Parameters
- None
- Returned Value
- True if construction started, false otherwise.