CCG/Example: Displacements
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(New page: ==Displacements== <font color="red">This is obsolete... New data needed here as displacements are now 'normal' assets..</font> This is a special Kind that is not created in CCP as it do...) |
Revision as of 17:51, 13 June 2011
Displacements
This is obsolete... New data needed here as displacements are now 'normal' assets..
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file.
For a default installation the Displacements directory is found in:
C:\Program Files\Auran\TC\World\Custom\displacements
Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory.
Directory Structure.
A typical asset of this kind has the following example files in the Directory Structure:
Displacement01.bmp