Class Buildable
From TrainzOnline
(Difference between revisions)
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Revision as of 23:58, 3 February 2010
- Parent class for industry objects.
- In older versions Buildable contained attached track and trigger methods now located in SceneryWithTrack
- Methods currently included were intended for RTS-style gameplay where individual industries start in an unbuilt state and can be built at some resource cost during gameplay.
- These have not been widely used.
Contents |
Constants & Messages
Buildable Object States
- These values define the current state of the Buildable object.
public define int STATE_POTENTIAL = 0 | Object has potential to build. |
public define int STATE_BUILDING = 1 | Construction is in progress. |
public define int STATE_COMPLETE = 2 | Construction is complete. |
Related Messages
- Messages sent to and from Buildable objects are listed below:
Major | Minor | Source | Destination |
Build | Started | -- | Buildable |
Build | Cancelled | -- | Buildable |
Build | Completed | -- | Buildable |
Methods
CancelBuild
public native bool CancelBuild(void)
- Cancel construction.
- Parameters
- None
- Returned Value
- True to indicate success.
EnableUserCancelBuild
public native void EnableUserCancelBuild(bool enable)
- Allow the user to cancel construction.
- Parameters
- enable = If true, the user will be able to cancel the build.
- Returned Value
- None
EnableUserStartBuild
public native void EnableUserStartBuild(bool enable)
- Allow the user to commence construction.
- Parameters
- enable = If true, the user will be able to commence the build.
- Returned Value
- None
GetBuildingProgress
public native float GetBuildingProgress(void)
- Gets the current progress of this buildable object.
- Parameters
- None
- Returned Value
- Current progress of the building.
GetBuildingState
public native int GetBuildingState(void)
- Gets the current state of this buildable object.
- Parameters
- None
- Returned Value
- The current state of this object, one of the Buildable Object States.
SetBuildingPaused
public native void SetBuildingPaused(bool paused)
- Pauses or restarts construction.
- Parameters
- paused = if true, construction will be paused.
- Returned Value
- None
SetBuildingProgress
public native void SetBuildingProgress(float progress)
- Sets the progress rate of this building
- Parameters
- progress = Rate of progress of the building.
- Returned Value
- None
SetBuildingState
public native void SetBuildingState(int state)
- Sets the state of this buildable object.
- Parameters
- state = The state of this object, one of the Buildable Object States.
- Returned Value
- None
StartBuild
public native bool StartBuild(void)
- Starts building.
- Parameters
- None
- Returned Value
- True if construction started, false otherwise.